Enum Class GameValueType

java.lang.Object
java.lang.Enum<GameValueType>
com.prineside.tdi2.enums.GameValueType
All Implemented Interfaces:
Serializable, Comparable<GameValueType>, Constable

public enum GameValueType extends Enum<GameValueType>
Типы GameValues Конфиг game-values.json генерируется из этого файла путем запуска prepare.bat ENUM, // [стандартное значение] юниты | значок | флаги (не обязательно) | Комментарий (не обязательно)
  • Enum Constant Details

    • DUMMY

      public static final GameValueType DUMMY
    • STARTING_MONEY

      public static final GameValueType STARTING_MONEY
    • STARTING_HEALTH

      public static final GameValueType STARTING_HEALTH
    • FORCED_WAVE_BONUS

      public static final GameValueType FORCED_WAVE_BONUS
    • WAVE_INTERVAL

      public static final GameValueType WAVE_INTERVAL
    • SCORE

      public static final GameValueType SCORE
    • SCORE_WAVE_CALLS

      public static final GameValueType SCORE_WAVE_CALLS
    • SCORE_MINING

      public static final GameValueType SCORE_MINING
    • SCORE_CLEARED_WAVES

      public static final GameValueType SCORE_CLEARED_WAVES
    • SCORE_ENEMIES_KILLED

      public static final GameValueType SCORE_ENEMIES_KILLED
    • MAX_LEVEL_ENERGY

      public static final GameValueType MAX_LEVEL_ENERGY
    • GAME_SAVES

      public static final GameValueType GAME_SAVES
    • MANUAL_GAME_SPEED

      public static final GameValueType MANUAL_GAME_SPEED
    • AUTO_WAVE_CALL

      public static final GameValueType AUTO_WAVE_CALL
    • MAP_EDITOR

      public static final GameValueType MAP_EDITOR
    • ENDLESS_MODE

      public static final GameValueType ENDLESS_MODE
    • USER_MAP_MAX_SIZE

      public static final GameValueType USER_MAP_MAX_SIZE
    • CRAFTING_QUEUE_MAX_SIZE

      public static final GameValueType CRAFTING_QUEUE_MAX_SIZE
    • DECRYPTING_QUEUE_MAX_SIZE

      public static final GameValueType DECRYPTING_QUEUE_MAX_SIZE
    • GREEN_PAPERS_BONUS

      public static final GameValueType GREEN_PAPERS_BONUS
    • DEVELOPER_MODE

      public static final GameValueType DEVELOPER_MODE
    • MDPS_COUNTER

      public static final GameValueType MDPS_COUNTER
    • SHOP_PURCHASE_BONUS

      public static final GameValueType SHOP_PURCHASE_BONUS
    • ENEMIES_WALK_ON_PLATFORMS

      public static final GameValueType ENEMIES_WALK_ON_PLATFORMS
    • ENEMIES_MAX_PATH_SEARCHES

      public static final GameValueType ENEMIES_MAX_PATH_SEARCHES
    • EXTENDED_STATISTICS

      public static final GameValueType EXTENDED_STATISTICS
    • ENDLESS_MODE_DIFFICULTY

      public static final GameValueType ENDLESS_MODE_DIFFICULTY
    • GAME_TICK_RATE

      public static final GameValueType GAME_TICK_RATE
    • CRAFTING_TIME

      public static final GameValueType CRAFTING_TIME
    • CRAFTING_MAX_STACK

      public static final GameValueType CRAFTING_MAX_STACK
    • CRAFTING_PRICE

      public static final GameValueType CRAFTING_PRICE
    • COINS_GENERATION

      public static final GameValueType COINS_GENERATION
    • CORES_LEVEL_UP_SPEED

      public static final GameValueType CORES_LEVEL_UP_SPEED
    • ENEMIES_SPEED

      public static final GameValueType ENEMIES_SPEED
    • ENEMIES_VULNERABILITY

      public static final GameValueType ENEMIES_VULNERABILITY
    • BIT_DUST_DROP_RATE

      public static final GameValueType BIT_DUST_DROP_RATE
    • PRESTIGE_DUST_DROP_RATE

      public static final GameValueType PRESTIGE_DUST_DROP_RATE
    • PRESTIGE_MODE

      public static final GameValueType PRESTIGE_MODE
    • REGULAR_QUESTS_DIFFICULTY

      public static final GameValueType REGULAR_QUESTS_DIFFICULTY
    • REGULAR_QUESTS_PRIZE_MULTIPLIER

      public static final GameValueType REGULAR_QUESTS_PRIZE_MULTIPLIER
    • REGULAR_QUESTS_SLOTS

      public static final GameValueType REGULAR_QUESTS_SLOTS
    • LOOT_RARITY

      public static final GameValueType LOOT_RARITY
    • LOOT_FREQUENCY

      public static final GameValueType LOOT_FREQUENCY
    • FACTORY_MODE

      public static final GameValueType FACTORY_MODE
    • LUCKY_WHEEL_BONUS_X2_CHANCE

      public static final GameValueType LUCKY_WHEEL_BONUS_X2_CHANCE
    • EXPLOSIONS_PIERCING

      public static final GameValueType EXPLOSIONS_PIERCING
    • EMOJI_ENEMIES

      public static final GameValueType EMOJI_ENEMIES
    • MINER_COUNT_SCALAR

      public static final GameValueType MINER_COUNT_SCALAR
    • MINER_COUNT_VECTOR

      public static final GameValueType MINER_COUNT_VECTOR
    • MINER_COUNT_MATRIX

      public static final GameValueType MINER_COUNT_MATRIX
    • MINER_COUNT_TENSOR

      public static final GameValueType MINER_COUNT_TENSOR
    • MINER_COUNT_INFIAR

      public static final GameValueType MINER_COUNT_INFIAR
    • MINERS_INSTALL_DURATION

      public static final GameValueType MINERS_INSTALL_DURATION
    • MINERS_SPEED

      public static final GameValueType MINERS_SPEED
    • MINERS_MAX_UPGRADE_LEVEL

      public static final GameValueType MINERS_MAX_UPGRADE_LEVEL
    • MINERS_LOOT_SLOTS

      public static final GameValueType MINERS_LOOT_SLOTS
    • MINER_SCALAR_INSTALL_DURATION

      public static final GameValueType MINER_SCALAR_INSTALL_DURATION
    • MINER_SCALAR_SPEED

      public static final GameValueType MINER_SCALAR_SPEED
    • MINER_SCALAR_LOOT_SLOTS

      public static final GameValueType MINER_SCALAR_LOOT_SLOTS
    • MINER_SCALAR_MAX_UPGRADE_LEVEL

      public static final GameValueType MINER_SCALAR_MAX_UPGRADE_LEVEL
    • MINER_VECTOR_INSTALL_DURATION

      public static final GameValueType MINER_VECTOR_INSTALL_DURATION
    • MINER_VECTOR_SPEED

      public static final GameValueType MINER_VECTOR_SPEED
    • MINER_VECTOR_LOOT_SLOTS

      public static final GameValueType MINER_VECTOR_LOOT_SLOTS
    • MINER_VECTOR_MAX_UPGRADE_LEVEL

      public static final GameValueType MINER_VECTOR_MAX_UPGRADE_LEVEL
    • MINER_MATRIX_INSTALL_DURATION

      public static final GameValueType MINER_MATRIX_INSTALL_DURATION
    • MINER_MATRIX_SPEED

      public static final GameValueType MINER_MATRIX_SPEED
    • MINER_MATRIX_LOOT_SLOTS

      public static final GameValueType MINER_MATRIX_LOOT_SLOTS
    • MINER_MATRIX_MAX_UPGRADE_LEVEL

      public static final GameValueType MINER_MATRIX_MAX_UPGRADE_LEVEL
    • MINER_TENSOR_INSTALL_DURATION

      public static final GameValueType MINER_TENSOR_INSTALL_DURATION
    • MINER_TENSOR_SPEED

      public static final GameValueType MINER_TENSOR_SPEED
    • MINER_TENSOR_LOOT_SLOTS

      public static final GameValueType MINER_TENSOR_LOOT_SLOTS
    • MINER_TENSOR_MAX_UPGRADE_LEVEL

      public static final GameValueType MINER_TENSOR_MAX_UPGRADE_LEVEL
    • MINER_INFIAR_INSTALL_DURATION

      public static final GameValueType MINER_INFIAR_INSTALL_DURATION
    • MINER_INFIAR_SPEED

      public static final GameValueType MINER_INFIAR_SPEED
    • MINER_INFIAR_LOOT_SLOTS

      public static final GameValueType MINER_INFIAR_LOOT_SLOTS
    • MINER_INFIAR_MAX_UPGRADE_LEVEL

      public static final GameValueType MINER_INFIAR_MAX_UPGRADE_LEVEL
    • ABILITIES_MAX_ENERGY

      public static final GameValueType ABILITIES_MAX_ENERGY
    • ABILITIES_ENERGY_GENERATION_INTERVAL

      public static final GameValueType ABILITIES_ENERGY_GENERATION_INTERVAL
    • ABILITY_FIREBALL_MAX_PER_GAME

      public static final GameValueType ABILITY_FIREBALL_MAX_PER_GAME
    • ABILITY_FIREBALL_ENERGY_COST

      public static final GameValueType ABILITY_FIREBALL_ENERGY_COST
    • ABILITY_FIREBALL_COINS

      public static final GameValueType ABILITY_FIREBALL_COINS
    • ABILITY_FIREBALL_DAMAGE

      public static final GameValueType ABILITY_FIREBALL_DAMAGE
    • ABILITY_FIREBALL_FIRE_DAMAGE

      public static final GameValueType ABILITY_FIREBALL_FIRE_DAMAGE
    • ABILITY_BLIZZARD_MAX_PER_GAME

      public static final GameValueType ABILITY_BLIZZARD_MAX_PER_GAME
    • ABILITY_BLIZZARD_ENERGY_COST

      public static final GameValueType ABILITY_BLIZZARD_ENERGY_COST
    • ABILITY_BLIZZARD_BONUS_DAMAGE

      public static final GameValueType ABILITY_BLIZZARD_BONUS_DAMAGE
    • ABILITY_BLIZZARD_DURATION

