Uses of Class
com.prineside.tdi2.scene2d.InputEvent
Packages that use InputEvent
Package
Description
-
Uses of InputEvent in com.prineside.tdi2.managers
Methods in com.prineside.tdi2.managers with parameters of type InputEventModifier and TypeMethodDescriptionvoid
CursorGraphicsManager.CustomCursorActorListener.enter
(InputEvent event, float x, float y, int pointer, Actor fromActor) void
CursorGraphicsManager.CustomCursorActorListener.exit
(InputEvent event, float x, float y, int pointer, Actor toActor) -
Uses of InputEvent in com.prineside.tdi2.scene2d
Methods in com.prineside.tdi2.scene2d with parameters of type InputEventModifier and TypeMethodDescriptionvoid
InputListener.enter
(InputEvent event, float x, float y, int pointer, Actor fromActor) Called any time the mouse cursor or a finger touch is moved over an actor.void
InputListener.exit
(InputEvent event, float x, float y, int pointer, Actor toActor) Called any time the mouse cursor or a finger touch is moved out of an actor.boolean
InputListener.keyDown
(InputEvent event, int keycode) Called when a key goes down.boolean
InputListener.keyTyped
(InputEvent event, char character) Called when a key is typed.boolean
InputListener.keyUp
(InputEvent event, int keycode) Called when a key goes up.boolean
InputListener.mouseMoved
(InputEvent event, float x, float y) Called any time the mouse is moved when a button is not down.boolean
InputListener.scrolled
(InputEvent event, float x, float y, float amountX, float amountY) Called when the mouse wheel has been scrolled.boolean
InputListener.touchDown
(InputEvent event, float x, float y, int pointer, int button) Called when a mouse button or a finger touch goes down on the actor.void
InputListener.touchDragged
(InputEvent event, float x, float y, int pointer) Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch.void
InputListener.touchUp
(InputEvent event, float x, float y, int pointer, int button) Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse button or touch. -
Uses of InputEvent in com.prineside.tdi2.scene2d.ui
Methods in com.prineside.tdi2.scene2d.ui with parameters of type InputEventModifier and TypeMethodDescriptionvoid
TextField.TextFieldClickListener.clicked
(InputEvent event, float x, float y) void
Tooltip.enter
(InputEvent event, float x, float y, int pointer, Actor fromActor) void
Tooltip.exit
(InputEvent event, float x, float y, int pointer, Actor toActor) boolean
TextArea.TextAreaListener.keyDown
(InputEvent event, int keycode) boolean
TextField.TextFieldClickListener.keyDown
(InputEvent event, int keycode) boolean
TextArea.TextAreaListener.keyTyped
(InputEvent event, char character) boolean
TextField.TextFieldClickListener.keyTyped
(InputEvent event, char character) boolean
TextField.TextFieldClickListener.keyUp
(InputEvent event, int keycode) boolean
Tooltip.mouseMoved
(InputEvent event, float x, float y) boolean
TextField.TextFieldClickListener.touchDown
(InputEvent event, float x, float y, int pointer, int button) boolean
Tooltip.touchDown
(InputEvent event, float x, float y, int pointer, int button) void
TextField.TextFieldClickListener.touchDragged
(InputEvent event, float x, float y, int pointer) void
TextField.TextFieldClickListener.touchUp
(InputEvent event, float x, float y, int pointer, int button) -
Uses of InputEvent in com.prineside.tdi2.scene2d.utils
Methods in com.prineside.tdi2.scene2d.utils with parameters of type InputEventModifier and TypeMethodDescriptionvoid
ClickListener.clicked
(InputEvent event, float x, float y) void
DragAndDrop.Source.drag
(InputEvent event, float x, float y, int pointer) Called repeatedly during a drag which started on this source.void
DragListener.drag
(InputEvent event, float x, float y, int pointer) void
DragScrollListener.drag
(InputEvent event, float x, float y, int pointer) abstract DragAndDrop.Payload
DragAndDrop.Source.dragStart
(InputEvent event, float x, float y, int pointer) Called when a drag is started on the source.void
DragListener.dragStart
(InputEvent event, float x, float y, int pointer) void
DragAndDrop.Source.dragStop
(InputEvent event, float x, float y, int pointer, DragAndDrop.Payload payload, DragAndDrop.Target target) Called when a drag for the source is stopped.void
DragListener.dragStop
(InputEvent event, float x, float y, int pointer) void
DragScrollListener.dragStop
(InputEvent event, float x, float y, int pointer) void
ClickListener.enter
(InputEvent event, float x, float y, int pointer, Actor fromActor) void
ClickListener.exit
(InputEvent event, float x, float y, int pointer, Actor toActor) void
ActorGestureListener.fling
(InputEvent event, float velocityX, float velocityY, int button) void
ActorGestureListener.pan
(InputEvent event, float x, float y, float deltaX, float deltaY) The delta is the difference in stage coordinates since the last pan.void
ActorGestureListener.panStop
(InputEvent event, float x, float y, int pointer, int button) void
ActorGestureListener.pinch
(InputEvent event, Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) void
ActorGestureListener.tap
(InputEvent event, float x, float y, int count, int button) void
ActorGestureListener.touchDown
(InputEvent event, float x, float y, int pointer, int button) boolean
ClickListener.touchDown
(InputEvent event, float x, float y, int pointer, int button) boolean
DragListener.touchDown
(InputEvent event, float x, float y, int pointer, int button) void
ClickListener.touchDragged
(InputEvent event, float x, float y, int pointer) void
DragListener.touchDragged
(InputEvent event, float x, float y, int pointer) void
ActorGestureListener.touchUp
(InputEvent event, float x, float y, int pointer, int button) void
ClickListener.touchUp
(InputEvent event, float x, float y, int pointer, int button) void
DragListener.touchUp
(InputEvent event, float x, float y, int pointer, int button) void
ActorGestureListener.zoom
(InputEvent event, float initialDistance, float distance) -
Uses of InputEvent in com.prineside.tdi2.utils
Methods in com.prineside.tdi2.utils with parameters of type InputEventModifier and TypeMethodDescriptionboolean
InputVoid.mouseMoved
(InputEvent event, float x, float y) boolean
InputVoid.touchDown
(InputEvent event, float x, float y, int pointer, int button)