Package com.prineside.tdi2.systems
Class GameplayModSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.GameplayModSystem
- All Implemented Interfaces:
Disposable
,KryoSerializable
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class com.prineside.tdi2.Registrable
S
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
activateMod
(GameplayMod mod, String activatedBy) boolean
void
dispose()
Releases all resources of this object.<T extends GameplayMod>
GameplayModSystem.ActiveModgetActiveMod
(Class<T> type) <T extends GameplayMod>
GameplayModSystem.ActiveModgetActiveModFromSource
(Class<T> type, String source) getModRandom
(int seed) void
void
Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, profileUpdate, setup, update
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered, setUnregistered
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Constructor Details
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GameplayModSystem
public GameplayModSystem()
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Method Details
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write
- Specified by:
write
in interfaceKryoSerializable
- Overrides:
write
in classRegistrable
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read
- Specified by:
read
in interfaceKryoSerializable
- Overrides:
read
in classRegistrable
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameState
in classGameSystem
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getModRandom
- Parameters:
seed
- must be a static value for some particular mod. It will be mixed with map's seed and will always produce the same generator- Returns:
- instance of random number generator specifically for GameplayMod#register()
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getActiveMods
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getActiveModFromSource
@Null public <T extends GameplayMod> GameplayModSystem.ActiveMod getActiveModFromSource(Class<T> type, String source) -
getActiveMod
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activateMod
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getSystemName
- Specified by:
getSystemName
in classGameSystem
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classGameSystem
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