Uses of Annotation Interface
com.prineside.tdi2.utils.NAGS
Packages that use NAGS
Package
Description
Lua VM, only works in an interpreted mode, which allows it to support iOS.
The game itself.
Variants of 
Enemy
 EnemySystem is responsible for handling the enemies and spawned enemies are stored in MapSystem.spawnedEnemies- 
Uses of NAGS in com.prineside.luaj
Fields in com.prineside.luaj with annotations of type NAGS - 
Uses of NAGS in com.prineside.tdi2
Fields in com.prineside.tdi2 with annotations of type NAGSModifier and TypeFieldDescriptionGameSystemProvider._cachedRenderingGameSystemProvider._gameMapSelectionGameSystemProvider._gameUiGameSystemProvider._hotKeyGameSystemProvider._inputGameSystemProvider._inventoryGameSystemProvider._mapEditorGameSystemProvider._mapEditorUiGameSystemProvider._mapRenderingGameSystemProvider._particleGameSystemProvider._pathRenderingGameSystemProvider._projectileTrailGameSystemProvider._questGameSystemProvider._renderGameSystemProvider._soundGameSystemProvider.abilityGameSystemProvider.achievementEnemy.attachedParticlesGameSystemProvider.bonusfinal IntRectangleTile.boundingBoxGameSystemProvider.buffTile.centerGameSystemProvider.damageMiner.doubleSpeedParticlefloatCollidingProjectile.drawAnglefloatEnemy.drawAnglefloatEnemyFollowingProjectile.drawAnglefloatUnit.drawAngleCollidingProjectile.drawPositionEnemy.drawPositionEnemyFollowingProjectile.drawPositionUnit.drawPositionfloatEnemy.drawScaleGameSystemProvider.enemyGameSystemProvider.experienceGameSystemProvider.explosionGameSystemProvider.gameplayModGameSystemProvider.gameStateGameSystemProvider.gameValuebooleanEnemy.healthBarInvisibleGate.highlightParticleATile.highlightParticleAGate.highlightParticleBTile.highlightParticleBintIssuedItems.issueTimestampGameSystemProvider.lootGameSystemProvider.mapGameSystemProvider.minerGameSystemProvider.modifierGameSystemProvider.pathfindingGameSystemProvider.projectileGameSystemProvider.scriptbooleanIssuedItems.shownGameSystemProvider.stateGameSystemProvider.statisticsbooleanGameSystemProvider.syncCheckingGameSystemProvider.syncCheckLogGameSystemProvider.towerGameSystemProvider.TSHGameSystemProvider.unitbooleanTile.visibleOnScreenGameSystemProvider.wave - 
Uses of NAGS in com.prineside.tdi2.enemies
Fields in com.prineside.tdi2.enemies with annotations of type NAGS - 
Uses of NAGS in com.prineside.tdi2.enemies.bosses
Fields in com.prineside.tdi2.enemies.bosses with annotations of type NAGS - 
Uses of NAGS in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers with annotations of type NAGSModifier and TypeFieldDescriptionGameValueManager.GameValueEffect.questIdGameValueManager.GameValueEffect.researchTypefloat[]MusicManager.SpectrumConfig.spectrumLeftfinal ObjectMusicManager.SpectrumConfig.spectrumLockfloat[]MusicManager.SpectrumConfig.spectrumRightGameValueManager.GameValueEffect.trophyType - 
Uses of NAGS in com.prineside.tdi2.projectiles
Fields in com.prineside.tdi2.projectiles with annotations of type NAGS - 
Uses of NAGS in com.prineside.tdi2.systems
Classes in com.prineside.tdi2.systems with annotations of type NAGSModifier and TypeClassDescriptionfinal classAllows to define layers of static / cached graphics.final classfinal classManages UI elements for a regular gamefinal classfinal classfinal classfinal classfinal classfinal classfinal classОсвобождает TrailMultiLine обратно в пул, если он не обновляется длительное время (уже не виден, isFinished() возвращает true)final classfinal classManages the order of rendering.final classFields in com.prineside.tdi2.systems with annotations of type NAGSModifier and TypeFieldDescriptionbooleanWaveSystem.autoForceWaveEnabledbooleanBonusSystem.autoSelectionOnSingleBonusintGameStateSystem.continuedGameApproxStateHashGameStateSystem.dailyQuestLevelbooleanMapSystem.drawPathTracesStateSystem.duplicateActionsToColor[]EnemySystem.enemyColorCan be changed in runtime, per-session copy of values taken from Enemy.Factory Must be updated on state restore as assets are not stored in replayEnemySystem.enemyEmojiTextureEnemySystem.enemyHighlightTextureEnemySystem.enemyTextureExplosionSystem.FProjectileSystem.FbooleanGameStateSystem.gameIsContinuedGameStateSystem.gameOverReasonbooleanGameStateSystem.gameSavesDisabledGameStateSystem.gameStartProgressSnapshotlongGameStateSystem.gameStartTimestampGameStateSystem.headlessValidatedReplayRecordbooleanWaveSystem.instantWaveCallsEnabledbooleanStateSystem.inUpdateStageIf this flag is set to false, many state-affecting methods will throw an exception on call to prevent desync.floatGameStateSystem.playRealTimelongStateSystem.replayFrameCountGameStateSystem.replayIdbooleanStateSystem.replayModeStateSystem.replayRecordScriptSystem.scriptEnvironmentbooleanGameStateSystem.snapshotSavesEnabledGameStateSystem.startingAbilitiesConfigurationbooleanPathfindingSystem.throwExceptionOnMissingPathbooleanStateSystem.updateRequiredbooleanGameStateSystem.validationFingerprintMismatchPrintedintGameStateSystem.validationLastUpdateNumberlongGameStateSystem.validationStartTimestamp - 
Uses of NAGS in com.prineside.tdi2.tiles
Fields in com.prineside.tdi2.tiles with annotations of type NAGSModifier and TypeFieldDescriptionintEqualizerTile.barInterpolationfloatEqualizerTile.barsHeightfloatEqualizerTile.barSpacingfloatEqualizerTile.barsWidthintEqualizerTile.channelEqualizerTile.colorHighEqualizerTile.colorLowfloatEqualizerTile.cutoutintEqualizerTile.directionbooleanEqualizerTile.drawAlwaysfloatEqualizerTile.fixedMaxValuefloatEqualizerTile.maxValueEasingbooleanEqualizerTile.particlesEnabledQuadTile.quadbooleanEqualizerTile.revertBarsfloatEqualizerTile.shiftXfloatEqualizerTile.shiftYEqualizerTile.spectrumConfigfloatEqualizerTile.spectrumDropoffEqualizerTile.spectrumFrequenciesfloatCoreTile.timeDrawnCoreTile.upgradeAvailableParticleEffect - 
Uses of NAGS in com.prineside.tdi2.towers
Fields in com.prineside.tdi2.towers with annotations of type NAGSModifier and TypeFieldDescriptionCrusherTower.Hook.drawPosfloatCrusherTower.Hook.enemyStartDistanceCrusherTower.Hook.enemyStartPos - 
Uses of NAGS in com.prineside.tdi2.units
Fields in com.prineside.tdi2.units with annotations of type NAGS