Uses of Class
com.prineside.tdi2.scene2d.utils.DragAndDrop.Payload
Packages that use DragAndDrop.Payload
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Uses of DragAndDrop.Payload in com.prineside.tdi2.scene2d.utils
Methods in com.prineside.tdi2.scene2d.utils that return DragAndDrop.PayloadModifier and TypeMethodDescriptionabstract DragAndDrop.PayloadDragAndDrop.Source.dragStart(InputEvent event, float x, float y, int pointer) Called when a drag is started on the source.DragAndDrop.getDragPayload()Returns the current drag payload, or null.Methods in com.prineside.tdi2.scene2d.utils with parameters of type DragAndDrop.PayloadModifier and TypeMethodDescriptionabstract booleanDragAndDrop.Target.drag(DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) Called when the payload is dragged over the target.voidDragAndDrop.Source.dragStop(InputEvent event, float x, float y, int pointer, DragAndDrop.Payload payload, DragAndDrop.Target target) Called when a drag for the source is stopped.abstract voidDragAndDrop.Target.drop(DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) Called when the payload is dropped on the target.voidDragAndDrop.Target.reset(DragAndDrop.Source source, DragAndDrop.Payload payload) Called when the payload is no longer over the target, whether because the touch was moved or a drop occurred.