Class GameValueMod
java.lang.Object
com.prineside.tdi2.gameplayMods.GenericGameplayMod
com.prineside.tdi2.gameplayMods.mods.GameValueMod
- All Implemented Interfaces:
com.esotericsoftware.kryo.KryoSerializable
,GameplayMod
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final class
GameValueMod_AbilitiesEnergystatic final class
GameValueMod_AbilitiesMaxEnergystatic final class
GameValueMod_BountiesNearbystatic final class
GameValueMod_DisableBountyModifierHarmstatic final class
GameValueMod_MinersMaxUpgradeLevelstatic final class
GameValueMod_TowersMaxExpLevel -
Field Summary
FieldsModifier and TypeFieldDescriptionfloat
float
boolean
boolean
Fields inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
maxPower, multipleInstances, power
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Constructor Summary
ConstructorsConstructorDescriptionGameValueMod
(GameValueType gvType) GameValueMod
(GameValueType gvType, float baseValue, float deltaPerPower, boolean roundToInt, GameplayModCategory mainCategory, GameplayModCategory additionalCategory) -
Method Summary
Modifier and TypeMethodDescriptionapplyConfig
(com.badlogic.gdx.utils.JsonValue cfg) Usually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combocpy()
com.badlogic.gdx.scenes.scene2d.utils.Drawable
getIcon()
getId()
Used to identify and compare mods instead of comparing mod classes and variants (if mod allows multiple variants) For example, GameValueMod may have many variants and should generate a separate id for each onevoid
read
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) boolean
register
(GameSystemProvider S, String activatedBy) void
setRegisteredPower
(int power) If mod has adjustable power, this method can be called during the game to increase its powervoid
write
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
allowsMultipleInstancesFromDifferentSources, copyGenericFieldsTo, getMaxPower, getPower
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface com.prineside.tdi2.gameplayMods.GameplayMod
isImmediateAndNotListed
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Field Details
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gvType
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mainCategory
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additionalCategory
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baseValue
public float baseValue -
deltaPerPower
public float deltaPerPower -
roundToInt
public boolean roundToInt -
isFinalMultiplier
public boolean isFinalMultiplier
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Constructor Details
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GameValueMod
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GameValueMod
public GameValueMod(GameValueType gvType, float baseValue, float deltaPerPower, boolean roundToInt, GameplayModCategory mainCategory, @Null GameplayModCategory additionalCategory)
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) - Specified by:
write
in interfacecom.esotericsoftware.kryo.KryoSerializable
- Overrides:
write
in classGenericGameplayMod
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read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) - Specified by:
read
in interfacecom.esotericsoftware.kryo.KryoSerializable
- Overrides:
read
in classGenericGameplayMod
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getIcon
public com.badlogic.gdx.scenes.scene2d.utils.Drawable getIcon() -
applyConfig
Description copied from class:GenericGameplayMod
Usually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combo- Overrides:
applyConfig
in classGenericGameplayMod
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getDescription
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cpy
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register
- Returns:
- true if bonus has to be registered. False means that existing active mod of the same type has been upgraded
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getCategory
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getAdditionalCategory
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getId
Description copied from interface:GameplayMod
Used to identify and compare mods instead of comparing mod classes and variants (if mod allows multiple variants) For example, GameValueMod may have many variants and should generate a separate id for each one- Specified by:
getId
in interfaceGameplayMod
- Overrides:
getId
in classGenericGameplayMod
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setRegisteredPower
public void setRegisteredPower(int power) Description copied from interface:GameplayMod
If mod has adjustable power, this method can be called during the game to increase its power- Specified by:
setRegisteredPower
in interfaceGameplayMod
- Overrides:
setRegisteredPower
in classGenericGameplayMod
- Parameters:
power
- new power to set for this mod when already registered. Will be in range 0..getMaxPower()
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