      public static final GameValueType ABILITY_BLIZZARD_DURATION
    • ABILITY_WINDSTORM_MAX_PER_GAME

      public static final GameValueType ABILITY_WINDSTORM_MAX_PER_GAME
    • ABILITY_WINDSTORM_ENERGY_COST

      public static final GameValueType ABILITY_WINDSTORM_ENERGY_COST
    • ABILITY_WINDSTORM_RANGE

      public static final GameValueType ABILITY_WINDSTORM_RANGE
    • ABILITY_WINDSTORM_DURATION

      public static final GameValueType ABILITY_WINDSTORM_DURATION
    • ABILITY_THUNDER_MAX_PER_GAME

      public static final GameValueType ABILITY_THUNDER_MAX_PER_GAME
    • ABILITY_THUNDER_ENERGY_COST

      public static final GameValueType ABILITY_THUNDER_ENERGY_COST
    • ABILITY_THUNDER_COINS

      public static final GameValueType ABILITY_THUNDER_COINS
    • ABILITY_THUNDER_DAMAGE

      public static final GameValueType ABILITY_THUNDER_DAMAGE
    • ABILITY_THUNDER_CHARGES_COUNT

      public static final GameValueType ABILITY_THUNDER_CHARGES_COUNT
    • ABILITY_SMOKE_BOMB_MAX_PER_GAME

      public static final GameValueType ABILITY_SMOKE_BOMB_MAX_PER_GAME
    • ABILITY_SMOKE_BOMB_ENERGY_COST

      public static final GameValueType ABILITY_SMOKE_BOMB_ENERGY_COST
    • ABILITY_SMOKE_BOMB_COINS

      public static final GameValueType ABILITY_SMOKE_BOMB_COINS
    • ABILITY_SMOKE_BOMB_DAMAGE

      public static final GameValueType ABILITY_SMOKE_BOMB_DAMAGE
    • ABILITY_SMOKE_BOMB_DURATION

      public static final GameValueType ABILITY_SMOKE_BOMB_DURATION
    • ABILITY_FIRESTORM_MAX_PER_GAME

      public static final GameValueType ABILITY_FIRESTORM_MAX_PER_GAME
    • ABILITY_FIRESTORM_ENERGY_COST

      public static final GameValueType ABILITY_FIRESTORM_ENERGY_COST
    • ABILITY_FIRESTORM_COINS

      public static final GameValueType ABILITY_FIRESTORM_COINS
    • ABILITY_FIRESTORM_DAMAGE

      public static final GameValueType ABILITY_FIRESTORM_DAMAGE
    • ABILITY_FIRESTORM_DURATION

      public static final GameValueType ABILITY_FIRESTORM_DURATION
    • ABILITY_BULLET_WALL_MAX_PER_GAME

      public static final GameValueType ABILITY_BULLET_WALL_MAX_PER_GAME
    • ABILITY_BULLET_WALL_ENERGY_COST

      public static final GameValueType ABILITY_BULLET_WALL_ENERGY_COST
    • ABILITY_BULLET_WALL_COINS

      public static final GameValueType ABILITY_BULLET_WALL_COINS
    • ABILITY_BULLET_WALL_DAMAGE

      public static final GameValueType ABILITY_BULLET_WALL_DAMAGE
    • ABILITY_BULLET_WALL_DENSITY

      public static final GameValueType ABILITY_BULLET_WALL_DENSITY
    • ABILITY_BALL_LIGHTNING_MAX_PER_GAME

      public static final GameValueType ABILITY_BALL_LIGHTNING_MAX_PER_GAME
    • ABILITY_BALL_LIGHTNING_ENERGY_COST

      public static final GameValueType ABILITY_BALL_LIGHTNING_ENERGY_COST
    • ABILITY_BALL_LIGHTNING_COINS

      public static final GameValueType ABILITY_BALL_LIGHTNING_COINS
    • ABILITY_BALL_LIGHTNING_DAMAGE

      public static final GameValueType ABILITY_BALL_LIGHTNING_DAMAGE
    • ABILITY_BALL_LIGHTNING_DURATION

      public static final GameValueType ABILITY_BALL_LIGHTNING_DURATION
    • ABILITY_LOIC_MAX_PER_GAME

      public static final GameValueType ABILITY_LOIC_MAX_PER_GAME
    • ABILITY_LOIC_ENERGY_COST

      public static final GameValueType ABILITY_LOIC_ENERGY_COST
    • ABILITY_LOIC_COINS

      public static final GameValueType ABILITY_LOIC_COINS
    • ABILITY_LOIC_DAMAGE

      public static final GameValueType ABILITY_LOIC_DAMAGE
    • ABILITY_LOIC_DURATION

      public static final GameValueType ABILITY_LOIC_DURATION
    • ABILITY_NUKE_MAX_PER_GAME

      public static final GameValueType ABILITY_NUKE_MAX_PER_GAME
    • ABILITY_NUKE_ENERGY_COST

      public static final GameValueType ABILITY_NUKE_ENERGY_COST
    • ABILITY_NUKE_COINS

      public static final GameValueType ABILITY_NUKE_COINS
    • ABILITY_NUKE_DAMAGE

      public static final GameValueType ABILITY_NUKE_DAMAGE
    • ABILITY_MAGNET_MAX_PER_GAME

      public static final GameValueType ABILITY_MAGNET_MAX_PER_GAME
    • ABILITY_MAGNET_ENERGY_COST

      public static final GameValueType ABILITY_MAGNET_ENERGY_COST
    • ABILITY_MAGNET_COINS

      public static final GameValueType ABILITY_MAGNET_COINS
    • ABILITY_MAGNET_DAMAGE_MULTIPLIER

      public static final GameValueType ABILITY_MAGNET_DAMAGE_MULTIPLIER
    • ABILITY_OVERLOAD_MAX_PER_GAME

      public static final GameValueType ABILITY_OVERLOAD_MAX_PER_GAME
    • ABILITY_OVERLOAD_ENERGY_COST

      public static final GameValueType ABILITY_OVERLOAD_ENERGY_COST
    • ABILITY_OVERLOAD_BONUS

      public static final GameValueType ABILITY_OVERLOAD_BONUS
    • ABILITY_OVERLOAD_DIFFICULTY

      public static final GameValueType ABILITY_OVERLOAD_DIFFICULTY
    • ABILITY_OVERLOAD_MINING_SPEED

      public static final GameValueType ABILITY_OVERLOAD_MINING_SPEED
    • ABILITY_OVERLOAD_DURATION

      public static final GameValueType ABILITY_OVERLOAD_DURATION
    • MODIFIER_BALANCE_COUNT

      public static final GameValueType MODIFIER_BALANCE_COUNT
    • MODIFIER_BALANCE_UPGRADE_PRICE

      public static final GameValueType MODIFIER_BALANCE_UPGRADE_PRICE
    • MODIFIER_SEARCH_COUNT

      public static final GameValueType MODIFIER_SEARCH_COUNT
    • MODIFIER_SEARCH_RANGE_VALUE

      public static final GameValueType MODIFIER_SEARCH_RANGE_VALUE
    • MODIFIER_ATTACK_SPEED_COUNT

      public static final GameValueType MODIFIER_ATTACK_SPEED_COUNT
    • MODIFIER_ATTACK_SPEED_VALUE

      public static final GameValueType MODIFIER_ATTACK_SPEED_VALUE
    • MODIFIER_DAMAGE_COUNT

      public static final GameValueType MODIFIER_DAMAGE_COUNT
    • MODIFIER_DAMAGE_VALUE

      public static final GameValueType MODIFIER_DAMAGE_VALUE
    • MODIFIER_BOUNTY_COUNT

      public static final GameValueType MODIFIER_BOUNTY_COUNT
    • MODIFIER_BOUNTY_VALUE

      public static final GameValueType MODIFIER_BOUNTY_VALUE
    • MODIFIER_BOUNTY_PERCENT

      public static final GameValueType MODIFIER_BOUNTY_PERCENT
    • MODIFIER_BOUNTY_NEIGHBORING

      public static final GameValueType MODIFIER_BOUNTY_NEIGHBORING
    • MODIFIER_BOUNTY_NO_HARM_TO_TOWERS

      public static final GameValueType MODIFIER_BOUNTY_NO_HARM_TO_TOWERS
    • MODIFIER_EXPERIENCE_COUNT

      public static final GameValueType MODIFIER_EXPERIENCE_COUNT
    • MODIFIER_EXPERIENCE_VALUE

      public static final GameValueType MODIFIER_EXPERIENCE_VALUE
    • MODIFIER_MINING_SPEED_COUNT

      public static final GameValueType MODIFIER_MINING_SPEED_COUNT
    • MODIFIER_MINING_SPEED_VALUE

      public static final GameValueType MODIFIER_MINING_SPEED_VALUE
    • MODIFIER_POWER_COUNT

      public static final GameValueType MODIFIER_POWER_COUNT
    • MODIFIER_POWER_VALUE

      public static final GameValueType MODIFIER_POWER_VALUE
    • TOWERS_STARTING_LEVEL

      public static final GameValueType TOWERS_STARTING_LEVEL
    • TOWERS_MAX_EXP_LEVEL

      public static final GameValueType TOWERS_MAX_EXP_LEVEL
    • TOWERS_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWERS_MAX_UPGRADE_LEVEL
    • TOWERS_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWERS_EXPERIENCE_MULTIPLIER
    • TOWERS_EXPERIENCE_GENERATION

      public static final GameValueType TOWERS_EXPERIENCE_GENERATION
    • TOWERS_UPGRADE_PRICE

      public static final GameValueType TOWERS_UPGRADE_PRICE
    • TOWERS_SELL_REFUND

      public static final GameValueType TOWERS_SELL_REFUND
    • TOWERS_POWER_PER_LEVEL_TILL_10

      public static final GameValueType TOWERS_POWER_PER_LEVEL_TILL_10
    • TOWERS_POWER_PER_LEVEL_AFTER_10

      public static final GameValueType TOWERS_POWER_PER_LEVEL_AFTER_10
    • TOWERS_POWERFUL_ABILITY_PWR

