Package com.prineside.tdi2.managers
Class WaveManager
java.lang.Object
com.prineside.tdi2.Manager.ManagerAdapter
com.prineside.tdi2.managers.WaveManager
- All Implemented Interfaces:
 com.badlogic.gdx.utils.Disposable,Manager
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from interface com.prineside.tdi2.Manager
Manager.ManagerAdapter, Manager.ManagerWithListeners<T> - 
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatstatic final int - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptioncreateBossWaveProcessor(BossType bossType) voiddispose()Releases all resources of this object.generateBossWaveWithProcessor(BossType bossType, GameSystemProvider systemProvider, int waveNumber, int difficulty) generateWave(int wave, int difficulty, long seed, com.badlogic.gdx.utils.ObjectSet<EnemyType> allowedEnemyTypes) generateWave(int wave, int difficulty, WaveTemplates.PredefinedWaveTemplate template) generateWave(WaveTemplates.WaveTemplate template, int wave, int difficulty) generateWavesTimelineConfiguration(BasicLevel basicLevel, Map map, int startWave) generateWavesTimelineConfiguration(UserMap userMap, Map map, int startWave, com.badlogic.gdx.utils.IntMap<BossType> bossWaves) getWaveProcessorFactory(BossType bossType) static floatgetWaveValue(int wave, int difficulty) voidsetup()Вызывается, когда объекты всех менеджеров созданы и можно к ним обращатьсяvoidtest()Запустить тестирование, чтобы проверить, все ли ресурсы есть (текстуры / i18n) Запускается после загрузки всех менеджеровMethods inherited from class com.prineside.tdi2.Manager.ManagerAdapter
clearPools, postRender, preRender 
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Field Details
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WAVES_TIMELINE_MAX_WAVE
public static final int WAVES_TIMELINE_MAX_WAVE- See Also:
 
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ENEMY_INTERVAL_DENSITY_HIGH
public static final float ENEMY_INTERVAL_DENSITY_HIGH- See Also:
 
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ENEMY_INTERVAL_DENSITY_LOW
public static final float ENEMY_INTERVAL_DENSITY_LOW- See Also:
 
 
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Constructor Details
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WaveManager
public WaveManager() 
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Method Details
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setup
public void setup()Description copied from interface:ManagerВызывается, когда объекты всех менеджеров созданы и можно к ним обращаться- Specified by:
 setupin interfaceManager- Overrides:
 setupin classManager.ManagerAdapter
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createBossWaveProcessor
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generateBossWaveWithProcessor
public Wave generateBossWaveWithProcessor(BossType bossType, GameSystemProvider systemProvider, int waveNumber, int difficulty)  - 
getWaveProcessorFactory
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generateWave
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getWaveValue
public static float getWaveValue(int wave, int difficulty)  - 
generateWave
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generateWave
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generateWavesTimelineConfiguration
public WavesTimelineOverlay.WavesConfiguration generateWavesTimelineConfiguration(BasicLevel basicLevel, Map map, int startWave)  - 
generateWavesTimelineConfiguration
public WavesTimelineOverlay.WavesConfiguration generateWavesTimelineConfiguration(UserMap userMap, Map map, int startWave, com.badlogic.gdx.utils.IntMap<BossType> bossWaves)  - 
test
public void test()Description copied from interface:ManagerЗапустить тестирование, чтобы проверить, все ли ресурсы есть (текстуры / i18n) Запускается после загрузки всех менеджеров- Specified by:
 testin interfaceManager- Overrides:
 testin classManager.ManagerAdapter
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
 disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
 disposein classManager.ManagerAdapter
 
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