Package com.prineside.tdi2.utils
Class DrawUtils
java.lang.Object
com.prineside.tdi2.utils.DrawUtils
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
bakeVertices
(float[] toVertices, com.badlogic.gdx.graphics.g2d.TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) Запечь вершины, чтобы использовать в Batch.static com.badlogic.gdx.graphics.Mesh
copyMesh
(com.badlogic.gdx.graphics.Mesh meshToCopy, boolean isStatic, boolean removeDuplicates, int[] usage) static void
drawFontToCache
(com.badlogic.gdx.graphics.g2d.SpriteCache cache, CharSequence text, com.badlogic.gdx.graphics.g2d.BitmapFont font, float color, float x, float y, float targetWidth, int halign, boolean wrap) static void
drawFontToCache
(com.badlogic.gdx.graphics.g2d.SpriteCache cache, CharSequence text, com.badlogic.gdx.graphics.g2d.BitmapFont font, float color, float x, float y, float targetWidth, int halign, boolean wrap, float scale) static float[]
getTexturedLineVertices
(com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColor, float endColor) static int
getTexturedMultiLineVertices
(float[] out, float width, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float[] data, int dataStart, int dataLength) static com.badlogic.gdx.graphics.Mesh
mergeMeshes
(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.Mesh> meshes, com.badlogic.gdx.utils.Array<com.badlogic.gdx.math.Matrix4> transformations) static void
prepareBezierCurve
(float[] out, com.badlogic.gdx.math.Vector2[] points, int segmentCount, com.badlogic.gdx.graphics.Color startColor, com.badlogic.gdx.graphics.Color endColor) Generates an array of segments for the curve, lerping between two colors Can be used for texturedMultiLine()static void
texturedLine
(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float width) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float width, float startColor, float endColor) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColor, float endColor) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, com.badlogic.gdx.graphics.Color startColor, com.badlogic.gdx.graphics.Color endColor) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, com.badlogic.gdx.graphics.Color startColor, com.badlogic.gdx.graphics.Color endColor) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.Texture texture, float u, float v, float u2, float v2, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColorBits, float endColorBits) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float width, float startColor, float endColor) static void
texturedLine
(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColor, float endColor) static void
texturedMultiLine
(com.badlogic.gdx.graphics.g2d.Batch batch, float width, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float[] data) data - массив точек линии, каждая точка состоит из 4 floats: x, y, color Минимум 2 точки
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Constructor Details
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DrawUtils
public DrawUtils()
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Method Details
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bakeVertices
public static void bakeVertices(float[] toVertices, com.badlogic.gdx.graphics.g2d.TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) Запечь вершины, чтобы использовать в Batch. Цвет не устанавливается (будет белый) - менять ячейки i * 5 + 2- Parameters:
toVertices
- float[20]
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prepareBezierCurve
public static void prepareBezierCurve(float[] out, com.badlogic.gdx.math.Vector2[] points, int segmentCount, com.badlogic.gdx.graphics.Color startColor, com.badlogic.gdx.graphics.Color endColor) Generates an array of segments for the curve, lerping between two colors Can be used for texturedMultiLine()- Parameters:
out
- array of size (segmentCount + 1) * 3 for every point of the curve. Each point is represented as x, y and color wherepoints
- Bezier curve points, array of 2 (linear), 3 (cubic) or 4 (quadratic)segmentCount
- number of segments, at least 2. Higher number = smoother curvestartColor
- color at the start of the curveendColor
- color at the end of the curve
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getTexturedMultiLineVertices
public static int getTexturedMultiLineVertices(float[] out, float width, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float[] data, int dataStart, int dataLength) - Parameters:
out
- must be of size ((dataLength / 3) - 1) * 20 or larger- Returns:
- length of vertices array
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getTexturedLineVertices
public static float[] getTexturedLineVertices(com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColor, float endColor) - Returns:
- array of 20 floats ready to be drawn by batch
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texturedMultiLine
public static void texturedMultiLine(com.badlogic.gdx.graphics.g2d.Batch batch, float width, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float[] data) data - массив точек линии, каждая точка состоит из 4 floats: x, y, color Минимум 2 точки -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float width) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float width, float startColor, float endColor) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColor, float endColor) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float width, float startColor, float endColor) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.SpriteCache spriteCache, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColor, float endColor) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, com.badlogic.gdx.graphics.Color startColor, com.badlogic.gdx.graphics.Color endColor) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.Texture texture, float u, float v, float u2, float v2, float startX, float startY, float endX, float endY, float startWidth, float endWidth, float startAngleRad, float endAngleRad, float startColorBits, float endColorBits) -
texturedLine
public static void texturedLine(com.badlogic.gdx.graphics.g2d.Batch batch, com.badlogic.gdx.graphics.g2d.TextureRegion textureRegion, float startX, float startY, float endX, float endY, float startWidth, float endWidth, com.badlogic.gdx.graphics.Color startColor, com.badlogic.gdx.graphics.Color endColor) -
drawFontToCache
public static void drawFontToCache(com.badlogic.gdx.graphics.g2d.SpriteCache cache, CharSequence text, com.badlogic.gdx.graphics.g2d.BitmapFont font, float color, float x, float y, float targetWidth, int halign, boolean wrap) -
drawFontToCache
public static void drawFontToCache(com.badlogic.gdx.graphics.g2d.SpriteCache cache, CharSequence text, com.badlogic.gdx.graphics.g2d.BitmapFont font, float color, float x, float y, float targetWidth, int halign, boolean wrap, float scale) -
mergeMeshes
public static com.badlogic.gdx.graphics.Mesh mergeMeshes(com.badlogic.gdx.utils.Array<com.badlogic.gdx.graphics.Mesh> meshes, com.badlogic.gdx.utils.Array<com.badlogic.gdx.math.Matrix4> transformations) -
copyMesh
public static com.badlogic.gdx.graphics.Mesh copyMesh(com.badlogic.gdx.graphics.Mesh meshToCopy, boolean isStatic, boolean removeDuplicates, int[] usage)
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