Package com.prineside.tdi2
Class Item
java.lang.Object
com.prineside.tdi2.Item
- All Implemented Interfaces:
 com.esotericsoftware.kryo.KryoSerializable
- Direct Known Subclasses:
 AbilityItem,AbilityTokenItem,AcceleratorItem,BitDustItem,BlueprintItem,CaseItem,CaseKeyItem,DatPaperItem,DoubleGainShardItem,GameValueGlobalItem,GameValueLevelItem,GateItem,GreenPaperItem,LootBoostItem,LuckyShotTokenItem,OpenedResearchItem,PrestigeDustItem,PrestigeTokenItem,RandomBarrierItem,RandomTeleportItem,RandomTileItem,RarityBoostItem,ResearchTokenItem,ResearchTokenUsedItem,ResourceItem,SkillPointItem,StarItem,TileItem,TrophyItem
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic interfaceItem.Factory<T extends Item>static interface - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionvoidaddSellItems(com.badlogic.gdx.utils.Array<ItemStack> toStacks) voidaddSellItems(com.badlogic.gdx.utils.Array<ItemStack> toStacks, int countMultiplier) booleanbooleanbooleancpy()voidfillItemCreationForm(ItemCreationOverlay overlay) voidfillWithInfo(com.badlogic.gdx.scenes.scene2d.ui.Table table, float width) Наполнить таблицу дополнительной информацией о предмете (без описания)static ItemfromJson(com.badlogic.gdx.utils.JsonValue jsonValue) abstract com.badlogic.gdx.scenes.scene2d.ActorgenerateIcon(float size, boolean withShadow) abstract ItemCategoryTypecom.badlogic.gdx.utils.IntArraygetData()final intgetData(ItemDataType dataType) abstract CharSequencecom.badlogic.gdx.scenes.scene2d.utils.DrawabledoublegetPriceInAcceleratorsForResearchReset(int count) abstract RarityTypeprotected static floatgetShadowShift(float iconSize) intgetSortingScore(ItemSortingType sortingType) abstract ItemSubcategoryTypeabstract CharSequencegetTitle()abstract ItemTypegetType()booleanabstract booleancom.badlogic.gdx.utils.Array<ItemStack>openPack(ProgressManager.InventoryStatistics inventoryStatistics) voidread(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) booleanvoidtoJson(com.badlogic.gdx.utils.Json json) voidwrite(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output)  
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Constructor Details
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Item
public Item() 
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) - Specified by:
 writein interfacecom.esotericsoftware.kryo.KryoSerializable
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read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) - Specified by:
 readin interfacecom.esotericsoftware.kryo.KryoSerializable
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getType
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getCategory
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getSubcategory
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getSortingScore
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getTitle
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getDescription
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getRarity
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getData
public com.badlogic.gdx.utils.IntArray getData() - 
getAnalyticName
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getPriceInAcceleratorsForResearchReset
public double getPriceInAcceleratorsForResearchReset(int count) - Returns:
 - relative value of the item. Score of 1.0 equals to 1 accelerator
 
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getData
- Returns:
 - Integer.MIN_VALUE, если у предмета нет таких данных
 
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from
- Returns:
 - this with exactly the same properties as @param copyFrom or new item with the same properties (if item is immutable like GreenPaperItem which is stored in Item.D)
 
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getShadowShift
protected static float getShadowShift(float iconSize)  - 
generateIcon
public abstract com.badlogic.gdx.scenes.scene2d.Actor generateIcon(float size, boolean withShadow)  - 
getIconDrawable
@Null public com.badlogic.gdx.scenes.scene2d.utils.Drawable getIconDrawable() - 
canBeSold
public boolean canBeSold() - 
addSellItems
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addSellItems
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isCountable
public abstract boolean isCountable()- Returns:
 - true, если ItemStack.count учитывается
 
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toJson
public void toJson(com.badlogic.gdx.utils.Json json)  - 
affectedByLuckyWheelMultiplier
public boolean affectedByLuckyWheelMultiplier() - 
cpy
- Returns:
 - полная глубокая копия предмета
 
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canBeUnpacked
public boolean canBeUnpacked() - 
openPack
public com.badlogic.gdx.utils.Array<ItemStack> openPack(ProgressManager.InventoryStatistics inventoryStatistics)  - 
isAffectedByDoubleGain
public boolean isAffectedByDoubleGain() - 
sameAs
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fromJson
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fillWithInfo
public void fillWithInfo(com.badlogic.gdx.scenes.scene2d.ui.Table table, float width) Наполнить таблицу дополнительной информацией о предмете (без описания) 
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