Package com.prineside.tdi2.utils
Class UiUtils
java.lang.Object
com.prineside.tdi2.utils.UiUtils
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Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionstatic voidbouncyHideOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container) static voidbouncyHideOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb) static voidbouncyShowOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container) static voidbouncyShowOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb) static voidenableMouseMoveScrollFocus(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane scrollPane) Make scrollPane focused / unfocused when player moves the cursor over itstatic booleanhasParent(com.badlogic.gdx.scenes.scene2d.Actor actor, com.badlogic.gdx.scenes.scene2d.Group parent) static booleanisVisibleRecursive(com.badlogic.gdx.scenes.scene2d.Actor actor)  
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Constructor Details
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UiUtils
public UiUtils() 
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Method Details
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hasParent
public static boolean hasParent(com.badlogic.gdx.scenes.scene2d.Actor actor, com.badlogic.gdx.scenes.scene2d.Group parent)  - 
enableMouseMoveScrollFocus
public static void enableMouseMoveScrollFocus(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane scrollPane) Make scrollPane focused / unfocused when player moves the cursor over it - 
isVisibleRecursive
public static boolean isVisibleRecursive(com.badlogic.gdx.scenes.scene2d.Actor actor) - Returns:
 - false if not visible, parents are not visible or not on a stage
 
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bouncyShowOverlay
public static void bouncyShowOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container)  - 
bouncyShowOverlay
public static void bouncyShowOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb)  - 
bouncyHideOverlay
public static void bouncyHideOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container)  - 
bouncyHideOverlay
public static void bouncyHideOverlay(com.badlogic.gdx.scenes.scene2d.Actor overlayTable, com.badlogic.gdx.scenes.scene2d.Actor mainTable, com.badlogic.gdx.scenes.scene2d.Group container, Runnable cb)  
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