Class TowersDamage
java.lang.Object
com.prineside.tdi2.gameplayMods.GenericGameplayMod
com.prineside.tdi2.gameplayMods.mods.TowersDamage
- All Implemented Interfaces:
KryoSerializable,GameplayMod
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
maxPower, multipleInstances, power, powerLevelsUpgradedByMods, replacedMod -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionapplyConfig(JsonValue cfg) Usually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combocpy()getIcon()floatvoidbooleanregister(GameSystemProvider S, String activatedBy) Note: if mod needs random number generator, it must use the one provided by GameplayModSystemvoidsetRegisteredPower(int newPower) If mod has adjustable power, this method can be called during the game to increase its powervoidMethods inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
allowsMultipleInstancesFromDifferentSources, getId, getMaxPower, getPower, getReplacesUnsatisfiedMod, isPowerLevelUpgradedByOtherMod, markPowerLevelUpgradedByOtherMod, setReplacesUnsatisfiedModMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.prineside.tdi2.gameplayMods.GameplayMod
configure, getAdditionalCategory, getNotSatisfiedPreconditions, isAlwaysUseless, isImmediateAndNotListed
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Constructor Details
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TowersDamage
public TowersDamage()
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable- Overrides:
writein classGenericGameplayMod
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read
- Specified by:
readin interfaceKryoSerializable- Overrides:
readin classGenericGameplayMod
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getIcon
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getDescription
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cpy
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getStatMultiplier
public float getStatMultiplier() -
register
Description copied from interface:GameplayModNote: if mod needs random number generator, it must use the one provided by GameplayModSystem- Returns:
- true if bonus has to be registered. False means that existing active mod of the same type has been upgraded
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getCategory
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applyConfig
Description copied from class:GenericGameplayModUsually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combo- Overrides:
applyConfigin classGenericGameplayMod
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setRegisteredPower
public void setRegisteredPower(int newPower) Description copied from interface:GameplayModIf mod has adjustable power, this method can be called during the game to increase its power- Specified by:
setRegisteredPowerin interfaceGameplayMod- Overrides:
setRegisteredPowerin classGenericGameplayMod- Parameters:
newPower- new power to set for this mod when already registered. Will be in range 0..getMaxPower()
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