Class SnakeBossWaveProcessor
java.lang.Object
com.prineside.tdi2.waves.processors.SnakeBossWaveProcessor
- All Implemented Interfaces:
KryoSerializable,Listener<EnemySpawn>,WaveProcessor
public class SnakeBossWaveProcessor
extends Object
implements WaveProcessor, KryoSerializable, Listener<EnemySpawn>
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic final classstatic classNested classes/interfaces inherited from interface com.prineside.tdi2.WaveProcessor
WaveProcessor.WaveProcessorFactory<T extends WaveProcessor> -
Method Summary
Modifier and TypeMethodDescriptionvoidgenerateEnemyGroups(int waveNumber, int difficulty) voidhandleEvent(EnemySpawn event) Called each time an event is being triggeredbooleanisDone()voidsetup(GameSystemProvider S, int waveNumber, int difficulty) Создает волну, в которой является процессором.voidupdate(float deltaTime) Вызывается, если сейчас идет волна с этим процессором в WaveSystem.update()voidMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.prineside.tdi2.WaveProcessor
getNextWaveDelayMultiplier
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable
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read
- Specified by:
readin interfaceKryoSerializable
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generateEnemyGroups
- Specified by:
generateEnemyGroupsin interfaceWaveProcessor
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setup
Description copied from interface:WaveProcessorСоздает волну, в которой является процессором. Здесь можно начать слушать события систем.- Specified by:
setupin interfaceWaveProcessor
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draw
- Specified by:
drawin interfaceWaveProcessor
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update
public void update(float deltaTime) Description copied from interface:WaveProcessorВызывается, если сейчас идет волна с этим процессором в WaveSystem.update()- Specified by:
updatein interfaceWaveProcessor
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isDone
public boolean isDone()- Specified by:
isDonein interfaceWaveProcessor- Returns:
- true, когда работа закончена и не требуется вызывать update()
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handleEvent
Description copied from interface:ListenerCalled each time an event is being triggered- Specified by:
handleEventin interfaceListener<EnemySpawn>- Parameters:
event- event object passed by someone. Some events can be stopped or cancelled
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