      public static final GameValueType TOWERS_POWERFUL_ABILITY_PWR
    • TOWERS_RANGE

      public static final GameValueType TOWERS_RANGE
    • TOWERS_DAMAGE

      public static final GameValueType TOWERS_DAMAGE
    • TOWERS_ATTACK_SPEED

      public static final GameValueType TOWERS_ATTACK_SPEED
    • TOWERS_ROTATION_SPEED

      public static final GameValueType TOWERS_ROTATION_SPEED
    • TOWERS_PROJECTILE_SPEED

      public static final GameValueType TOWERS_PROJECTILE_SPEED
    • TOWER_TYPE_BASIC

      public static final GameValueType TOWER_TYPE_BASIC
    • TOWER_BASIC_PPL_TILL_10

      public static final GameValueType TOWER_BASIC_PPL_TILL_10
    • TOWER_BASIC_PPL_AFTER_10

      public static final GameValueType TOWER_BASIC_PPL_AFTER_10
    • TOWER_BASIC_PRICE

      public static final GameValueType TOWER_BASIC_PRICE
    • TOWER_BASIC_STARTING_LEVEL

      public static final GameValueType TOWER_BASIC_STARTING_LEVEL
    • TOWER_BASIC_MAX_EXP_LEVEL

      public static final GameValueType TOWER_BASIC_MAX_EXP_LEVEL
    • TOWER_BASIC_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_BASIC_MAX_UPGRADE_LEVEL
    • TOWER_BASIC_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_BASIC_EXPERIENCE_MULTIPLIER
    • TOWER_BASIC_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_BASIC_EXPERIENCE_GENERATION
    • TOWER_BASIC_UPGRADE_PRICE

      public static final GameValueType TOWER_BASIC_UPGRADE_PRICE
    • TOWER_BASIC_RANGE

      public static final GameValueType TOWER_BASIC_RANGE
    • TOWER_BASIC_DAMAGE

      public static final GameValueType TOWER_BASIC_DAMAGE
    • TOWER_BASIC_ATTACK_SPEED

      public static final GameValueType TOWER_BASIC_ATTACK_SPEED
    • TOWER_BASIC_ROTATION_SPEED

      public static final GameValueType TOWER_BASIC_ROTATION_SPEED
    • TOWER_BASIC_PROJECTILE_SPEED

      public static final GameValueType TOWER_BASIC_PROJECTILE_SPEED
    • TOWER_BASIC_DAMAGE_MULTIPLIER

      public static final GameValueType TOWER_BASIC_DAMAGE_MULTIPLIER
    • TOWER_BASIC_A_DOUBLE_GUN_ATTACK_SPEED

      public static final GameValueType TOWER_BASIC_A_DOUBLE_GUN_ATTACK_SPEED
    • TOWER_BASIC_A_LARGE_CALIBER_DAMAGE

      public static final GameValueType TOWER_BASIC_A_LARGE_CALIBER_DAMAGE
    • TOWER_BASIC_A_FOUNDATION_SPEED

      public static final GameValueType TOWER_BASIC_A_FOUNDATION_SPEED
    • TOWER_BASIC_A_FOUNDATION_RICOCHET_CHANCE

      public static final GameValueType TOWER_BASIC_A_FOUNDATION_RICOCHET_CHANCE
    • TOWER_BASIC_A_FOUNDATION_RICOCHET_SPEED

      public static final GameValueType TOWER_BASIC_A_FOUNDATION_RICOCHET_SPEED
    • TOWER_BASIC_A_SPECIAL_PWR_SHARE

      public static final GameValueType TOWER_BASIC_A_SPECIAL_PWR_SHARE
    • TOWER_BASIC_A_COPY_COUNT

      public static final GameValueType TOWER_BASIC_A_COPY_COUNT
    • TOWER_BASIC_A_COPY_UPGRADE_LEVEL

      public static final GameValueType TOWER_BASIC_A_COPY_UPGRADE_LEVEL
    • TOWER_BASIC_A_POWERFUL_PWR

      public static final GameValueType TOWER_BASIC_A_POWERFUL_PWR
    • TOWER_TYPE_SNIPER

      public static final GameValueType TOWER_TYPE_SNIPER
    • TOWER_SNIPER_PPL_TILL_10

      public static final GameValueType TOWER_SNIPER_PPL_TILL_10
    • TOWER_SNIPER_PPL_AFTER_10

      public static final GameValueType TOWER_SNIPER_PPL_AFTER_10
    • TOWER_SNIPER_PRICE

      public static final GameValueType TOWER_SNIPER_PRICE
    • TOWER_SNIPER_STARTING_LEVEL

      public static final GameValueType TOWER_SNIPER_STARTING_LEVEL
    • TOWER_SNIPER_MAX_EXP_LEVEL

      public static final GameValueType TOWER_SNIPER_MAX_EXP_LEVEL
    • TOWER_SNIPER_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_SNIPER_MAX_UPGRADE_LEVEL
    • TOWER_SNIPER_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_SNIPER_EXPERIENCE_MULTIPLIER
    • TOWER_SNIPER_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_SNIPER_EXPERIENCE_GENERATION
    • TOWER_SNIPER_UPGRADE_PRICE

      public static final GameValueType TOWER_SNIPER_UPGRADE_PRICE
    • TOWER_SNIPER_RANGE

      public static final GameValueType TOWER_SNIPER_RANGE
    • TOWER_SNIPER_DAMAGE

      public static final GameValueType TOWER_SNIPER_DAMAGE
    • TOWER_SNIPER_ATTACK_SPEED

      public static final GameValueType TOWER_SNIPER_ATTACK_SPEED
    • TOWER_SNIPER_ROTATION_SPEED

      public static final GameValueType TOWER_SNIPER_ROTATION_SPEED
    • TOWER_SNIPER_CRIT_CHANCE

      public static final GameValueType TOWER_SNIPER_CRIT_CHANCE
    • TOWER_SNIPER_CRIT_MULTIPLIER

      public static final GameValueType TOWER_SNIPER_CRIT_MULTIPLIER
    • TOWER_SNIPER_AIM_SPEED

      public static final GameValueType TOWER_SNIPER_AIM_SPEED
    • TOWER_SNIPER_A_PENETRATION_DAMAGE

      public static final GameValueType TOWER_SNIPER_A_PENETRATION_DAMAGE
    • TOWER_SNIPER_A_HEAVY_DAMAGE

      public static final GameValueType TOWER_SNIPER_A_HEAVY_DAMAGE
    • TOWER_SNIPER_A_SHORT_RANGE

      public static final GameValueType TOWER_SNIPER_A_SHORT_RANGE
    • TOWER_SNIPER_A_SHORT_ROTATION_SPEED

      public static final GameValueType TOWER_SNIPER_A_SHORT_ROTATION_SPEED
    • TOWER_SNIPER_A_SHORT_CRIT_MULTIPLIER

      public static final GameValueType TOWER_SNIPER_A_SHORT_CRIT_MULTIPLIER
    • TOWER_SNIPER_A_KILLSHOT_HP

      public static final GameValueType TOWER_SNIPER_A_KILLSHOT_HP
    • TOWER_SNIPER_A_KILLSHOT_INTERVAL

      public static final GameValueType TOWER_SNIPER_A_KILLSHOT_INTERVAL
    • TOWER_SNIPER_A_ULTIMATE_DAMAGE

      public static final GameValueType TOWER_SNIPER_A_ULTIMATE_DAMAGE
    • TOWER_SNIPER_A_ULTIMATE_EXPL_DAMAGE

      public static final GameValueType TOWER_SNIPER_A_ULTIMATE_EXPL_DAMAGE
    • TOWER_SNIPER_A_ULTIMATE_EXPL_RANGE

      public static final GameValueType TOWER_SNIPER_A_ULTIMATE_EXPL_RANGE
    • TOWER_SNIPER_A_POWERFUL_PWR

      public static final GameValueType TOWER_SNIPER_A_POWERFUL_PWR
    • TOWER_TYPE_CANNON

      public static final GameValueType TOWER_TYPE_CANNON
    • TOWER_CANNON_PPL_TILL_10

      public static final GameValueType TOWER_CANNON_PPL_TILL_10
    • TOWER_CANNON_PPL_AFTER_10

      public static final GameValueType TOWER_CANNON_PPL_AFTER_10
    • TOWER_CANNON_PRICE

      public static final GameValueType TOWER_CANNON_PRICE
    • TOWER_CANNON_STARTING_LEVEL

      public static final GameValueType TOWER_CANNON_STARTING_LEVEL
    • TOWER_CANNON_MAX_EXP_LEVEL

      public static final GameValueType TOWER_CANNON_MAX_EXP_LEVEL
    • TOWER_CANNON_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_CANNON_MAX_UPGRADE_LEVEL
    • TOWER_CANNON_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_CANNON_EXPERIENCE_MULTIPLIER
    • TOWER_CANNON_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_CANNON_EXPERIENCE_GENERATION
    • TOWER_CANNON_UPGRADE_PRICE

      public static final GameValueType TOWER_CANNON_UPGRADE_PRICE
    • TOWER_CANNON_RANGE

      public static final GameValueType TOWER_CANNON_RANGE
    • TOWER_CANNON_DAMAGE

      public static final GameValueType TOWER_CANNON_DAMAGE
    • TOWER_CANNON_ATTACK_SPEED

      public static final GameValueType TOWER_CANNON_ATTACK_SPEED
    • TOWER_CANNON_ROTATION_SPEED

      public static final GameValueType TOWER_CANNON_ROTATION_SPEED
    • TOWER_CANNON_PROJECTILE_SPEED

      public static final GameValueType TOWER_CANNON_PROJECTILE_SPEED
    • TOWER_CANNON_EXPLOSION_RANGE

      public static final GameValueType TOWER_CANNON_EXPLOSION_RANGE
    • TOWER_CANNON_A_SHRAPNEL_COUNT

      public static final GameValueType TOWER_CANNON_A_SHRAPNEL_COUNT
    • TOWER_CANNON_A_SHRAPNEL_DAMAGE

      public static final GameValueType TOWER_CANNON_A_SHRAPNEL_DAMAGE
    • TOWER_CANNON_A_SHRAPNEL_DISTANCE

