Uses of Class
com.prineside.tdi2.scene2d.ui.Table
Packages that use Table
Package
Description
The game itself.
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Uses of Table in com.prineside.tdi2
Methods in com.prineside.tdi2 with parameters of type TableModifier and TypeMethodDescriptionvoid
Tile.fillInventoryWithInfo
(Table container, float width) void
Gate.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
Tile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
Item.fillWithInfo
(Table table, float width) Fill the additional item info table (no description) -
Uses of Table in com.prineside.tdi2.gates
Methods in com.prineside.tdi2.gates with parameters of type TableModifier and TypeMethodDescriptionvoid
BarrierTypeGate.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
TeleportGate.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) -
Uses of Table in com.prineside.tdi2.items
Methods in com.prineside.tdi2.items with parameters of type Table -
Uses of Table in com.prineside.tdi2.managers
Methods in com.prineside.tdi2.managers that return Table -
Uses of Table in com.prineside.tdi2.modifiers
Methods in com.prineside.tdi2.modifiers that return TableModifier and TypeMethodDescriptionstatic Table
MiningSpeedModifier.createEfficiencyTable
(GameSystemProvider S, int currentModCount) -
Uses of Table in com.prineside.tdi2.scene2d.ui
Subclasses of Table in com.prineside.tdi2.scene2d.uiModifier and TypeClassDescriptionclass
class
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.class
A button with a childImage
to display an image.class
class
A button with a childLabel
to display text.class
Methods in com.prineside.tdi2.scene2d.ui that return TableModifier and TypeMethodDescriptionTable.align
(int align) Alignment of the logical table within the table actor.Table.background
(Drawable background) Table.bottom()
AddsAlign.bottom
and clearsAlign.top
for the alignment of the logical table within the table actor.Table.center()
Sets the alignment of the logical table within the table actor toAlign.center
.Table.clip()
SetssetClip(boolean)
to true.Table.clip
(boolean enabled) Table.debug()
Table.debug
(Table.Debug debug) Turns debug lines on or off.Table.debugActor()
Turns on actor debug lines.Table.debugAll()
Table.debugCell()
Turns on cell debug lines.Table.debugTable()
Turns on table debug lines.Cell.getTable()
Table.left()
AddsAlign.left
and clearsAlign.right
for the alignment of the logical table within the table actor.Table.pad
(float pad) Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.Table.pad
(float top, float left, float bottom, float right) Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.Table.padBottom
(float padBottom) Padding at the bottom edge of the table.Padding at the bottom edge of the table.Table.padLeft
(float padLeft) Padding at the left edge of the table.Padding at the left edge of the table.Table.padRight
(float padRight) Padding at the right edge of the table.Padding at the right edge of the table.Table.padTop
(float padTop) Padding at the top edge of the table.Padding at the top edge of the table.Table.right()
AddsAlign.right
and clearsAlign.left
for the alignment of the logical table within the table actor.Table.top()
AddsAlign.top
and clearsAlign.bottom
for the alignment of the logical table within the table actor.Methods in com.prineside.tdi2.scene2d.ui with parameters of type Table -
Uses of Table in com.prineside.tdi2.screens
Subclasses of Table in com.prineside.tdi2.screensFields in com.prineside.tdi2.screens declared as Table -
Uses of Table in com.prineside.tdi2.tiles
Methods in com.prineside.tdi2.tiles with parameters of type TableModifier and TypeMethodDescriptionvoid
BossTile.fillInventoryWithInfo
(Table table, float width) void
DummyTile.fillInventoryWithInfo
(Table table, float width) void
EqualizerTile.fillInventoryWithInfo
(Table table, float width) void
GameValueTile.fillInventoryWithInfo
(Table table, float width) void
PlatformTile.fillInventoryWithInfo
(Table table, float width) void
QuadTile.fillInventoryWithInfo
(Table table, float width) void
ScriptTile.fillInventoryWithInfo
(Table table, float width) void
SourceTile.fillInventoryWithInfo
(Table table, float width) void
SpawnTile.fillInventoryWithInfo
(Table table, float width) void
TargetTile.fillInventoryWithInfo
(Table table, float width) void
XmMusicTrackTile.fillInventoryWithInfo
(Table table, float width) void
BossTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
CoreTile.fillMapEditorMenu
(Table menuContainer, MapEditorItemInfoMenu menu) void
DummyTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
EqualizerTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
GameValueTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
PlatformTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
QuadTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
ScriptTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
SourceTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
SpawnTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
TargetTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) void
XmMusicTrackTile.fillMapEditorMenu
(Table container, MapEditorItemInfoMenu menu) -
Uses of Table in com.prineside.tdi2.ui.actors
Subclasses of Table in com.prineside.tdi2.ui.actorsModifier and TypeClassDescriptionclass
final class
class
class
class
class
Fields in com.prineside.tdi2.ui.actors declared as Table -
Uses of Table in com.prineside.tdi2.ui.components
Subclasses of Table in com.prineside.tdi2.ui.componentsFields in com.prineside.tdi2.ui.components declared as TableModifier and TypeFieldDescriptionMainUi.bossHpLinesTable
BossHpBar.effectIconsTable
final Table
MapEditorItemInfoMenu.itemDetailsContainer
Methods in com.prineside.tdi2.ui.components with parameters of type Table