Class WaveManager

java.lang.Object
com.prineside.tdi2.Manager.ManagerAdapter
com.prineside.tdi2.managers.WaveManager
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Manager

public class WaveManager extends Manager.ManagerAdapter
  • Field Details

    • WAVES_TIMELINE_MAX_WAVE

      public static final int WAVES_TIMELINE_MAX_WAVE
      See Also:
    • ENEMY_INTERVAL_DENSITY_HIGH

      public static final float ENEMY_INTERVAL_DENSITY_HIGH
      See Also:
    • ENEMY_INTERVAL_DENSITY_LOW

      public static final float ENEMY_INTERVAL_DENSITY_LOW
      See Also:
  • Constructor Details

    • WaveManager

      public WaveManager()
  • Method Details

    • setup

      public void setup()
      Description copied from interface: Manager
      Вызывается, когда объекты всех менеджеров созданы и можно к ним обращаться
      Specified by:
      setup in interface Manager
      Overrides:
      setup in class Manager.ManagerAdapter
    • createBossWaveProcessor

      public WaveProcessor createBossWaveProcessor(BossType bossType)
    • generateBossWaveWithProcessor

      public Wave generateBossWaveWithProcessor(BossType bossType, GameSystemProvider systemProvider, int waveNumber, int difficulty)
    • getWaveProcessorFactory

      public WaveProcessor.WaveProcessorFactory getWaveProcessorFactory(BossType bossType)
    • generateWave

      public Wave generateWave(int wave, int difficulty, WaveTemplates.PredefinedWaveTemplate template)
    • getWaveValue

      public static float getWaveValue(int wave, int difficulty)
    • generateWave

      public Wave generateWave(int wave, int difficulty, long seed, com.badlogic.gdx.utils.ObjectSet<EnemyType> allowedEnemyTypes)
    • generateWave

      public Wave generateWave(WaveTemplates.WaveTemplate template, int wave, int difficulty)
    • generateWavesTimelineConfiguration

      public WavesTimelineOverlay.WavesConfiguration generateWavesTimelineConfiguration(BasicLevel basicLevel, Map map, int startWave)
    • generateWavesTimelineConfiguration

      public WavesTimelineOverlay.WavesConfiguration generateWavesTimelineConfiguration(UserMap userMap, Map map, int startWave, com.badlogic.gdx.utils.IntMap<BossType> bossWaves)
    • test

      public void test()
      Description copied from interface: Manager
      Запустить тестирование, чтобы проверить, все ли ресурсы есть (текстуры / i18n) Запускается после загрузки всех менеджеров
      Specified by:
      test in interface Manager
      Overrides:
      test in class Manager.ManagerAdapter
    • dispose

      public void dispose()
      Description copied from interface: com.badlogic.gdx.utils.Disposable
      Releases all resources of this object.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class Manager.ManagerAdapter