Package com.prineside.tdi2.utils
package com.prineside.tdi2.utils
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ClassDescriptionAABB<T>AABB.Factory<T>Lightweight AABB which only counts entities per cell Does not store entities Up to 127 entities per cellSimilar to BaseDrawable but has a smaller memory footprint and does not have a nameDebugPool<T>Should not be used in production (reflection access to a private field - its name will be changed by proguard)Not Affects Game State Kryo serialization will skip fields and classes annotated with itUsage: FloatSorter sorter = FloatSorter.getInstance(); sorter.begin(); sorter.add("Foo", 5f); sorter.add("Bar", -3.5f); ...Формирует список всех алиасов для i18nThread safe variant of GDX IntersectorByteArrayOutputStream with size limit May corrupt strings at the beginningNot Affects Game State Game will not compare annotated fields on sync checksObjectFilter<T>ObjectPair<F,
S> Implementation of Batch which does not draw anything.Predicate<T>Register for Serialization Kryo will register this class automatically at the start of the gameThread-safe version of GDX's Pools Why thread safe: - Some events (like LogEntryAdd) may be triggered on a different threads - Multiple gameStates can be simulated on a different threads at the same time