Package com.prineside.tdi2
Class BasicLevel
java.lang.Object
com.prineside.tdi2.BasicLevel
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Nested Class Summary
Nested Classes - 
Field Summary
FieldsModifier and TypeFieldDescriptionfinal com.badlogic.gdx.utils.Array<EnemyType>booleanbooleanfloatintbooleanintbooleanbooleanintintlongfinal com.badlogic.gdx.utils.Array<Requirement>intfinal int[]booleanfinal com.badlogic.gdx.utils.Array<BasicLevelQuestConfig>intfinal com.badlogic.gdx.utils.Array<Requirement>intfinal com.badlogic.gdx.utils.Array<BasicLevel.WaveQuest> - 
Method Summary
Modifier and TypeMethodDescriptionstatic BasicLevelstatic BasicLevelfromJson(com.badlogic.gdx.utils.JsonValue levelJson) com.badlogic.gdx.utils.Array<EnemyType>floatgetMap()com.badlogic.gdx.graphics.g2d.TextureRegionint[]getWaveQuest(String questId) voidvoidvoidtoJson(com.badlogic.gdx.utils.Json json) writeObjectStart() 
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Field Details
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name
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stageName
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stagePosition
public int stagePosition - 
forcedDifficulty
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seed
public int seed - 
fastForwardFrame
public int fastForwardFrame - 
hasLeaderboards
public boolean hasLeaderboards - 
customWaves
public boolean customWaves - 
fixedQuests
public boolean fixedQuests - 
isBonus
public boolean isBonus - 
dailyQuest
public boolean dailyQuest - 
openRequirements
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showRequirements
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priceInMoney
public int priceInMoney - 
priceInResources
public final int[] priceInResources - 
quests
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waveQuests
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enemyWaves
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difficultyExpectedPlaytime
public float difficultyExpectedPlaytime - 
allowedEnemies
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bonusStagesConfig
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purchased
public boolean purchased - 
gameStartsCount
public int gameStartsCount - 
maxReachedWave
public int maxReachedWave - 
maxPlayingTime
public int maxPlayingTime - 
maxScore
public long maxScore 
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Method Details
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clone
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createNew
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saveToDisk
public void saveToDisk() - 
toJson
public void toJson(com.badlogic.gdx.utils.Json json) writeObjectStart() - 
fromJson
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getStarMilestoneWaves
public int[] getStarMilestoneWaves()- Returns:
 - 3 номера волны, за которые дают звезды (может быть 0 - тогда звезды нет)
 
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getDifficultyExpectedPlaytime
public float getDifficultyExpectedPlaytime() - 
reloadMap
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getMap
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setMap
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getAllowedEnemies
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getPreview
public com.badlogic.gdx.graphics.g2d.TextureRegion getPreview() - 
getQuest
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getWaveQuest
 
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