Package com.prineside.tdi2.towers
Class SplashTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.SplashTower
- All Implemented Interfaces:
KryoSerializable
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Nested Class Summary
Modifier and TypeClassDescriptionstatic final class
static class
Nested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter
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Field Summary
Modifier and TypeFieldDescriptionstatic final String[]
static final int
static final int
static final int
Fields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, affectedByLoopAbility, aimStrategy, angle, attackDisabled, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, level, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, loopAbilityDamageBuffer, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, powerBonuses, rangeInPixels, SHADOW_COLOR, shotCount, type
Fields inherited from class com.prineside.tdi2.Building
buildingType
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionfloat
calculateStat
(TowerStatType towerStatType) boolean
canAim()
void
void
drawWeapon
(Batch batch, float x, float y, float size, float deltaTime) float
Время, за которое выпустит все снаряды по кругуvoid
boolean
static void
triggerChainReaction
(GameSystemProvider S, SplashTower tower, SplashProjectile projectile) void
update
(float deltaTime) void
Обновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе пораженияvoid
Methods inherited from class com.prineside.tdi2.Tower
addExperience, applyDrawInterpolation, attack, calculateXpLevel, canAbilityBeInstalled, canAttack, canAttackEnemy, canNewAbilityBeInstalled, cloneBuilding, customButtonAction, dispose, drawAbilitiesToCache, drawBase, drawBatchAdditive, drawGlitch, drawHoveredRange, drawSelectedRange, fillTowerMenu, findTarget, findTargetFiltered, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelExperienceMilestone, getLevelForExperience, getLevelForExperienceFast, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getRange, getSellPrice, getStartingLevel, getStartingPwr, getStat, getTarget, getUniqueStatDescription, getUpgradeLevel, getWalkCost, hasCustomButton, isAbilityInstalled, isCustomButtonNeedMapPoint, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, removedFromMap, rotateAtPoint, rotateToAngle, sameAs, setAimStrategy, setExperience, setLevel, setRegistered, setTarget, setUnregistered, setUpgradeLevel, toJson, updateCustomButton, upgrade, upgradeToLevel
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Field Details
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ABILITY_PENETRATING_BULLETS
public static final int ABILITY_PENETRATING_BULLETS- See Also:
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ABILITY_FAST_MECHANISM
public static final int ABILITY_FAST_MECHANISM- See Also:
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ABILITY_FAST_BULLETS
public static final int ABILITY_FAST_BULLETS- See Also:
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ABILITY_ALIASES
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Method Details
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write
- Specified by:
write
in interfaceKryoSerializable
- Overrides:
write
in classTower
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read
- Specified by:
read
in interfaceKryoSerializable
- Overrides:
read
in classTower
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getWeaponTextures
- Specified by:
getWeaponTextures
in classTower
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canAim
public boolean canAim() -
shouldSearchForTarget
public boolean shouldSearchForTarget()- Overrides:
shouldSearchForTarget
in classTower
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getAttackDelay
public float getAttackDelay()Время, за которое выпустит все снаряды по кругу- Overrides:
getAttackDelay
in classTower
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calculateStat
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updateCache
public void updateCache()Description copied from class:Tower
Обновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе поражения- Overrides:
updateCache
in classTower
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drawWeapon
- Overrides:
drawWeapon
in classTower
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drawBatch
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update
public void update(float deltaTime) -
triggerChainReaction
public static void triggerChainReaction(GameSystemProvider S, SplashTower tower, SplashProjectile projectile)
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