Uses of Class
com.prineside.tdi2.ItemStack
Package
Description
The game itself.
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Uses of ItemStack in com.prineside.tdi2
Modifier and TypeFieldDescriptionIssuedItems.items
Enemy.loot
Research.ResearchLevel.price
BasicLevel.WaveQuest.prizes
BasicLevelQuestConfig.prizes
static final Comparator<ItemStack>
ItemStack.SORT_COMPARATOR_KIND
static final Comparator<ItemStack>
ItemStack.SORT_COMPARATOR_RARITY_ASC
static final Comparator<ItemStack>
ItemStack.SORT_COMPARATOR_RARITY_DESC
Modifier and TypeMethodDescriptionItemStack.cpy()
static ItemStack
ItemStack.setItemAndCount
(Item item, int count) Modifier and TypeMethodDescriptionResearch.getCumulativePrice
(int fromLevel, int toLevel, boolean considerTokens) Research.EndlessResearchLevel.getPrice
(int level) BasicLevelQuestConfig.getPrizes
(GameValueManager.GameValuesSnapshot gv) CraftRecipe.Ingredient.getSuitableItemsFromInventory()
Item.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) Modifier and TypeMethodDescriptionvoid
Gate.addSellItems
(Array<ItemStack> toStacks) void
Item.addSellItems
(Array<ItemStack> toStacks) void
Tile.addSellItems
(Array<ItemStack> toStacks) void
Item.addSellItemsMultiplied
(Array<ItemStack> toStacks, int countMultiplier) -
Uses of ItemStack in com.prineside.tdi2.events.game
Modifier and TypeMethodDescriptionIssuedItemsAdd.setItemStack
(ItemStack itemStack) MinerMineItem.setItemStack
(ItemStack itemStack) ModifierConstructorDescriptionIssuedItemsAdd
(IssuedItems issuedItems, ItemStack itemStack, float stageX, float stageY, int flyAlign) MinerMineItem
(Miner miner, ResourceType resourceType, ItemStack itemStack, float quality, RarityType rarity, float rarityQuality) -
Uses of ItemStack in com.prineside.tdi2.events.mapEditor
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Uses of ItemStack in com.prineside.tdi2.gates
Modifier and TypeMethodDescriptionvoid
BarrierHealthGate.addSellItems
(Array<ItemStack> toStacks) void
BarrierTypeGate.addSellItems
(Array<ItemStack> toStacks) void
TeleportGate.addSellItems
(Array<ItemStack> toStacks) -
Uses of ItemStack in com.prineside.tdi2.items
Modifier and TypeMethodDescriptionCaseItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) RandomBarrierItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) RandomTeleportItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) RandomTileItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) Modifier and TypeMethodDescriptionvoid
BlueprintItem.addSellItems
(Array<ItemStack> toStacks) void
CaseKeyItem.addSellItems
(Array<ItemStack> toStacks) void
DoubleGainShardItem.addSellItems
(Array<ItemStack> toStacks) void
GateItem.addSellItems
(Array<ItemStack> toStacks) void
RandomTileItem.addSellItems
(Array<ItemStack> toStacks) void
ResourceItem.addSellItems
(Array<ItemStack> toStacks) void
TileItem.addSellItems
(Array<ItemStack> toStacks) -
Uses of ItemStack in com.prineside.tdi2.managers
Modifier and TypeFieldDescriptionProgressManager.ShopOffer.item
ProgressManager.VideoAdViewBonus.item
ProgressManager.ShopOffer.price
ProgressManager.CraftingQueueItem.result
Modifier and TypeFieldDescriptionSecretCodeManager.CodeValidationResult.contents
ProgressManager.CraftingQueueItem.ingredients
static final Comparator<? super ItemStack>
ProgressManager.ITEM_RARITY_COMPARATOR
MessageManager.Message.items
DailyQuestManager.DailyQuestLevel.prizesFirstPlace
DailyQuestManager.DailyQuestLevel.prizesSecondPlace
DailyQuestManager.DailyQuestLevel.prizesThirdPlace
DailyQuestManager.DailyQuestLevel.prizesTop10Percent
DailyQuestManager.DailyQuestLevel.prizesTop30Percent
DailyQuestManager.DailyQuestLevel.prizesTop3Percent
AchievementManager.AchievementConfig.rewards
Modifier and TypeMethodDescriptionstatic ItemStack
ProgressManager.addItemToStacksArray
(Array<ItemStack> array, Item item, int count) Добавить предметы в массив стеков.static ItemStack
ItemManager.generateItemByRarity