      public static final GameValueType TOWER_CANNON_A_SHRAPNEL_DISTANCE
    • TOWER_CANNON_A_LONG_BARREL_RANGE

      public static final GameValueType TOWER_CANNON_A_LONG_BARREL_RANGE
    • TOWER_CANNON_A_LONG_EXPLOSION_RANGE

      public static final GameValueType TOWER_CANNON_A_LONG_EXPLOSION_RANGE
    • TOWER_CANNON_A_FOUNDATION_SPEED

      public static final GameValueType TOWER_CANNON_A_FOUNDATION_SPEED
    • TOWER_CANNON_A_FOUNDATION_PIERCING

      public static final GameValueType TOWER_CANNON_A_FOUNDATION_PIERCING
    • TOWER_CANNON_A_FOUNDATION_DAMAGE_PER_DEG

      public static final GameValueType TOWER_CANNON_A_FOUNDATION_DAMAGE_PER_DEG
    • TOWER_CANNON_A_PRESSURE_HEALTH

      public static final GameValueType TOWER_CANNON_A_PRESSURE_HEALTH
    • TOWER_CANNON_A_PRESSURE_DAMAGE

      public static final GameValueType TOWER_CANNON_A_PRESSURE_DAMAGE
    • TOWER_CANNON_A_MINE_DAMAGE

      public static final GameValueType TOWER_CANNON_A_MINE_DAMAGE
    • TOWER_CANNON_A_MINE_INTERVAL

      public static final GameValueType TOWER_CANNON_A_MINE_INTERVAL
    • TOWER_CANNON_A_MINE_COUNT

      public static final GameValueType TOWER_CANNON_A_MINE_COUNT
    • TOWER_CANNON_A_POWERFUL_PWR

      public static final GameValueType TOWER_CANNON_A_POWERFUL_PWR
    • TOWER_TYPE_FREEZING

      public static final GameValueType TOWER_TYPE_FREEZING
    • TOWER_FREEZING_PPL_TILL_10

      public static final GameValueType TOWER_FREEZING_PPL_TILL_10
    • TOWER_FREEZING_PPL_AFTER_10

      public static final GameValueType TOWER_FREEZING_PPL_AFTER_10
    • TOWER_FREEZING_PRICE

      public static final GameValueType TOWER_FREEZING_PRICE
    • TOWER_FREEZING_STARTING_LEVEL

      public static final GameValueType TOWER_FREEZING_STARTING_LEVEL
    • TOWER_FREEZING_MAX_EXP_LEVEL

      public static final GameValueType TOWER_FREEZING_MAX_EXP_LEVEL
    • TOWER_FREEZING_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_FREEZING_MAX_UPGRADE_LEVEL
    • TOWER_FREEZING_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_FREEZING_EXPERIENCE_MULTIPLIER
    • TOWER_FREEZING_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_FREEZING_EXPERIENCE_GENERATION
    • TOWER_FREEZING_UPGRADE_PRICE

      public static final GameValueType TOWER_FREEZING_UPGRADE_PRICE
    • TOWER_FREEZING_RANGE

      public static final GameValueType TOWER_FREEZING_RANGE
    • TOWER_FREEZING_FREEZE_PERCENT

      public static final GameValueType TOWER_FREEZING_FREEZE_PERCENT
    • TOWER_FREEZING_FREEZE_SPEED

      public static final GameValueType TOWER_FREEZING_FREEZE_SPEED
    • TOWER_FREEZING_POISON_DURATION_BONUS

      public static final GameValueType TOWER_FREEZING_POISON_DURATION_BONUS
    • TOWER_FREEZING_CHAIN_LIGHTNING_LENGTH_BONUS

      public static final GameValueType TOWER_FREEZING_CHAIN_LIGHTNING_LENGTH_BONUS
    • TOWER_FREEZING_A_EVAPORATION_DAMAGE

      public static final GameValueType TOWER_FREEZING_A_EVAPORATION_DAMAGE
    • TOWER_FREEZING_A_EVAPORATION_STACK

      public static final GameValueType TOWER_FREEZING_A_EVAPORATION_STACK
    • TOWER_FREEZING_A_SLOW_SPEED

      public static final GameValueType TOWER_FREEZING_A_SLOW_SPEED
    • TOWER_FREEZING_A_SLOW_PERCENT

      public static final GameValueType TOWER_FREEZING_A_SLOW_PERCENT
    • TOWER_FREEZING_A_MONITORING_XP

      public static final GameValueType TOWER_FREEZING_A_MONITORING_XP
    • TOWER_FREEZING_A_SNOWBALL_MIN_DURATION

      public static final GameValueType TOWER_FREEZING_A_SNOWBALL_MIN_DURATION
    • TOWER_FREEZING_A_SNOWBALL_MAX_DURATION

      public static final GameValueType TOWER_FREEZING_A_SNOWBALL_MAX_DURATION
    • TOWER_FREEZING_A_ULTIMATE_SNOW_BONUS

      public static final GameValueType TOWER_FREEZING_A_ULTIMATE_SNOW_BONUS
    • TOWER_FREEZING_A_POWERFUL_PWR

      public static final GameValueType TOWER_FREEZING_A_POWERFUL_PWR
    • TOWER_TYPE_VENOM

      public static final GameValueType TOWER_TYPE_VENOM
    • TOWER_VENOM_PPL_TILL_10

      public static final GameValueType TOWER_VENOM_PPL_TILL_10
    • TOWER_VENOM_PPL_AFTER_10

      public static final GameValueType TOWER_VENOM_PPL_AFTER_10
    • TOWER_VENOM_PRICE

      public static final GameValueType TOWER_VENOM_PRICE
    • TOWER_VENOM_STARTING_LEVEL

      public static final GameValueType TOWER_VENOM_STARTING_LEVEL
    • TOWER_VENOM_MAX_EXP_LEVEL

      public static final GameValueType TOWER_VENOM_MAX_EXP_LEVEL
    • TOWER_VENOM_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_VENOM_MAX_UPGRADE_LEVEL
    • TOWER_VENOM_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_VENOM_EXPERIENCE_MULTIPLIER
    • TOWER_VENOM_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_VENOM_EXPERIENCE_GENERATION
    • TOWER_VENOM_UPGRADE_PRICE

      public static final GameValueType TOWER_VENOM_UPGRADE_PRICE
    • TOWER_VENOM_RANGE

      public static final GameValueType TOWER_VENOM_RANGE
    • TOWER_VENOM_DAMAGE

      public static final GameValueType TOWER_VENOM_DAMAGE
    • TOWER_VENOM_ATTACK_SPEED

      public static final GameValueType TOWER_VENOM_ATTACK_SPEED
    • TOWER_VENOM_ROTATION_SPEED

      public static final GameValueType TOWER_VENOM_ROTATION_SPEED
    • TOWER_VENOM_PROJECTILE_SPEED

      public static final GameValueType TOWER_VENOM_PROJECTILE_SPEED
    • TOWER_VENOM_POISON_DURATION

      public static final GameValueType TOWER_VENOM_POISON_DURATION
    • TOWER_VENOM_A_CONCENTRATE_DAMAGE

      public static final GameValueType TOWER_VENOM_A_CONCENTRATE_DAMAGE
    • TOWER_VENOM_A_HARD_DAMAGE

      public static final GameValueType TOWER_VENOM_A_HARD_DAMAGE
    • TOWER_VENOM_A_FAST_SPEED

      public static final GameValueType TOWER_VENOM_A_FAST_SPEED
    • TOWER_VENOM_A_FAST_DAMAGE_PER_STACK

      public static final GameValueType TOWER_VENOM_A_FAST_DAMAGE_PER_STACK
    • TOWER_VENOM_A_FAST_MAX_DEBUFFS

      public static final GameValueType TOWER_VENOM_A_FAST_MAX_DEBUFFS
    • TOWER_VENOM_A_CLOUD_RANGE

      public static final GameValueType TOWER_VENOM_A_CLOUD_RANGE
    • TOWER_VENOM_A_CLOUD_DAMAGE_COEFF

      public static final GameValueType TOWER_VENOM_A_CLOUD_DAMAGE_COEFF
    • TOWER_VENOM_A_CHAIN_DURATION

      public static final GameValueType TOWER_VENOM_A_CHAIN_DURATION
    • TOWER_VENOM_A_CHAIN_CHANCE_MIN

      public static final GameValueType TOWER_VENOM_A_CHAIN_CHANCE_MIN
    • TOWER_VENOM_A_CHAIN_CHANCE_MAX

      public static final GameValueType TOWER_VENOM_A_CHAIN_CHANCE_MAX
    • TOWER_VENOM_A_CHAIN_RANGE

      public static final GameValueType TOWER_VENOM_A_CHAIN_RANGE
    • TOWER_VENOM_A_CHAIN_PROLONG

      public static final GameValueType TOWER_VENOM_A_CHAIN_PROLONG
    • TOWER_VENOM_A_POWERFUL_PWR

      public static final GameValueType TOWER_VENOM_A_POWERFUL_PWR
    • TOWER_TYPE_SPLASH

      public static final GameValueType TOWER_TYPE_SPLASH
    • TOWER_SPLASH_PPL_TILL_10

      public static final GameValueType TOWER_SPLASH_PPL_TILL_10
    • TOWER_SPLASH_PPL_AFTER_10

      public static final GameValueType TOWER_SPLASH_PPL_AFTER_10
    • TOWER_SPLASH_PRICE

      public static final GameValueType TOWER_SPLASH_PRICE
    • TOWER_SPLASH_STARTING_LEVEL

      public static final GameValueType TOWER_SPLASH_STARTING_LEVEL
    • TOWER_SPLASH_MAX_EXP_LEVEL

      public static final GameValueType TOWER_SPLASH_MAX_EXP_LEVEL
    • TOWER_SPLASH_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_SPLASH_MAX_UPGRADE_LEVEL
    • TOWER_SPLASH_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_SPLASH_EXPERIENCE_MULTIPLIER
    • TOWER_SPLASH_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_SPLASH_EXPERIENCE_GENERATION
    • TOWER_SPLASH_UPGRADE_PRICE

      public static final GameValueType TOWER_SPLASH_UPGRADE_PRICE
    • TOWER_SPLASH_RANGE

