Package com.prineside.tdi2.systems
Class GameUiSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.GameUiSystem
- All Implemented Interfaces:
 Disposable,KryoSerializable
Manages UI elements for a regular game
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Nested Class Summary
Nested Classes - 
Field Summary
FieldsModifier and TypeFieldDescriptionFields inherited from class com.prineside.tdi2.Registrable
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Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionbooleanvoiddispose()Releases all resources of this object.voiddraw(float realDeltaTime) voidСкрыть все элементы UI, кроме временных (tooltip).voidPerforms the final configuration of the system.booleanShould the update() method be rendered on the debug overlayvoidvoidsetup()Performs the initial configuration of the system.Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postStateRestore, updateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write 
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Field Details
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screenBorderGradient
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pauseMenu
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mainUi
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questList
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_statisticsChart
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_stateEditor
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liveLeaderboard
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abilityMenu
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sideMenu
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towerMenu
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roadMenu
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modifierMenu
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minerMenu
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buildMenu
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spawnMenu
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targetMenu
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bossTileMenu
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coreMenu
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gameValueMenu
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xmMusicTrackMenu
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gateMenu
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storylineMessages
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subtitles
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panZoomTooltip
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uiElementsEmphasizer
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gameplayBonusesOverlay
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newEnemyOverlay
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tooltip
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gameOverOverlay
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flyingItemsOverlay
 
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Constructor Details
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GameUiSystem
public GameUiSystem() 
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Method Details
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affectsGameState
public boolean affectsGameState()- Specified by:
 affectsGameStatein classGameSystem
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profileUpdate
public boolean profileUpdate()Description copied from class:GameSystemShould the update() method be rendered on the debug overlay- Overrides:
 profileUpdatein classGameSystem
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getSystemName
- Specified by:
 getSystemNamein classGameSystem
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setup
public void setup()Description copied from class:GameSystemPerforms the initial configuration of the system. At the moment of call, systemProvider already contains all objects of systems.- Overrides:
 setupin classGameSystem
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postSetup
public void postSetup()Description copied from class:GameSystemPerforms the final configuration of the system. At the moment of call, all systems are already loaded and setup(), all listeners are already added.- Overrides:
 postSetupin classGameSystem
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getMainUi
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fadeOutUi
public void fadeOutUi()Скрыть все элементы UI, кроме временных (tooltip). Обработка нажатий на элементах будет отменена. - 
setUiScreenshotMode
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draw
public void draw(float realDeltaTime)  - 
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classGameSystem
 
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