(RandomXS128 random, RarityType rarity, float rarityQuality, float countablesMultiplier, float resourcesChanceMultiplier, float rarityLootBoostChanceMultiplier, float bitDustChanceMultiplier, float casesChanceMultiplier, float caseKeysChanceMultiplier, boolean putTilesIntoPacks, ProgressManager.InventoryStatistics inventoryStatistics) static ItemStack
ProgressManager.getItemStackFromArray
(Array<ItemStack> array, Item item) static ItemStack
ProgressManager.removeItemFromStacksArray
(Array<ItemStack> array, Item item, int count) Modifier and TypeMethodDescriptionProgressManager.getItemsByCategory
(ItemCategoryType categoryType) ProgressManager.getItemsBySubcategory
(ItemSubcategoryType categoryType) ProgressManager.getItemsByType
(ItemType type) DailyQuestManager.DailyQuestLevel.getQuestRewards()
Modifier and TypeMethodDescriptionvoid
ProgressManager.addItemStack
(ItemStack stack, String reason) Modifier and TypeMethodDescriptionvoid
ProgressManager.addItemArray
(Array<ItemStack> stacks, String reason) static ItemStack
ProgressManager.addItemToStacksArray
(Array<ItemStack> array, Item item, int count) Добавить предметы в массив стеков.static void
ProgressManager.compressStacksArray
(Array<ItemStack> array) Объеденить стеки с одинаковыми вещамиstatic ItemStack
ProgressManager.getItemStackFromArray
(Array<ItemStack> array, Item item) static ItemStack
ProgressManager.removeItemFromStacksArray
(Array<ItemStack> array, Item item, int count) ModifierConstructorDescriptionVideoAdViewBonus
(int views, ItemStack item) VideoAdViewBonus
(int views, ItemStack item, boolean doubleGain) -
Uses of ItemStack in com.prineside.tdi2.managers.preferences.categories.progress
Modifier and TypeMethodDescriptionPP_Inventory.getAllItems()
PP_Inventory.getItemsByCategory
(ItemCategoryType categoryType) PP_Inventory.getItemsBySubcategory
(ItemSubcategoryType categoryType) PP_Inventory.getItemsByType
(ItemType type) -
Uses of ItemStack in com.prineside.tdi2.systems
Modifier and TypeFieldDescriptionMapEditorSystem.HistoryImprint.inventoryAddedItems
MapEditorSystem.HistoryImprint.inventoryRemovedItems
MapEditorSystem.HistoryImprint.startingInventory
Modifier and TypeMethodDescriptionUse this method to add loot and trigger an eventLootSystem.forceFillWithLoot
(Enemy enemy) Modifier and TypeMethodDescriptionInventorySystem.getAllItems()
InventorySystem.getItemsBySubCategory
(ItemSubcategoryType category) LootSystem.getOrCreateSourceMinedItems
(int x, int y) LootSystem.getSourceMinedItems
(int x, int y) Modifier and TypeMethodDescriptionvoid
GameStateSystem.addLootIssuedPrizes
(ItemStack itemStack, float stageX, float stageY, int flyAlign) Add a regular loot.Modifier and TypeMethodDescriptionvoid
InventorySystem.initAddItems
(Array<ItemStack> items) Used only by game mode / managers outside of map editor logic Ignores GM.isInventoryStatic()ModifierConstructorDescriptionRegularQuest
(String id, CharSequence title, double requiredValue, Array<ItemStack> prizes, GameSystemProvider systemProvider) -
Uses of ItemStack in com.prineside.tdi2.tiles
Modifier and TypeMethodDescriptionvoid
BossTile.addSellItems
(Array<ItemStack> toStacks) void
CoreTile.addSellItems
(Array<ItemStack> toStacks) void
DummyTile.addSellItems
(Array<ItemStack> toStacks) void
EqualizerTile.addSellItems
(Array<ItemStack> toStacks) void
GameValueTile.addSellItems
(Array<ItemStack> toStacks) void
PlatformTile.addSellItems
(Array<ItemStack> toStacks) void
QuadTile.addSellItems
(Array<ItemStack> toStacks) void
RoadTile.addSellItems
(Array<ItemStack> toStacks) void
ScriptTile.addSellItems
(Array<ItemStack> toStacks) void
SourceTile.addSellItems
(Array<ItemStack> toStacks) void
SpawnTile.addSellItems
(Array<ItemStack> toStacks) void
TargetTile.addSellItems
(Array<ItemStack> toStacks) void
XmMusicTrackTile.addSellItems
(Array<ItemStack> toStacks) -
Uses of ItemStack in com.prineside.tdi2.ui.actors
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Uses of ItemStack in com.prineside.tdi2.ui.components
Modifier and TypeMethodDescriptionvoid
MapEditorInventoryMenu.ItemSlot.setItemStack
(ItemStack itemStack, boolean forceIconRedraw)