Package com.prineside.tdi2.projectiles
Class VenomProjectile
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Projectile
com.prineside.tdi2.EnemyFollowingProjectile
com.prineside.tdi2.projectiles.VenomProjectile
- All Implemented Interfaces:
 Pool.Poolable,KryoSerializable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Projectile
Projectile.Factory<T extends Projectile> - 
Field Summary
Fields inherited from class com.prineside.tdi2.EnemyFollowingProjectile
DEFAULT_MAX_ROT_SPEED, DEFAULT_MAX_ROT_SPEED_DYNAMIC, drawAngle, drawPosition, maxRotationSpeed, maxRotationSpeedDynamic, RAYCAST_INTERVAL_FOLLOWING_MIN, RAYCAST_INTERVAL_FOLLOWING_MIN_SQR, speedFields inherited from class com.prineside.tdi2.Projectile
id, position, typeFields inherited from class com.prineside.tdi2.Registrable
S - 
Method Summary
Modifier and TypeMethodDescriptionvoidvoidhit()Called when the projectile has reached its targetvoidmultiplyDamage(float mul) voidvoidreset()Resets the object for reuse.voidRemove the reference to the game state and mark this object as not registered.voidsetup(VenomTower tower, Enemy target, PoisonBuff poisonBuff, Vector2 start, float speed) voidMethods inherited from class com.prineside.tdi2.EnemyFollowingProjectile
applyDrawInterpolation, flyOnEnemy, getPosition, getTarget, getTimeExists, hasReachedTarget, isDone, setTarget, toString, updateMethods inherited from class com.prineside.tdi2.Projectile
getDamage, onDone, setDamage, setupMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered 
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Method Details
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write
- Specified by:
 writein interfaceKryoSerializable- Overrides:
 writein classEnemyFollowingProjectile
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read
- Specified by:
 readin interfaceKryoSerializable- Overrides:
 readin classEnemyFollowingProjectile
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setup
public void setup(VenomTower tower, Enemy target, PoisonBuff poisonBuff, Vector2 start, float speed)  - 
multiplyDamage
public void multiplyDamage(float mul) - Overrides:
 multiplyDamagein classProjectile
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reset
public void reset()Description copied from interface:com.badlogic.gdx.utils.Pool.PoolableResets the object for reuse. Object references should be nulled and fields may be set to default values.- Specified by:
 resetin interfacePool.Poolable- Overrides:
 resetin classEnemyFollowingProjectile
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setUnregistered
public void setUnregistered()Description copied from class:RegistrableRemove the reference to the game state and mark this object as not registered.- Overrides:
 setUnregisteredin classEnemyFollowingProjectile
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hit
public void hit()Description copied from class:ProjectileCalled when the projectile has reached its target- Overrides:
 hitin classProjectile
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draw
- Overrides:
 drawin classEnemyFollowingProjectile
 
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