Uses of Class
com.prineside.tdi2.scene2d.utils.DragAndDrop.Payload
Packages that use DragAndDrop.Payload
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Uses of DragAndDrop.Payload in com.prineside.tdi2.scene2d.utils
Methods in com.prineside.tdi2.scene2d.utils that return DragAndDrop.PayloadModifier and TypeMethodDescriptionabstract DragAndDrop.Payload
DragAndDrop.Source.dragStart
(InputEvent event, float x, float y, int pointer) Called when a drag is started on the source.DragAndDrop.getDragPayload()
Returns the current drag payload, or null.Methods in com.prineside.tdi2.scene2d.utils with parameters of type DragAndDrop.PayloadModifier and TypeMethodDescriptionabstract boolean
DragAndDrop.Target.drag
(DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) Called when the payload is dragged over the target.void
DragAndDrop.Source.dragStop
(InputEvent event, float x, float y, int pointer, DragAndDrop.Payload payload, DragAndDrop.Target target) Called when a drag for the source is stopped.abstract void
DragAndDrop.Target.drop
(DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) Called when the payload is dropped on the target.void
DragAndDrop.Target.reset
(DragAndDrop.Source source, DragAndDrop.Payload payload) Called when the payload is no longer over the target, whether because the touch was moved or a drop occurred.