Uses of Class
com.prineside.tdi2.systems.GameplayModSystem.ActiveMod
Packages that use GameplayModSystem.ActiveMod
Package
Description
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Uses of GameplayModSystem.ActiveMod in com.prineside.tdi2.gameplayMods
Method parameters in com.prineside.tdi2.gameplayMods with type arguments of type GameplayModSystem.ActiveModModifier and TypeMethodDescriptionstatic <T extends GenericGameplayMod>
ProbableBonusProbableBonusesProvider.addOrModify(T proto, int stage, Array<GameplayModSystem.ActiveMod> activeMods, ProbableBonusesProvider.BonusProviderConfig providerCfg) Can be applied to both singleton and variant bonuses.voidProbableBonusesProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) -
Uses of GameplayModSystem.ActiveMod in com.prineside.tdi2.gameplayMods.mods
Methods in com.prineside.tdi2.gameplayMods.mods that return types with arguments of type GameplayModSystem.ActiveModModifier and TypeMethodDescriptionstatic Array<GameplayModSystem.ActiveMod>IncreaseSelectedBonusesPower.getSuitableMods(Array<GameplayModSystem.ActiveMod> activeMods) Method parameters in com.prineside.tdi2.gameplayMods.mods with type arguments of type GameplayModSystem.ActiveModModifier and TypeMethodDescriptionstatic Array<GameplayModSystem.ActiveMod>IncreaseSelectedBonusesPower.getSuitableMods(Array<GameplayModSystem.ActiveMod> activeMods) voidAddAllAbilityCharges.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidAddRandomCoreTile.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidAddRandomPlatform.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidAllAbilitiesForRandomTower.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidBaseExplodesOnEnemyPass.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidBoostExistingEnemiesWithLoot.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidBuildRandomMiner.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidCriticalDamage.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidDebuffsLastLonger.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidDepositCoinsGeneration.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidDoubleMiningSpeed.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidEnemiesDropResources.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidExtraDamagePerBuff.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidFirstEnemiesInWaveExplode.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidGV_AbilitiesEnergy.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidGV_AbilitiesMaxEnergy.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidGV_BountiesNearby.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidGV_DisableBountyModifierHarm.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidGV_MinersMaxUpgradeLevel.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidGV_TowersMaxExpLevel.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidIncreasedTowerToEnemyEfficiency.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidIncreaseSelectedBonusesPower.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidLastEnemiesInWaveDealNoDamage.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidLightningStrikeOnTowerLevelUp.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidLowHpEnemiesDealNoDamage.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidMinedItemsTurnIntoDust.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidMineLegendaryItems.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidMinersSpawnEnemies.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidMoreBonusVariantsNextTime.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidMultiplyLootedItems.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidMultiplyMdps.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidNukeOnBonusStage.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidReceiveCoins.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidReceiveGreenPapers.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidSellAllTowers.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidSpawnZombiesFromBase.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidSummonLootBoss.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidTowersAttackSpeed.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidTowersDamage.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) voidTriggerRandomAbility.BonusProvider.provide(int stageNumber, BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods, Array<ProbableBonus> out) ReceiveGreenPapers.BonusProvider.provideFallback(BonusStagesConfig stagesCfg, Array<GameplayModSystem.ActiveMod> activeMods) -
Uses of GameplayModSystem.ActiveMod in com.prineside.tdi2.systems
Methods in com.prineside.tdi2.systems that return GameplayModSystem.ActiveModModifier and TypeMethodDescription<T extends GameplayMod>
GameplayModSystem.ActiveModGameplayModSystem.getActiveMod(Class<T> type) <T extends GameplayMod>
GameplayModSystem.ActiveModGameplayModSystem.getActiveModFromSource(Class<T> type, String source) Methods in com.prineside.tdi2.systems that return types with arguments of type GameplayModSystem.ActiveMod