Package com.prineside.tdi2.towers
Class SplashTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.SplashTower
- All Implemented Interfaces:
KryoSerializable
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classstatic classNested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String[]static final intstatic final intstatic final intFields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, affectedByLoopAbility, aimStrategy, angle, attackDisabled, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, level, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, loopAbilityDamageBuffer, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, powerBonuses, rangeInPixels, SHADOW_COLOR, shotCount, typeFields inherited from class com.prineside.tdi2.Building
buildingTypeFields inherited from class com.prineside.tdi2.Registrable
S -
Method Summary
Modifier and TypeMethodDescriptionfloatcalculateStat(TowerStatType towerStatType) booleancanAim()voidvoiddrawWeapon(Batch batch, float x, float y, float size, float deltaTime) floatВремя, за которое выпустит все снаряды по кругуvoidbooleanstatic voidtriggerChainReaction(GameSystemProvider S, SplashTower tower, SplashProjectile projectile) voidupdate(float deltaTime) voidОбновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе пораженияvoidMethods inherited from class com.prineside.tdi2.Tower
addExperience, applyDrawInterpolation, attack, calculateXpLevel, canAbilityBeInstalled, canAttack, canAttackEnemy, canNewAbilityBeInstalled, cloneBuilding, customButtonAction, dispose, drawAbilitiesToCache, drawBase, drawBatchAdditive, drawGlitch, drawHoveredRange, drawSelectedRange, fillTowerMenu, findTarget, findTargetFiltered, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelExperienceMilestone, getLevelForExperience, getLevelForExperienceFast, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getRange, getSellPrice, getStartingLevel, getStartingPwr, getStat, getTarget, getUniqueStatDescription, getUpgradeLevel, getWalkCost, hasCustomButton, isAbilityInstalled, isCustomButtonNeedMapPoint, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, removedFromMap, rotateAtPoint, rotateToAngle, sameAs, setAimStrategy, setExperience, setLevel, setRegistered, setTarget, setUnregistered, setUpgradeLevel, toJson, updateCustomButton, upgrade, upgradeToLevelMethods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Field Details
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ABILITY_PENETRATING_BULLETS
public static final int ABILITY_PENETRATING_BULLETS- See Also:
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ABILITY_FAST_MECHANISM
public static final int ABILITY_FAST_MECHANISM- See Also:
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ABILITY_FAST_BULLETS
public static final int ABILITY_FAST_BULLETS- See Also:
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ABILITY_ALIASES
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable- Overrides:
writein classTower
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read
- Specified by:
readin interfaceKryoSerializable- Overrides:
readin classTower
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getWeaponTextures
- Specified by:
getWeaponTexturesin classTower
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canAim
public boolean canAim() -
shouldSearchForTarget
public boolean shouldSearchForTarget()- Overrides:
shouldSearchForTargetin classTower
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getAttackDelay
public float getAttackDelay()Время, за которое выпустит все снаряды по кругу- Overrides:
getAttackDelayin classTower
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calculateStat
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updateCache
public void updateCache()Description copied from class:TowerОбновляет кэш текущих характеристик башни Так как характеристики обновляются, одновременно обновляется массив тайлов в радиусе поражения- Overrides:
updateCachein classTower
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drawWeapon
- Overrides:
drawWeaponin classTower
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drawBatch
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update
public void update(float deltaTime) -
triggerChainReaction
public static void triggerChainReaction(GameSystemProvider S, SplashTower tower, SplashProjectile projectile)
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