Uses of Class
com.prineside.tdi2.scene2d.InputEvent
Packages that use InputEvent
Package
Description
- 
Uses of InputEvent in com.prineside.tdi2.managers
Methods in com.prineside.tdi2.managers with parameters of type InputEventModifier and TypeMethodDescriptionvoidCursorGraphicsManager.CustomCursorActorListener.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) voidCursorGraphicsManager.CustomCursorActorListener.exit(InputEvent event, float x, float y, int pointer, Actor toActor)  - 
Uses of InputEvent in com.prineside.tdi2.scene2d
Methods in com.prineside.tdi2.scene2d with parameters of type InputEventModifier and TypeMethodDescriptionvoidInputListener.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) Called any time the mouse cursor or a finger touch is moved over an actor.voidInputListener.exit(InputEvent event, float x, float y, int pointer, Actor toActor) Called any time the mouse cursor or a finger touch is moved out of an actor.booleanInputListener.keyDown(InputEvent event, int keycode) Called when a key goes down.booleanInputListener.keyTyped(InputEvent event, char character) Called when a key is typed.booleanInputListener.keyUp(InputEvent event, int keycode) Called when a key goes up.booleanInputListener.mouseMoved(InputEvent event, float x, float y) Called any time the mouse is moved when a button is not down.booleanInputListener.scrolled(InputEvent event, float x, float y, float amountX, float amountY) Called when the mouse wheel has been scrolled.booleanInputListener.touchDown(InputEvent event, float x, float y, int pointer, int button) Called when a mouse button or a finger touch goes down on the actor.voidInputListener.touchDragged(InputEvent event, float x, float y, int pointer) Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch.voidInputListener.touchUp(InputEvent event, float x, float y, int pointer, int button) Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse button or touch. - 
Uses of InputEvent in com.prineside.tdi2.scene2d.ui
Methods in com.prineside.tdi2.scene2d.ui with parameters of type InputEventModifier and TypeMethodDescriptionvoidTextField.TextFieldClickListener.clicked(InputEvent event, float x, float y) voidTooltip.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) voidTooltip.exit(InputEvent event, float x, float y, int pointer, Actor toActor) booleanTextArea.TextAreaListener.keyDown(InputEvent event, int keycode) booleanTextField.TextFieldClickListener.keyDown(InputEvent event, int keycode) booleanTextArea.TextAreaListener.keyTyped(InputEvent event, char character) booleanTextField.TextFieldClickListener.keyTyped(InputEvent event, char character) booleanTextField.TextFieldClickListener.keyUp(InputEvent event, int keycode) booleanTooltip.mouseMoved(InputEvent event, float x, float y) booleanTextField.TextFieldClickListener.touchDown(InputEvent event, float x, float y, int pointer, int button) booleanTooltip.touchDown(InputEvent event, float x, float y, int pointer, int button) voidTextField.TextFieldClickListener.touchDragged(InputEvent event, float x, float y, int pointer) voidTextField.TextFieldClickListener.touchUp(InputEvent event, float x, float y, int pointer, int button)  - 
Uses of InputEvent in com.prineside.tdi2.scene2d.utils
Methods in com.prineside.tdi2.scene2d.utils with parameters of type InputEventModifier and TypeMethodDescriptionvoidClickListener.clicked(InputEvent event, float x, float y) voidDragAndDrop.Source.drag(InputEvent event, float x, float y, int pointer) Called repeatedly during a drag which started on this source.voidDragListener.drag(InputEvent event, float x, float y, int pointer) voidDragScrollListener.drag(InputEvent event, float x, float y, int pointer) abstract DragAndDrop.PayloadDragAndDrop.Source.dragStart(InputEvent event, float x, float y, int pointer) Called when a drag is started on the source.voidDragListener.dragStart(InputEvent event, float x, float y, int pointer) voidDragAndDrop.Source.dragStop(InputEvent event, float x, float y, int pointer, DragAndDrop.Payload payload, DragAndDrop.Target target) Called when a drag for the source is stopped.voidDragListener.dragStop(InputEvent event, float x, float y, int pointer) voidDragScrollListener.dragStop(InputEvent event, float x, float y, int pointer) voidClickListener.enter(InputEvent event, float x, float y, int pointer, Actor fromActor) voidClickListener.exit(InputEvent event, float x, float y, int pointer, Actor toActor) voidActorGestureListener.fling(InputEvent event, float velocityX, float velocityY, int button) voidActorGestureListener.pan(InputEvent event, float x, float y, float deltaX, float deltaY) The delta is the difference in stage coordinates since the last pan.voidActorGestureListener.panStop(InputEvent event, float x, float y, int pointer, int button) voidActorGestureListener.pinch(InputEvent event, Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) voidActorGestureListener.tap(InputEvent event, float x, float y, int count, int button) voidActorGestureListener.touchDown(InputEvent event, float x, float y, int pointer, int button) booleanClickListener.touchDown(InputEvent event, float x, float y, int pointer, int button) booleanDragListener.touchDown(InputEvent event, float x, float y, int pointer, int button) voidClickListener.touchDragged(InputEvent event, float x, float y, int pointer) voidDragListener.touchDragged(InputEvent event, float x, float y, int pointer) voidActorGestureListener.touchUp(InputEvent event, float x, float y, int pointer, int button) voidClickListener.touchUp(InputEvent event, float x, float y, int pointer, int button) voidDragListener.touchUp(InputEvent event, float x, float y, int pointer, int button) voidActorGestureListener.zoom(InputEvent event, float initialDistance, float distance)  - 
Uses of InputEvent in com.prineside.tdi2.utils
Methods in com.prineside.tdi2.utils with parameters of type InputEventModifier and TypeMethodDescriptionbooleanInputVoid.mouseMoved(InputEvent event, float x, float y) booleanInputVoid.touchDown(InputEvent event, float x, float y, int pointer, int button)