      public static final GameValueType TOWER_SPLASH_RANGE
    • TOWER_SPLASH_DAMAGE

      public static final GameValueType TOWER_SPLASH_DAMAGE
    • TOWER_SPLASH_ATTACK_SPEED

      public static final GameValueType TOWER_SPLASH_ATTACK_SPEED
    • TOWER_SPLASH_PROJECTILE_SPEED

      public static final GameValueType TOWER_SPLASH_PROJECTILE_SPEED
    • TOWER_SPLASH_PIERCING

      public static final GameValueType TOWER_SPLASH_PIERCING
    • TOWER_SPLASH_PROJECTILE_COUNT

      public static final GameValueType TOWER_SPLASH_PROJECTILE_COUNT
    • TOWER_SPLASH_A_PENETRATING_DAMAGE_CHAIN

      public static final GameValueType TOWER_SPLASH_A_PENETRATING_DAMAGE_CHAIN
    • TOWER_SPLASH_A_FAST_MECHANISM_SPEED

      public static final GameValueType TOWER_SPLASH_A_FAST_MECHANISM_SPEED
    • TOWER_SPLASH_A_FAST_BULLETS_DAMAGE

      public static final GameValueType TOWER_SPLASH_A_FAST_BULLETS_DAMAGE
    • TOWER_SPLASH_A_FAST_BULLETS_SPEED

      public static final GameValueType TOWER_SPLASH_A_FAST_BULLETS_SPEED
    • TOWER_SPLASH_A_RIFFLED_DAMAGE

      public static final GameValueType TOWER_SPLASH_A_RIFFLED_DAMAGE
    • TOWER_SPLASH_A_RIFFLED_SPEED_MARK

      public static final GameValueType TOWER_SPLASH_A_RIFFLED_SPEED_MARK
    • TOWER_SPLASH_A_ULTIMATE_SPLINTERS

      public static final GameValueType TOWER_SPLASH_A_ULTIMATE_SPLINTERS
    • TOWER_SPLASH_A_ULTIMATE_ON_HIT_CHANCE

      public static final GameValueType TOWER_SPLASH_A_ULTIMATE_ON_HIT_CHANCE
    • TOWER_SPLASH_A_ULTIMATE_BASE_DAMAGE

      public static final GameValueType TOWER_SPLASH_A_ULTIMATE_BASE_DAMAGE
    • TOWER_SPLASH_A_ULTIMATE_MAX_CHAIN_LENGTH

      public static final GameValueType TOWER_SPLASH_A_ULTIMATE_MAX_CHAIN_LENGTH
    • TOWER_SPLASH_A_POWERFUL_PWR

      public static final GameValueType TOWER_SPLASH_A_POWERFUL_PWR
    • TOWER_TYPE_BLAST

      public static final GameValueType TOWER_TYPE_BLAST
    • TOWER_BLAST_PPL_TILL_10

      public static final GameValueType TOWER_BLAST_PPL_TILL_10
    • TOWER_BLAST_PPL_AFTER_10

      public static final GameValueType TOWER_BLAST_PPL_AFTER_10
    • TOWER_BLAST_PRICE

      public static final GameValueType TOWER_BLAST_PRICE
    • TOWER_BLAST_STARTING_LEVEL

      public static final GameValueType TOWER_BLAST_STARTING_LEVEL
    • TOWER_BLAST_MAX_EXP_LEVEL

      public static final GameValueType TOWER_BLAST_MAX_EXP_LEVEL
    • TOWER_BLAST_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_BLAST_MAX_UPGRADE_LEVEL
    • TOWER_BLAST_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_BLAST_EXPERIENCE_MULTIPLIER
    • TOWER_BLAST_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_BLAST_EXPERIENCE_GENERATION
    • TOWER_BLAST_UPGRADE_PRICE

      public static final GameValueType TOWER_BLAST_UPGRADE_PRICE
    • TOWER_BLAST_RANGE

      public static final GameValueType TOWER_BLAST_RANGE
    • TOWER_BLAST_DAMAGE

      public static final GameValueType TOWER_BLAST_DAMAGE
    • TOWER_BLAST_ATTACK_SPEED

      public static final GameValueType TOWER_BLAST_ATTACK_SPEED
    • TOWER_BLAST_STUN_CHANCE

      public static final GameValueType TOWER_BLAST_STUN_CHANCE
    • TOWER_BLAST_STUN_DURATION

      public static final GameValueType TOWER_BLAST_STUN_DURATION
    • TOWER_BLAST_A_HEAVY_SHELL_SPEED

      public static final GameValueType TOWER_BLAST_A_HEAVY_SHELL_SPEED
    • TOWER_BLAST_A_HEAVY_SHELL_DAMAGE

      public static final GameValueType TOWER_BLAST_A_HEAVY_SHELL_DAMAGE
    • TOWER_BLAST_A_HEAVY_SHELL_CHANCE

      public static final GameValueType TOWER_BLAST_A_HEAVY_SHELL_CHANCE
    • TOWER_BLAST_A_FAST_MECHANISM_SPEED

      public static final GameValueType TOWER_BLAST_A_FAST_MECHANISM_SPEED
    • TOWER_BLAST_A_SONIC_WAVE_DURATION

      public static final GameValueType TOWER_BLAST_A_SONIC_WAVE_DURATION
    • TOWER_BLAST_A_STOPPING_FORCE_MIN_DIST

      public static final GameValueType TOWER_BLAST_A_STOPPING_FORCE_MIN_DIST
    • TOWER_BLAST_A_STOPPING_FORCE_MAX_DIST

      public static final GameValueType TOWER_BLAST_A_STOPPING_FORCE_MAX_DIST
    • TOWER_BLAST_A_STOPPING_FORCE_CHANCE

      public static final GameValueType TOWER_BLAST_A_STOPPING_FORCE_CHANCE
    • TOWER_BLAST_A_STOPPING_FORCE_ULTIMATE_MIN

      public static final GameValueType TOWER_BLAST_A_STOPPING_FORCE_ULTIMATE_MIN
    • TOWER_BLAST_A_STOPPING_FORCE_ULTIMATE_MAX

      public static final GameValueType TOWER_BLAST_A_STOPPING_FORCE_ULTIMATE_MAX
    • TOWER_BLAST_A_POWERFUL_PWR

      public static final GameValueType TOWER_BLAST_A_POWERFUL_PWR
    • TOWER_TYPE_MULTISHOT

      public static final GameValueType TOWER_TYPE_MULTISHOT
    • TOWER_MULTISHOT_PPL_TILL_10

      public static final GameValueType TOWER_MULTISHOT_PPL_TILL_10
    • TOWER_MULTISHOT_PPL_AFTER_10

      public static final GameValueType TOWER_MULTISHOT_PPL_AFTER_10
    • TOWER_MULTISHOT_PRICE

      public static final GameValueType TOWER_MULTISHOT_PRICE
    • TOWER_MULTISHOT_STARTING_LEVEL

      public static final GameValueType TOWER_MULTISHOT_STARTING_LEVEL
    • TOWER_MULTISHOT_MAX_EXP_LEVEL

      public static final GameValueType TOWER_MULTISHOT_MAX_EXP_LEVEL
    • TOWER_MULTISHOT_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_MULTISHOT_MAX_UPGRADE_LEVEL
    • TOWER_MULTISHOT_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_MULTISHOT_EXPERIENCE_MULTIPLIER
    • TOWER_MULTISHOT_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_MULTISHOT_EXPERIENCE_GENERATION
    • TOWER_MULTISHOT_UPGRADE_PRICE

      public static final GameValueType TOWER_MULTISHOT_UPGRADE_PRICE
    • TOWER_MULTISHOT_RANGE

      public static final GameValueType TOWER_MULTISHOT_RANGE
    • TOWER_MULTISHOT_DAMAGE

      public static final GameValueType TOWER_MULTISHOT_DAMAGE
    • TOWER_MULTISHOT_ATTACK_SPEED

      public static final GameValueType TOWER_MULTISHOT_ATTACK_SPEED
    • TOWER_MULTISHOT_ROTATION_SPEED

      public static final GameValueType TOWER_MULTISHOT_ROTATION_SPEED
    • TOWER_MULTISHOT_PROJECTILE_SPEED

      public static final GameValueType TOWER_MULTISHOT_PROJECTILE_SPEED
    • TOWER_MULTISHOT_PROJECTILE_COUNT

      public static final GameValueType TOWER_MULTISHOT_PROJECTILE_COUNT
    • TOWER_MULTISHOT_SHOOT_ANGLE

      public static final GameValueType TOWER_MULTISHOT_SHOOT_ANGLE
    • TOWER_MULTISHOT_A_PENETRATING_DAMAGE

      public static final GameValueType TOWER_MULTISHOT_A_PENETRATING_DAMAGE
    • TOWER_MULTISHOT_A_SECOND_AXIS_SPLIT_DAMAGE

      public static final GameValueType TOWER_MULTISHOT_A_SECOND_AXIS_SPLIT_DAMAGE
    • TOWER_MULTISHOT_A_COMPACT_ARC_SIZE

      public static final GameValueType TOWER_MULTISHOT_A_COMPACT_ARC_SIZE
    • TOWER_MULTISHOT_A_COMPACT_DAMAGE_PER_HIT

      public static final GameValueType TOWER_MULTISHOT_A_COMPACT_DAMAGE_PER_HIT
    • TOWER_MULTISHOT_A_COMPACT_MAX_HIT_COUNT

      public static final GameValueType TOWER_MULTISHOT_A_COMPACT_MAX_HIT_COUNT
    • TOWER_MULTISHOT_A_COUNTER_DAMAGE

      public static final GameValueType TOWER_MULTISHOT_A_COUNTER_DAMAGE
    • TOWER_MULTISHOT_A_BACK_SHOT_DAMAGE

      public static final GameValueType TOWER_MULTISHOT_A_BACK_SHOT_DAMAGE
    • TOWER_MULTISHOT_A_POWERFUL_PWR

      public static final GameValueType TOWER_MULTISHOT_A_POWERFUL_PWR
    • TOWER_TYPE_MINIGUN

