Package com.prineside.tdi2.managers
Class NetworkManager
java.lang.Object
com.prineside.tdi2.Manager.ManagerAdapter
com.prineside.tdi2.managers.NetworkManager
- All Implemented Interfaces:
Disposable
,Manager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionclass
static class
static class
static class
static class
static class
Nested classes/interfaces inherited from interface com.prineside.tdi2.Manager
Manager.ManagerAdapter, Manager.ManagerWithListeners<T>
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbytesToObject
(byte[] bytes) Restore an object from bytes previously received from objectToBytes()void
dispose()
Releases all resources of this object.byte[]
Allows to serialize any kryo-registered object into bytes, to be used later with bytesToObject() Important: it may be not possible to deserialize an object from a different version of the game if its method of serialization is changed.void
prepareMultiplayerKryo
(Kryo kryo) static void
void
setup()
Called when all manager objects are already created and can be accessedMethods inherited from class com.prineside.tdi2.Manager.ManagerAdapter
postRender, preRender, test
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Field Details
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registeredClasses
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Constructor Details
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NetworkManager
public NetworkManager()
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Method Details
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setup
public void setup()Description copied from interface:Manager
Called when all manager objects are already created and can be accessed- Specified by:
setup
in interfaceManager
- Overrides:
setup
in classManager.ManagerAdapter
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objectToBytes
Allows to serialize any kryo-registered object into bytes, to be used later with bytesToObject() Important: it may be not possible to deserialize an object from a different version of the game if its method of serialization is changed. Always check if deserialization still works in a newer version of the game. For a simple and version-independent serialization of various data, use com.prineside.kryo.FixedInput/Output. -
bytesToObject
Restore an object from bytes previously received from objectToBytes() -
prepareMultiplayerKryo
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getFullKryo
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prepareNetworkKryo
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classManager.ManagerAdapter
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