Package com.prineside.tdi2.projectiles
Class SplashProjectile
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Projectile
com.prineside.tdi2.CollidingProjectile
com.prineside.tdi2.projectiles.SplashProjectile
- All Implemented Interfaces:
Pool.Poolable,KryoSerializable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Projectile
Projectile.Factory<T extends Projectile> -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.CollidingProjectile
drawAngle, drawPosition, flyTime, RAYCAST_INTERVAL_MIN, RAYCAST_INTERVAL_MIN_SQR, totalFlyTimeFields inherited from class com.prineside.tdi2.Projectile
id, position, typeFields inherited from class com.prineside.tdi2.Registrable
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Method Summary
Methods inherited from class com.prineside.tdi2.CollidingProjectile
applyDrawInterpolation, flyOnEnemy, hasReachedTarget, updateMethods inherited from class com.prineside.tdi2.Projectile
getDamage, getPosition, hit, multiplyDamage, onDone, setDamage, setup, toStringMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered
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Field Details
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chainKillGeneration
public int chainKillGeneration -
hitCount
public byte hitCount
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable- Overrides:
writein classCollidingProjectile
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read
- Specified by:
readin interfaceKryoSerializable- Overrides:
readin classCollidingProjectile
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setup
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setUnregistered
public void setUnregistered()Description copied from class:RegistrableRemove the reference to the game state and mark this object as not registered.- Overrides:
setUnregisteredin classRegistrable
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reset
public void reset()Description copied from interface:com.badlogic.gdx.utils.Pool.PoolableResets the object for reuse. Object references should be nulled and fields may be set to default values.- Specified by:
resetin interfacePool.Poolable- Overrides:
resetin classCollidingProjectile
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draw
- Specified by:
drawin classProjectile
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isDone
public boolean isDone()- Overrides:
isDonein classCollidingProjectile- Returns:
- true if projectile has done its job, no longer needed and can be removed from the system
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