      public static final GameValueType TOWER_TYPE_MINIGUN
    • TOWER_MINIGUN_PPL_TILL_10

      public static final GameValueType TOWER_MINIGUN_PPL_TILL_10
    • TOWER_MINIGUN_PPL_AFTER_10

      public static final GameValueType TOWER_MINIGUN_PPL_AFTER_10
    • TOWER_MINIGUN_PRICE

      public static final GameValueType TOWER_MINIGUN_PRICE
    • TOWER_MINIGUN_STARTING_LEVEL

      public static final GameValueType TOWER_MINIGUN_STARTING_LEVEL
    • TOWER_MINIGUN_MAX_EXP_LEVEL

      public static final GameValueType TOWER_MINIGUN_MAX_EXP_LEVEL
    • TOWER_MINIGUN_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_MINIGUN_MAX_UPGRADE_LEVEL
    • TOWER_MINIGUN_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_MINIGUN_EXPERIENCE_MULTIPLIER
    • TOWER_MINIGUN_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_MINIGUN_EXPERIENCE_GENERATION
    • TOWER_MINIGUN_UPGRADE_PRICE

      public static final GameValueType TOWER_MINIGUN_UPGRADE_PRICE
    • TOWER_MINIGUN_RANGE

      public static final GameValueType TOWER_MINIGUN_RANGE
    • TOWER_MINIGUN_DAMAGE

      public static final GameValueType TOWER_MINIGUN_DAMAGE
    • TOWER_MINIGUN_ATTACK_SPEED

      public static final GameValueType TOWER_MINIGUN_ATTACK_SPEED
    • TOWER_MINIGUN_ROTATION_SPEED

      public static final GameValueType TOWER_MINIGUN_ROTATION_SPEED
    • TOWER_MINIGUN_ACCELERATION

      public static final GameValueType TOWER_MINIGUN_ACCELERATION
    • TOWER_MINIGUN_BULLET_SPREAD

      public static final GameValueType TOWER_MINIGUN_BULLET_SPREAD
    • TOWER_MINIGUN_A_HEAVY_WEAPONS_DAMAGE

      public static final GameValueType TOWER_MINIGUN_A_HEAVY_WEAPONS_DAMAGE
    • TOWER_MINIGUN_A_HEAVY_MECH_SPEED

      public static final GameValueType TOWER_MINIGUN_A_HEAVY_MECH_SPEED
    • TOWER_MINIGUN_A_HEAVY_MECH_ACCELERATION

      public static final GameValueType TOWER_MINIGUN_A_HEAVY_MECH_ACCELERATION
    • TOWER_MINIGUN_A_FOUNDATION_ROTATION

      public static final GameValueType TOWER_MINIGUN_A_FOUNDATION_ROTATION
    • TOWER_MINIGUN_A_FOUNDATION_SPECIAL_BONUS

      public static final GameValueType TOWER_MINIGUN_A_FOUNDATION_SPECIAL_BONUS
    • TOWER_MINIGUN_A_HOT_DURATION

      public static final GameValueType TOWER_MINIGUN_A_HOT_DURATION
    • TOWER_MINIGUN_A_HOT_DAMAGE

      public static final GameValueType TOWER_MINIGUN_A_HOT_DAMAGE
    • TOWER_MINIGUN_A_MICROGUN_COUNT

      public static final GameValueType TOWER_MINIGUN_A_MICROGUN_COUNT
    • TOWER_MINIGUN_A_MICROGUN_BUILD_DELAY

      public static final GameValueType TOWER_MINIGUN_A_MICROGUN_BUILD_DELAY
    • TOWER_MINIGUN_A_MICROGUN_RANGE

      public static final GameValueType TOWER_MINIGUN_A_MICROGUN_RANGE
    • TOWER_MINIGUN_A_MICROGUN_ATTACK_SPEED

      public static final GameValueType TOWER_MINIGUN_A_MICROGUN_ATTACK_SPEED
    • TOWER_MINIGUN_A_POWERFUL_PWR

      public static final GameValueType TOWER_MINIGUN_A_POWERFUL_PWR
    • TOWER_TYPE_AIR

      public static final GameValueType TOWER_TYPE_AIR
    • TOWER_AIR_PPL_TILL_10

      public static final GameValueType TOWER_AIR_PPL_TILL_10
    • TOWER_AIR_PPL_AFTER_10

      public static final GameValueType TOWER_AIR_PPL_AFTER_10
    • TOWER_AIR_PRICE

      public static final GameValueType TOWER_AIR_PRICE
    • TOWER_AIR_STARTING_LEVEL

      public static final GameValueType TOWER_AIR_STARTING_LEVEL
    • TOWER_AIR_MAX_EXP_LEVEL

      public static final GameValueType TOWER_AIR_MAX_EXP_LEVEL
    • TOWER_AIR_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_AIR_MAX_UPGRADE_LEVEL
    • TOWER_AIR_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_AIR_EXPERIENCE_MULTIPLIER
    • TOWER_AIR_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_AIR_EXPERIENCE_GENERATION
    • TOWER_AIR_UPGRADE_PRICE

      public static final GameValueType TOWER_AIR_UPGRADE_PRICE
    • TOWER_AIR_RANGE

      public static final GameValueType TOWER_AIR_RANGE
    • TOWER_AIR_DAMAGE

      public static final GameValueType TOWER_AIR_DAMAGE
    • TOWER_AIR_ATTACK_SPEED

      public static final GameValueType TOWER_AIR_ATTACK_SPEED
    • TOWER_AIR_ROTATION_SPEED

      public static final GameValueType TOWER_AIR_ROTATION_SPEED
    • TOWER_AIR_PROJECTILE_SPEED

      public static final GameValueType TOWER_AIR_PROJECTILE_SPEED
    • TOWER_AIR_BURN_CHANCE

      public static final GameValueType TOWER_AIR_BURN_CHANCE
    • TOWER_AIR_BURN_DAMAGE

      public static final GameValueType TOWER_AIR_BURN_DAMAGE
    • TOWER_AIR_BURNING_TIME

      public static final GameValueType TOWER_AIR_BURNING_TIME
    • TOWER_AIR_A_HEAVY_WEAPONS_DAMAGE

      public static final GameValueType TOWER_AIR_A_HEAVY_WEAPONS_DAMAGE
    • TOWER_AIR_A_FAST_MECHANISM_SPEED

      public static final GameValueType TOWER_AIR_A_FAST_MECHANISM_SPEED
    • TOWER_AIR_A_FAST_MECHANISM_IGNITION_CHANCE

      public static final GameValueType TOWER_AIR_A_FAST_MECHANISM_IGNITION_CHANCE
    • TOWER_AIR_A_FOUNDATION_SPEED

      public static final GameValueType TOWER_AIR_A_FOUNDATION_SPEED
    • TOWER_AIR_A_FOUNDATION_BURN_DAMAGE

      public static final GameValueType TOWER_AIR_A_FOUNDATION_BURN_DAMAGE
    • TOWER_AIR_A_AIMED_DROP_DAMAGE

      public static final GameValueType TOWER_AIR_A_AIMED_DROP_DAMAGE
    • TOWER_AIR_A_ULTIMATE_DAMAGE

      public static final GameValueType TOWER_AIR_A_ULTIMATE_DAMAGE
    • TOWER_AIR_A_ULTIMATE_EXPL_RANGE

      public static final GameValueType TOWER_AIR_A_ULTIMATE_EXPL_RANGE
    • TOWER_AIR_A_POWERFUL_PWR

      public static final GameValueType TOWER_AIR_A_POWERFUL_PWR
    • TOWER_TYPE_TESLA

      public static final GameValueType TOWER_TYPE_TESLA
    • TOWER_TESLA_PPL_TILL_10

      public static final GameValueType TOWER_TESLA_PPL_TILL_10
    • TOWER_TESLA_PPL_AFTER_10

      public static final GameValueType TOWER_TESLA_PPL_AFTER_10
    • TOWER_TESLA_PRICE

      public static final GameValueType TOWER_TESLA_PRICE
    • TOWER_TESLA_STARTING_LEVEL

      public static final GameValueType TOWER_TESLA_STARTING_LEVEL
    • TOWER_TESLA_MAX_EXP_LEVEL

      public static final GameValueType TOWER_TESLA_MAX_EXP_LEVEL
    • TOWER_TESLA_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_TESLA_MAX_UPGRADE_LEVEL
    • TOWER_TESLA_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_TESLA_EXPERIENCE_MULTIPLIER
    • TOWER_TESLA_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_TESLA_EXPERIENCE_GENERATION
    • TOWER_TESLA_UPGRADE_PRICE

      public static final GameValueType TOWER_TESLA_UPGRADE_PRICE
    • TOWER_TESLA_RANGE

      public static final GameValueType TOWER_TESLA_RANGE
    • TOWER_TESLA_DAMAGE

      public static final GameValueType TOWER_TESLA_DAMAGE
    • TOWER_TESLA_ATTACK_SPEED

      public static final GameValueType TOWER_TESLA_ATTACK_SPEED
    • TOWER_TESLA_ROTATION_SPEED

      public static final GameValueType TOWER_TESLA_ROTATION_SPEED
    • TOWER_TESLA_CHAIN_LIGHTNING_LENGTH

      public static final GameValueType TOWER_TESLA_CHAIN_LIGHTNING_LENGTH
    • TOWER_TESLA_CHAIN_LIGHTNING_DAMAGE

      public static final GameValueType TOWER_TESLA_CHAIN_LIGHTNING_DAMAGE
    • TOWER_TESLA_CHAIN_MIN_DAMAGE

      public static final GameValueType TOWER_TESLA_CHAIN_MIN_DAMAGE
    • TOWER_TESLA_A_CURRENT_DAMAGE

      public static final GameValueType TOWER_TESLA_A_CURRENT_DAMAGE
    • TOWER_TESLA_A_BATTERIES_SPEED

      public static final GameValueType TOWER_TESLA_A_BATTERIES_SPEED
    • TOWER_TESLA_A_BATTERIES_DAMAGE

      public static final GameValueType TOWER_TESLA_A_BATTERIES_DAMAGE
    • TOWER_TESLA_A_VOLTAGE_LENGTH

