Uses of Class
com.prineside.tdi2.Registrable
Packages that use Registrable
Package
Description
The game itself.
Variants of
Ability
Abilities are what the player can use manually during the game (such things as a Fireball or Nuke).Variants of
Enemy
EnemySystem
is responsible for handling the enemies and spawned enemies are stored in MapSystem.spawnedEnemies
-
Uses of Registrable in com.prineside.tdi2
Subclasses of Registrable in com.prineside.tdi2Modifier and TypeClassDescriptionclass
Abilities are temporary effects which are normally started by the player manually (for example,FireballAbility
orNukeAbility
).class
BuffProcessor<T extends Buff>
class
Placed on PlatformPilesclass
class
class
class
A regular projectile which constantly follows the target enemy.class
class
IMPORTANT (for me): Do not define basic constructor (SystemName()) to avoid unnecessary actions on deserialization - put some arguments into itclass
class
class
class
class
ModifierProcessor<T extends Modifier>
class
class
class
class
-
Uses of Registrable in com.prineside.tdi2.abilities
Subclasses of Registrable in com.prineside.tdi2.abilitiesModifier and TypeClassDescriptionfinal class
Ball lightning ability implementation.class
Blizzard ability implementation.class
Bullet wall ability implementation.class
Fireball ability implementation.class
Firestorm ability implementation.class
LOIC ability implementation.class
class
Magnet ability implementation.class
Nuke ability implementation.class
Overload ability implementation.class
Smoke bomb ability implementation.class
Thunder ability implementation.class
Windstorm ability implementation. -
Uses of Registrable in com.prineside.tdi2.buffs.processors
Subclasses of Registrable in com.prineside.tdi2.buffs.processorsModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.enemies
Subclasses of Registrable in com.prineside.tdi2.enemiesModifier and TypeClassDescriptionfinal class
final class
final class
final class
Bounty, exp и score x2 (по +x0.33 за каждого маленького)final class
final class
final class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.enemies.bosses
Subclasses of Registrable in com.prineside.tdi2.enemies.bossesModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.explosions
Subclasses of Registrable in com.prineside.tdi2.explosionsModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.gates
Subclasses of Registrable in com.prineside.tdi2.gatesModifier and TypeClassDescriptionclass
class
class
-
Uses of Registrable in com.prineside.tdi2.miners
Subclasses of Registrable in com.prineside.tdi2.minersModifier and TypeClassDescriptionclass
class
class
class
class
-
Uses of Registrable in com.prineside.tdi2.modifiers
Subclasses of Registrable in com.prineside.tdi2.modifiersModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.modifiers.processors
Subclasses of Registrable in com.prineside.tdi2.modifiers.processors -
Uses of Registrable in com.prineside.tdi2.projectiles
Subclasses of Registrable in com.prineside.tdi2.projectilesModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.systems
Subclasses of Registrable in com.prineside.tdi2.systemsModifier and TypeClassDescriptionfinal class
final class
final class
Issues GameplayMods as bonusesfinal class
final class
Allows to define layers of static / cached graphics.final class
final class
final class
Manages XP received / lost by entities.final class
final class
final class
final class
final class
Manages UI elements for a regular gamefinal class
final class
final class
class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
Освобождает TrailMultiLine обратно в пул, если он не обновляется длительное время (уже не виден, isFinished() возвращает true)final class
final class
Manages the order of rendering.final class
final class
class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.tiles
Subclasses of Registrable in com.prineside.tdi2.tilesModifier and TypeClassDescriptionfinal class
final class
final class
class
final class
final class
class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.towers
Subclasses of Registrable in com.prineside.tdi2.towersModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
final class
-
Uses of Registrable in com.prineside.tdi2.units
Subclasses of Registrable in com.prineside.tdi2.unitsModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
final class