Package com.prineside.tdi2
Class Tower.Factory<T extends Tower>
java.lang.Object
com.prineside.tdi2.Tower.Factory<T>
- Direct Known Subclasses:
 AirTower.AirTowerFactory,BasicTower.BasicTowerFactory,BlastTower.BlastTowerFactory,CannonTower.CannonTowerFactory,CrusherTower.CrusherTowerFactory,FlamethrowerTower.FlamethrowerTowerFactory,FreezingTower.FreezingTowerFactory,GaussTower.GaussTowerFactory,LaserTower.LaserTowerFactory,MinigunTower.MinigunTowerFactory,MissileTower.MissileTowerFactory,MultishotTower.MultishotTowerFactory,SniperTower.SniperTowerFactory,SplashTower.SplashTowerFactory,TeslaTower.TeslaTowerFactory,VenomTower.VenomTowerFactory
- Enclosing class:
 - Tower
 
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Field Summary
Fields - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionbooleanvoidvoidCalled on GSP construction, allows to add tower-specific listenersabstract Tcreate()com.badlogic.gdx.scenes.scene2d.ActorcreateIconActor(float size) abstract String[]getAbilityConfigs(GameSystemProvider S, Tower tower) final QuadgetAbilityTextures(int abilityIdx) final Quadabstract intintabstract com.badlogic.gdx.graphics.ColorgetColor()abstract intgetGeneralizedStat(GeneralizedTowerStatType statType) com.badlogic.gdx.scenes.scene2d.utils.Drawablecom.badlogic.gdx.graphics.g2d.TextureRegionfinal QuadgetStatMoreInfo(TowerStatType statType, GameValueProvider gvp, Tower tower) getTitle()booleanbooleanreceivesSpaceTileBonus(SpaceTileBonusType bonusType) voidsetup()Вызывается, когда объекты всех Managers созданыvoidbooleanshouldDrawAbilityToCache(int abilityIdx)  
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Field Details
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baseTextures
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shadowTextures
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weaponTexture
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weaponShadowTexture
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abilityTextures
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roundedSmallRectTextureRegion
public com.badlogic.gdx.graphics.g2d.TextureRegion roundedSmallRectTextureRegion - 
abilityConfigs
 
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Constructor Details
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Factory
 
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Method Details
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getBuildHotKey
public abstract int getBuildHotKey() - 
getAbilityAliases
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isAvailable
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getAbilityTextures
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getShadowTextures
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getBaseTextures
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getWeaponTexture
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getWeaponShadowTexture
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configureSystems
Called on GSP construction, allows to add tower-specific listeners - 
setup
public void setup()Вызывается, когда объекты всех Managers созданы - 
shouldDrawAbilityToCache
public boolean shouldDrawAbilityToCache(int abilityIdx)  - 
getAbilityConfigs
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getStatMoreInfo
@Null public CharSequence getStatMoreInfo(TowerStatType statType, GameValueProvider gvp, Tower tower)  - 
setupAssets
public void setupAssets() - 
clearPool
public void clearPool() - 
create
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getColor
public abstract com.badlogic.gdx.graphics.Color getColor() - 
getTitle
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getDescription
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getBuildPrice
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canKillEnemies
public boolean canKillEnemies() - 
receivesSpaceTileBonus
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getGeneralizedStat
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createIconActor
public com.badlogic.gdx.scenes.scene2d.Actor createIconActor(float size)  - 
getIconDrawable
public com.badlogic.gdx.scenes.scene2d.utils.Drawable getIconDrawable() - 
getIconTexture
public com.badlogic.gdx.graphics.g2d.TextureRegion getIconTexture() 
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