      public static final GameValueType TOWER_TESLA_A_VOLTAGE_LENGTH
    • TOWER_TESLA_A_VOLTAGE_MIN_DAMAGE

      public static final GameValueType TOWER_TESLA_A_VOLTAGE_MIN_DAMAGE
    • TOWER_TESLA_A_BALL_DAMAGE

      public static final GameValueType TOWER_TESLA_A_BALL_DAMAGE
    • TOWER_TESLA_A_ULTIMATE_SHOT_INTERVAL

      public static final GameValueType TOWER_TESLA_A_ULTIMATE_SHOT_INTERVAL
    • TOWER_TESLA_A_ULTIMATE_DAMAGE

      public static final GameValueType TOWER_TESLA_A_ULTIMATE_DAMAGE
    • TOWER_TESLA_A_ULTIMATE_DURATION

      public static final GameValueType TOWER_TESLA_A_ULTIMATE_DURATION
    • TOWER_TESLA_A_POWERFUL_PWR

      public static final GameValueType TOWER_TESLA_A_POWERFUL_PWR
    • TOWER_TYPE_MISSILE

      public static final GameValueType TOWER_TYPE_MISSILE
    • TOWER_MISSILE_PPL_TILL_10

      public static final GameValueType TOWER_MISSILE_PPL_TILL_10
    • TOWER_MISSILE_PPL_AFTER_10

      public static final GameValueType TOWER_MISSILE_PPL_AFTER_10
    • TOWER_MISSILE_PRICE

      public static final GameValueType TOWER_MISSILE_PRICE
    • TOWER_MISSILE_STARTING_LEVEL

      public static final GameValueType TOWER_MISSILE_STARTING_LEVEL
    • TOWER_MISSILE_MAX_EXP_LEVEL

      public static final GameValueType TOWER_MISSILE_MAX_EXP_LEVEL
    • TOWER_MISSILE_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_MISSILE_MAX_UPGRADE_LEVEL
    • TOWER_MISSILE_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_MISSILE_EXPERIENCE_MULTIPLIER
    • TOWER_MISSILE_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_MISSILE_EXPERIENCE_GENERATION
    • TOWER_MISSILE_UPGRADE_PRICE

      public static final GameValueType TOWER_MISSILE_UPGRADE_PRICE
    • TOWER_MISSILE_RANGE

      public static final GameValueType TOWER_MISSILE_RANGE
    • TOWER_MISSILE_DAMAGE

      public static final GameValueType TOWER_MISSILE_DAMAGE
    • TOWER_MISSILE_ATTACK_SPEED

      public static final GameValueType TOWER_MISSILE_ATTACK_SPEED
    • TOWER_MISSILE_ROTATION_SPEED

      public static final GameValueType TOWER_MISSILE_ROTATION_SPEED
    • TOWER_MISSILE_PROJECTILE_SPEED

      public static final GameValueType TOWER_MISSILE_PROJECTILE_SPEED
    • TOWER_MISSILE_EXPLOSION_RANGE

      public static final GameValueType TOWER_MISSILE_EXPLOSION_RANGE
    • TOWER_MISSILE_LRM_AIM_SPEED

      public static final GameValueType TOWER_MISSILE_LRM_AIM_SPEED
    • TOWER_MISSILE_LRM_DAMAGE

      public static final GameValueType TOWER_MISSILE_LRM_DAMAGE
    • TOWER_MISSILE_A_VERTICAL_MAX_RANGE

      public static final GameValueType TOWER_MISSILE_A_VERTICAL_MAX_RANGE
    • TOWER_MISSILE_A_VERTICAL_ROTATION_BONUS

      public static final GameValueType TOWER_MISSILE_A_VERTICAL_ROTATION_BONUS
    • TOWER_MISSILE_A_VERTICAL_LRM_RATE

      public static final GameValueType TOWER_MISSILE_A_VERTICAL_LRM_RATE
    • TOWER_MISSILE_A_COMPACT_COUNT

      public static final GameValueType TOWER_MISSILE_A_COMPACT_COUNT
    • TOWER_MISSILE_A_COMPACT_DAMAGE

      public static final GameValueType TOWER_MISSILE_A_COMPACT_DAMAGE
    • TOWER_MISSILE_A_ANTI_AIR_LRM_DAMAGE

      public static final GameValueType TOWER_MISSILE_A_ANTI_AIR_LRM_DAMAGE
    • TOWER_MISSILE_A_OVERWEIGHT_HP

      public static final GameValueType TOWER_MISSILE_A_OVERWEIGHT_HP
    • TOWER_MISSILE_A_OVERWEIGHT_DAMAGE

      public static final GameValueType TOWER_MISSILE_A_OVERWEIGHT_DAMAGE
    • TOWER_MISSILE_A_ULTIMATE_DAMAGE

      public static final GameValueType TOWER_MISSILE_A_ULTIMATE_DAMAGE
    • TOWER_MISSILE_A_POWERFUL_PWR

      public static final GameValueType TOWER_MISSILE_A_POWERFUL_PWR
    • TOWER_TYPE_FLAMETHROWER

      public static final GameValueType TOWER_TYPE_FLAMETHROWER
    • TOWER_FLAMETHROWER_PPL_TILL_10

      public static final GameValueType TOWER_FLAMETHROWER_PPL_TILL_10
    • TOWER_FLAMETHROWER_PPL_AFTER_10

      public static final GameValueType TOWER_FLAMETHROWER_PPL_AFTER_10
    • TOWER_FLAMETHROWER_PRICE

      public static final GameValueType TOWER_FLAMETHROWER_PRICE
    • TOWER_FLAMETHROWER_STARTING_LEVEL

      public static final GameValueType TOWER_FLAMETHROWER_STARTING_LEVEL
    • TOWER_FLAMETHROWER_MAX_EXP_LEVEL

      public static final GameValueType TOWER_FLAMETHROWER_MAX_EXP_LEVEL
    • TOWER_FLAMETHROWER_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_FLAMETHROWER_MAX_UPGRADE_LEVEL
    • TOWER_FLAMETHROWER_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_FLAMETHROWER_EXPERIENCE_MULTIPLIER
    • TOWER_FLAMETHROWER_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_FLAMETHROWER_EXPERIENCE_GENERATION
    • TOWER_FLAMETHROWER_UPGRADE_PRICE

      public static final GameValueType TOWER_FLAMETHROWER_UPGRADE_PRICE
    • TOWER_FLAMETHROWER_RANGE

      public static final GameValueType TOWER_FLAMETHROWER_RANGE
    • TOWER_FLAMETHROWER_DAMAGE

      public static final GameValueType TOWER_FLAMETHROWER_DAMAGE
    • TOWER_FLAMETHROWER_ROTATION_SPEED

      public static final GameValueType TOWER_FLAMETHROWER_ROTATION_SPEED
    • TOWER_FLAMETHROWER_BURNING_TIME

      public static final GameValueType TOWER_FLAMETHROWER_BURNING_TIME
    • TOWER_FLAMETHROWER_TIME_TO_IGNITE

      public static final GameValueType TOWER_FLAMETHROWER_TIME_TO_IGNITE
    • TOWER_FLAMETHROWER_A_PLASMA_DAMAGE

      public static final GameValueType TOWER_FLAMETHROWER_A_PLASMA_DAMAGE
    • TOWER_FLAMETHROWER_A_NAPALM_DURATION

      public static final GameValueType TOWER_FLAMETHROWER_A_NAPALM_DURATION
    • TOWER_FLAMETHROWER_A_NAPALM_FREEZING

      public static final GameValueType TOWER_FLAMETHROWER_A_NAPALM_FREEZING
    • TOWER_FLAMETHROWER_A_COLD_DAMAGE

      public static final GameValueType TOWER_FLAMETHROWER_A_COLD_DAMAGE
    • TOWER_FLAMETHROWER_A_COLD_FREEZING

      public static final GameValueType TOWER_FLAMETHROWER_A_COLD_FREEZING
    • TOWER_FLAMETHROWER_A_COLD_DAMAGE_TO_BURNING

      public static final GameValueType TOWER_FLAMETHROWER_A_COLD_DAMAGE_TO_BURNING
    • TOWER_FLAMETHROWER_A_SUPPLY_RANGE

      public static final GameValueType TOWER_FLAMETHROWER_A_SUPPLY_RANGE
    • TOWER_FLAMETHROWER_A_SUPPLY_ARC

      public static final GameValueType TOWER_FLAMETHROWER_A_SUPPLY_ARC
    • TOWER_FLAMETHROWER_A_INSTAKILL_HP_MIN

      public static final GameValueType TOWER_FLAMETHROWER_A_INSTAKILL_HP_MIN
    • TOWER_FLAMETHROWER_A_INSTAKILL_HP_MAX

      public static final GameValueType TOWER_FLAMETHROWER_A_INSTAKILL_HP_MAX
    • TOWER_FLAMETHROWER_A_ULTIMATE_CROWD_BONUS

      public static final GameValueType TOWER_FLAMETHROWER_A_ULTIMATE_CROWD_BONUS
    • TOWER_FLAMETHROWER_A_POWERFUL_PWR

      public static final GameValueType TOWER_FLAMETHROWER_A_POWERFUL_PWR
    • TOWER_TYPE_LASER

      public static final GameValueType TOWER_TYPE_LASER
    • TOWER_LASER_PPL_TILL_10

      public static final GameValueType TOWER_LASER_PPL_TILL_10
    • TOWER_LASER_PPL_AFTER_10

      public static final GameValueType TOWER_LASER_PPL_AFTER_10
    • TOWER_LASER_PRICE

      public static final GameValueType TOWER_LASER_PRICE
    • TOWER_LASER_STARTING_LEVEL

      public static final GameValueType TOWER_LASER_STARTING_LEVEL
    • TOWER_LASER_MAX_EXP_LEVEL

      public static final GameValueType TOWER_LASER_MAX_EXP_LEVEL
    • TOWER_LASER_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_LASER_MAX_UPGRADE_LEVEL
    • TOWER_LASER_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_LASER_EXPERIENCE_MULTIPLIER
    • TOWER_LASER_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_LASER_EXPERIENCE_GENERATION
    • TOWER_LASER_UPGRADE_PRICE

