Class HotKeySystem

All Implemented Interfaces:
Disposable, KryoSerializable

public final class HotKeySystem extends GameSystem
  • Constructor Details

    • HotKeySystem

      public HotKeySystem()
  • Method Details

    • setup

      public void setup()
      Description copied from class: GameSystem
      Performs the initial configuration of the system. At the moment of call, systemProvider already contains all objects of systems.
      Overrides:
      setup in class GameSystem
    • affectsGameState

      public boolean affectsGameState()
      Specified by:
      affectsGameState in class GameSystem
    • getSystemName

      public String getSystemName()
      Specified by:
      getSystemName in class GameSystem
    • setHotKeysEnabled

      public void setHotKeysEnabled(boolean enabled)
    • handleHotKeys

      public void handleHotKeys()
    • dispose

      public void dispose()
      Description copied from interface: com.badlogic.gdx.utils.Disposable
      Releases all resources of this object.
      Specified by:
      dispose in interface Disposable
      Overrides:
      dispose in class GameSystem