Package com.prineside.tdi2.managers
Class WaveManager
java.lang.Object
com.prineside.tdi2.Manager.ManagerAdapter
com.prineside.tdi2.managers.WaveManager
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Manager
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from interface com.prineside.tdi2.Manager
Manager.ManagerAdapter, Manager.ManagerWithListeners<T> -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatstatic final int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncreateBossWaveProcessor(BossType bossType) voiddispose()Releases all resources of this object.generateBossWaveWithProcessor(BossType bossType, GameSystemProvider systemProvider, int waveNumber, int difficulty) generateWave(int wave, int difficulty, long seed, com.badlogic.gdx.utils.ObjectSet<EnemyType> allowedEnemyTypes) generateWave(int wave, int difficulty, WaveTemplates.PredefinedWaveTemplate template) generateWave(WaveTemplates.WaveTemplate template, int wave, int difficulty) generateWavesTimelineConfiguration(BasicLevel basicLevel, Map map, int startWave) generateWavesTimelineConfiguration(UserMap userMap, Map map, int startWave, com.badlogic.gdx.utils.IntMap<BossType> bossWaves) getWaveProcessorFactory(BossType bossType) static floatgetWaveValue(int wave, int difficulty) voidsetup()Вызывается, когда объекты всех менеджеров созданы и можно к ним обращатьсяvoidtest()Запустить тестирование, чтобы проверить, все ли ресурсы есть (текстуры / i18n) Запускается после загрузки всех менеджеровMethods inherited from class com.prineside.tdi2.Manager.ManagerAdapter
clearPools, postRender, preRender
-
Field Details
-
WAVES_TIMELINE_MAX_WAVE
public static final int WAVES_TIMELINE_MAX_WAVE- See Also:
-
ENEMY_INTERVAL_DENSITY_HIGH
public static final float ENEMY_INTERVAL_DENSITY_HIGH- See Also:
-
ENEMY_INTERVAL_DENSITY_LOW
public static final float ENEMY_INTERVAL_DENSITY_LOW- See Also:
-
-
Constructor Details
-
WaveManager
public WaveManager()
-
-
Method Details
-
setup
public void setup()Description copied from interface:ManagerВызывается, когда объекты всех менеджеров созданы и можно к ним обращаться- Specified by:
setupin interfaceManager- Overrides:
setupin classManager.ManagerAdapter
-
createBossWaveProcessor
-
generateBossWaveWithProcessor
public Wave generateBossWaveWithProcessor(BossType bossType, GameSystemProvider systemProvider, int waveNumber, int difficulty) -
getWaveProcessorFactory
-
generateWave
-
getWaveValue
public static float getWaveValue(int wave, int difficulty) -
generateWave
-
generateWave
-
generateWavesTimelineConfiguration
public WavesTimelineOverlay.WavesConfiguration generateWavesTimelineConfiguration(BasicLevel basicLevel, Map map, int startWave) -
generateWavesTimelineConfiguration
public WavesTimelineOverlay.WavesConfiguration generateWavesTimelineConfiguration(UserMap userMap, Map map, int startWave, com.badlogic.gdx.utils.IntMap<BossType> bossWaves) -
test
public void test()Description copied from interface:ManagerЗапустить тестирование, чтобы проверить, все ли ресурсы есть (текстуры / i18n) Запускается после загрузки всех менеджеров- Specified by:
testin interfaceManager- Overrides:
testin classManager.ManagerAdapter
-
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classManager.ManagerAdapter
-