      public static final GameValueType TOWER_LASER_UPGRADE_PRICE
    • TOWER_LASER_RANGE

      public static final GameValueType TOWER_LASER_RANGE
    • TOWER_LASER_DAMAGE

      public static final GameValueType TOWER_LASER_DAMAGE
    • TOWER_LASER_ROTATION_SPEED

      public static final GameValueType TOWER_LASER_ROTATION_SPEED
    • TOWER_LASER_BATTERIES_CAPACITY

      public static final GameValueType TOWER_LASER_BATTERIES_CAPACITY
    • TOWER_LASER_CHARGING_SPEED

      public static final GameValueType TOWER_LASER_CHARGING_SPEED
    • TOWER_LASER_A_HIGH_DAMAGE

      public static final GameValueType TOWER_LASER_A_HIGH_DAMAGE
    • TOWER_LASER_A_HIGH_ENEMY_COUNT

      public static final GameValueType TOWER_LASER_A_HIGH_ENEMY_COUNT
    • TOWER_LASER_A_HIGH_FIRE_DURATION

      public static final GameValueType TOWER_LASER_A_HIGH_FIRE_DURATION
    • TOWER_LASER_A_MIRRORS_BEAM_COUNT

      public static final GameValueType TOWER_LASER_A_MIRRORS_BEAM_COUNT
    • TOWER_LASER_A_MIRRORS_BEAM_ANGLE

      public static final GameValueType TOWER_LASER_A_MIRRORS_BEAM_ANGLE
    • TOWER_LASER_A_MIRRORS_DAMAGE

      public static final GameValueType TOWER_LASER_A_MIRRORS_DAMAGE
    • TOWER_LASER_A_LARGE_DURATION

      public static final GameValueType TOWER_LASER_A_LARGE_DURATION
    • TOWER_LASER_A_LARGE_ROTATION_SPEED

      public static final GameValueType TOWER_LASER_A_LARGE_ROTATION_SPEED
    • TOWER_LASER_A_IONIZATION_SPEED

      public static final GameValueType TOWER_LASER_A_IONIZATION_SPEED
    • TOWER_LASER_A_IONIZATION_SPEED_REDUCTION

      public static final GameValueType TOWER_LASER_A_IONIZATION_SPEED_REDUCTION
    • TOWER_LASER_A_ULTIMATE_DAMAGE_BONUS

      public static final GameValueType TOWER_LASER_A_ULTIMATE_DAMAGE_BONUS
    • TOWER_LASER_A_ULTIMATE_DURATION

      public static final GameValueType TOWER_LASER_A_ULTIMATE_DURATION
    • TOWER_LASER_A_ULTIMATE_PASSIVE_INTERVAL

      public static final GameValueType TOWER_LASER_A_ULTIMATE_PASSIVE_INTERVAL
    • TOWER_LASER_A_POWERFUL_PWR

      public static final GameValueType TOWER_LASER_A_POWERFUL_PWR
    • TOWER_TYPE_GAUSS

      public static final GameValueType TOWER_TYPE_GAUSS
    • TOWER_GAUSS_PPL_TILL_10

      public static final GameValueType TOWER_GAUSS_PPL_TILL_10
    • TOWER_GAUSS_PPL_AFTER_10

      public static final GameValueType TOWER_GAUSS_PPL_AFTER_10
    • TOWER_GAUSS_PRICE

      public static final GameValueType TOWER_GAUSS_PRICE
    • TOWER_GAUSS_STARTING_LEVEL

      public static final GameValueType TOWER_GAUSS_STARTING_LEVEL
    • TOWER_GAUSS_MAX_EXP_LEVEL

      public static final GameValueType TOWER_GAUSS_MAX_EXP_LEVEL
    • TOWER_GAUSS_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_GAUSS_MAX_UPGRADE_LEVEL
    • TOWER_GAUSS_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_GAUSS_EXPERIENCE_MULTIPLIER
    • TOWER_GAUSS_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_GAUSS_EXPERIENCE_GENERATION
    • TOWER_GAUSS_UPGRADE_PRICE

      public static final GameValueType TOWER_GAUSS_UPGRADE_PRICE
    • TOWER_GAUSS_DAMAGE

      public static final GameValueType TOWER_GAUSS_DAMAGE
    • TOWER_GAUSS_ROTATION_SPEED

      public static final GameValueType TOWER_GAUSS_ROTATION_SPEED
    • TOWER_GAUSS_RESOURCE_CONSUMPTION

      public static final GameValueType TOWER_GAUSS_RESOURCE_CONSUMPTION
    • TOWER_GAUSS_CHARGING_SPEED

      public static final GameValueType TOWER_GAUSS_CHARGING_SPEED
    • TOWER_GAUSS_A_NANO_DAMAGE

      public static final GameValueType TOWER_GAUSS_A_NANO_DAMAGE
    • TOWER_GAUSS_A_NANO_HP

      public static final GameValueType TOWER_GAUSS_A_NANO_HP
    • TOWER_GAUSS_A_IMPROVEMENT_BURN

      public static final GameValueType TOWER_GAUSS_A_IMPROVEMENT_BURN
    • TOWER_GAUSS_A_IMPROVEMENT_DAMAGE

      public static final GameValueType TOWER_GAUSS_A_IMPROVEMENT_DAMAGE
    • TOWER_GAUSS_A_IMPROVEMENT_XP

      public static final GameValueType TOWER_GAUSS_A_IMPROVEMENT_XP
    • TOWER_GAUSS_A_CONDUCTORS_COINS

      public static final GameValueType TOWER_GAUSS_A_CONDUCTORS_COINS
    • TOWER_GAUSS_A_CONDUCTORS_DURATION

      public static final GameValueType TOWER_GAUSS_A_CONDUCTORS_DURATION
    • TOWER_GAUSS_A_OVERLOAD_SHOTS

      public static final GameValueType TOWER_GAUSS_A_OVERLOAD_SHOTS
    • TOWER_GAUSS_A_OVERLOAD_DURATION

      public static final GameValueType TOWER_GAUSS_A_OVERLOAD_DURATION
    • TOWER_GAUSS_A_OVERLOAD_DAMAGE

      public static final GameValueType TOWER_GAUSS_A_OVERLOAD_DAMAGE
    • TOWER_GAUSS_A_ULTIMATE_MINING_TIME

      public static final GameValueType TOWER_GAUSS_A_ULTIMATE_MINING_TIME
    • TOWER_GAUSS_A_POWERFUL_PWR

      public static final GameValueType TOWER_GAUSS_A_POWERFUL_PWR
    • TOWER_TYPE_CRUSHER

      public static final GameValueType TOWER_TYPE_CRUSHER
    • TOWER_CRUSHER_PPL_TILL_10

      public static final GameValueType TOWER_CRUSHER_PPL_TILL_10
    • TOWER_CRUSHER_PPL_AFTER_10

      public static final GameValueType TOWER_CRUSHER_PPL_AFTER_10
    • TOWER_CRUSHER_PRICE

      public static final GameValueType TOWER_CRUSHER_PRICE
    • TOWER_CRUSHER_STARTING_LEVEL

      public static final GameValueType TOWER_CRUSHER_STARTING_LEVEL
    • TOWER_CRUSHER_MAX_EXP_LEVEL

      public static final GameValueType TOWER_CRUSHER_MAX_EXP_LEVEL
    • TOWER_CRUSHER_MAX_UPGRADE_LEVEL

      public static final GameValueType TOWER_CRUSHER_MAX_UPGRADE_LEVEL
    • TOWER_CRUSHER_EXPERIENCE_MULTIPLIER

      public static final GameValueType TOWER_CRUSHER_EXPERIENCE_MULTIPLIER
    • TOWER_CRUSHER_EXPERIENCE_GENERATION

      public static final GameValueType TOWER_CRUSHER_EXPERIENCE_GENERATION
    • TOWER_CRUSHER_UPGRADE_PRICE

      public static final GameValueType TOWER_CRUSHER_UPGRADE_PRICE
    • TOWER_CRUSHER_DAMAGE

      public static final GameValueType TOWER_CRUSHER_DAMAGE
    • TOWER_CRUSHER_RANGE

      public static final GameValueType TOWER_CRUSHER_RANGE
    • TOWER_CRUSHER_PROJECTILE_SPEED

      public static final GameValueType TOWER_CRUSHER_PROJECTILE_SPEED
    • TOWER_CRUSHER_DURATION

      public static final GameValueType TOWER_CRUSHER_DURATION
    • TOWER_CRUSHER_BONUS_EXPERIENCE

      public static final GameValueType TOWER_CRUSHER_BONUS_EXPERIENCE
    • TOWER_CRUSHER_A_HEAVY_VICE

      public static final GameValueType TOWER_CRUSHER_A_HEAVY_VICE
    • TOWER_CRUSHER_A_INCREASED_CAPACITY

      public static final GameValueType TOWER_CRUSHER_A_INCREASED_CAPACITY
    • TOWER_CRUSHER_A_CAREFUL_PROCESSING

      public static final GameValueType TOWER_CRUSHER_A_CAREFUL_PROCESSING
    • TOWER_CRUSHER_A_DISORIENTATION_CHANCE_MIN

      public static final GameValueType TOWER_CRUSHER_A_DISORIENTATION_CHANCE_MIN
    • TOWER_CRUSHER_A_DISORIENTATION_CHANCE_MAX

      public static final GameValueType TOWER_CRUSHER_A_DISORIENTATION_CHANCE_MAX
    • TOWER_CRUSHER_A_ULTIMATE_COINS

      public static final GameValueType TOWER_CRUSHER_A_ULTIMATE_COINS
    • TOWER_CRUSHER_A_ULTIMATE_COINS_LIMIT

      public static final GameValueType TOWER_CRUSHER_A_ULTIMATE_COINS_LIMIT
    • TOWER_CRUSHER_A_ULTIMATE_UNIT_HP

      public static final GameValueType TOWER_CRUSHER_A_ULTIMATE_UNIT_HP
    • TOWER_CRUSHER_A_POWERFUL_PWR

      public static final GameValueType TOWER_CRUSHER_A_POWERFUL_PWR
  • Field Details

  • Method Details

    • values

      public static GameValueType[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static GameValueType valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null