Package com.prineside.tdi2.abilities
Class LoicAbility
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Ability
com.prineside.tdi2.abilities.LoicAbility
- All Implemented Interfaces:
 KryoSerializable
LOIC ability implementation.
 Enum: AbilityType.LOIC
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Ability
Ability.Factory<T extends Ability> - 
Field Summary
Fields inherited from class com.prineside.tdi2.Registrable
S - 
Method Summary
Modifier and TypeMethodDescriptionvoidconfigure(int x, int y, double mdps) Configures ability before it can be started.voidCalled byAbilitySystem.draw(Batch, float)each frame.voiddrawBatchAdditive(Batch batch, float deltaTime) Called byAbilitySystem.drawBatchAdditive(Batch, float)(Batch, float)} each frame.booleanisDone()Used to check if the ability has finished running.voidvoidRemove the reference to the game state and mark this object as not registered.booleanstart()Starts the ability.voidupdate(float deltaTime) Called by the AbilitySystem each frame to update the state of this ability.voidMethods inherited from class com.prineside.tdi2.Ability
getKilledEnemiesCoinMultiplier, getType, onDone, startEffectsMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered 
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Method Details
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write
- Specified by:
 writein interfaceKryoSerializable- Overrides:
 writein classAbility
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read
- Specified by:
 readin interfaceKryoSerializable- Overrides:
 readin classAbility
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setUnregistered
public void setUnregistered()Description copied from class:RegistrableRemove the reference to the game state and mark this object as not registered.- Overrides:
 setUnregisteredin classRegistrable
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configure
public void configure(int x, int y, double mdps) Description copied from class:AbilityConfigures ability before it can be started. Sets the position on map where this ability will start - depending on ability type, it can apply an effect in that point. Some abilities can ignore the position completely. - 
start
public boolean start()Description copied from class:AbilityStarts the ability. Normally only called by theAbilitySystemand not manually. UseAbilitySystem.startAbility(Ability)to trigger the events and handle the ability properly. - 
update
public void update(float deltaTime) Description copied from class:AbilityCalled by the AbilitySystem each frame to update the state of this ability. - 
isDone
public boolean isDone()Description copied from class:AbilityUsed to check if the ability has finished running. Used by theAbilitySystemto finish the handling of the ability. - 
draw
Description copied from class:AbilityCalled byAbilitySystem.draw(Batch, float)each frame. Allows to update realtime graphics of the ability. - 
drawBatchAdditive
Description copied from class:AbilityCalled byAbilitySystem.drawBatchAdditive(Batch, float)(Batch, float)} each frame. Allows to update realtime graphics of the ability and render additive graphics on top of the regular (draw) ones.- Overrides:
 drawBatchAdditivein classAbility- Parameters:
 batch- Batch used for renderingdeltaTime- delta time since the last frame (dynamic)
 
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