Uses of Class
com.prineside.tdi2.scene2d.ui.Table
Packages that use Table
Package
Description
The game itself.
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Uses of Table in com.prineside.tdi2
Methods in com.prineside.tdi2 with parameters of type TableModifier and TypeMethodDescriptionvoidTile.fillInventoryWithInfo(Table container, float width) voidGate.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidItem.fillWithInfo(Table table, float width) Fill the additional item info table (no description) - 
Uses of Table in com.prineside.tdi2.gates
Methods in com.prineside.tdi2.gates with parameters of type TableModifier and TypeMethodDescriptionvoidBarrierTypeGate.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidTeleportGate.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu)  - 
Uses of Table in com.prineside.tdi2.items
Methods in com.prineside.tdi2.items with parameters of type Table - 
Uses of Table in com.prineside.tdi2.managers
Methods in com.prineside.tdi2.managers that return Table - 
Uses of Table in com.prineside.tdi2.modifiers
Methods in com.prineside.tdi2.modifiers that return TableModifier and TypeMethodDescriptionstatic TableMiningSpeedModifier.createEfficiencyTable(GameSystemProvider S, int currentModCount)  - 
Uses of Table in com.prineside.tdi2.scene2d.ui
Subclasses of Table in com.prineside.tdi2.scene2d.uiModifier and TypeClassDescriptionclassclassA checkbox is a button that contains an image indicating the checked or unchecked state and a label.classA button with a childImageto display an image.classclassA button with a childLabelto display text.classMethods in com.prineside.tdi2.scene2d.ui that return TableModifier and TypeMethodDescriptionTable.align(int align) Alignment of the logical table within the table actor.Table.background(Drawable background) Table.bottom()AddsAlign.bottomand clearsAlign.topfor the alignment of the logical table within the table actor.Table.center()Sets the alignment of the logical table within the table actor toAlign.center.Table.clip()SetssetClip(boolean)to true.Table.clip(boolean enabled) Table.debug()Table.debug(Table.Debug debug) Turns debug lines on or off.Table.debugActor()Turns on actor debug lines.Table.debugAll()Table.debugCell()Turns on cell debug lines.Table.debugTable()Turns on table debug lines.Cell.getTable()Table.left()AddsAlign.leftand clearsAlign.rightfor the alignment of the logical table within the table actor.Table.pad(float pad) Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.Table.pad(float top, float left, float bottom, float right) Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.Table.padBottom(float padBottom) Padding at the bottom edge of the table.Padding at the bottom edge of the table.Table.padLeft(float padLeft) Padding at the left edge of the table.Padding at the left edge of the table.Table.padRight(float padRight) Padding at the right edge of the table.Padding at the right edge of the table.Table.padTop(float padTop) Padding at the top edge of the table.Padding at the top edge of the table.Table.right()AddsAlign.rightand clearsAlign.leftfor the alignment of the logical table within the table actor.Table.top()AddsAlign.topand clearsAlign.bottomfor the alignment of the logical table within the table actor.Methods in com.prineside.tdi2.scene2d.ui with parameters of type Table - 
Uses of Table in com.prineside.tdi2.screens
Subclasses of Table in com.prineside.tdi2.screensFields in com.prineside.tdi2.screens declared as Table - 
Uses of Table in com.prineside.tdi2.tiles
Methods in com.prineside.tdi2.tiles with parameters of type TableModifier and TypeMethodDescriptionvoidBossTile.fillInventoryWithInfo(Table table, float width) voidDummyTile.fillInventoryWithInfo(Table table, float width) voidEqualizerTile.fillInventoryWithInfo(Table table, float width) voidGameValueTile.fillInventoryWithInfo(Table table, float width) voidPlatformTile.fillInventoryWithInfo(Table table, float width) voidQuadTile.fillInventoryWithInfo(Table table, float width) voidScriptTile.fillInventoryWithInfo(Table table, float width) voidSourceTile.fillInventoryWithInfo(Table table, float width) voidSpawnTile.fillInventoryWithInfo(Table table, float width) voidTargetTile.fillInventoryWithInfo(Table table, float width) voidXmMusicTrackTile.fillInventoryWithInfo(Table table, float width) voidBossTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidCoreTile.fillMapEditorMenu(Table menuContainer, MapEditorItemInfoMenu menu) voidDummyTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidEqualizerTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidGameValueTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidPlatformTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidQuadTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidScriptTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidSourceTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidSpawnTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidTargetTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu) voidXmMusicTrackTile.fillMapEditorMenu(Table container, MapEditorItemInfoMenu menu)  - 
Uses of Table in com.prineside.tdi2.ui.actors
Subclasses of Table in com.prineside.tdi2.ui.actorsModifier and TypeClassDescriptionclassfinal classclassclassclassclassFields in com.prineside.tdi2.ui.actors declared as Table - 
Uses of Table in com.prineside.tdi2.ui.components
Subclasses of Table in com.prineside.tdi2.ui.componentsFields in com.prineside.tdi2.ui.components declared as TableModifier and TypeFieldDescriptionMainUi.bossHpLinesTableBossHpBar.effectIconsTablefinal TableMapEditorItemInfoMenu.itemDetailsContainerMethods in com.prineside.tdi2.ui.components with parameters of type Table