Class IncreasedTowerToEnemyEfficiency
java.lang.Object
com.prineside.tdi2.gameplayMods.GenericGameplayMod
com.prineside.tdi2.gameplayMods.mods.IncreasedTowerToEnemyEfficiency
- All Implemented Interfaces:
KryoSerializable
,GameplayMod
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Nested Class Summary
Modifier and TypeClassDescriptionstatic final class
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Field Summary
Modifier and TypeFieldDescriptionstatic final ObjectPair<TowerType,
EnemyType>[] Do not modify Public for referenceFields inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
maxPower, multipleInstances, power, powerLevelsUpgradedByMods, replacedMod
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionapplyConfig
(JsonValue cfg) For global config of the modcpy()
getIcon()
getId()
Used to identify and compare mods instead of comparing mod classes and variants (if mod allows multiple variants) For example, GameValueMod may have many variants and should generate a separate id for each oneboolean
void
boolean
register
(GameSystemProvider S, String by) Note: if mod needs random number generator, it must use the one provided by GameplayModSystemvoid
setRegisteredPower
(int power) If mod has adjustable power, this method can be called during the game to increase its powertoString()
void
Methods inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
allowsMultipleInstancesFromDifferentSources, getMaxPower, getPower, getReplacesUnsatisfiedMod, isPowerLevelUpgradedByOtherMod, markPowerLevelUpgradedByOtherMod, setReplacesUnsatisfiedMod
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface com.prineside.tdi2.gameplayMods.GameplayMod
configure, getAdditionalCategory, isImmediateAndNotListed
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Field Details
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DEFAULT_PAIRS
Do not modify Public for reference
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Constructor Details
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IncreasedTowerToEnemyEfficiency
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Method Details
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write
- Specified by:
write
in interfaceKryoSerializable
- Overrides:
write
in classGenericGameplayMod
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read
- Specified by:
read
in interfaceKryoSerializable
- Overrides:
read
in classGenericGameplayMod
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getId
Description copied from interface:GameplayMod
Used to identify and compare mods instead of comparing mod classes and variants (if mod allows multiple variants) For example, GameValueMod may have many variants and should generate a separate id for each one- Specified by:
getId
in interfaceGameplayMod
- Overrides:
getId
in classGenericGameplayMod
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getIcon
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getDescription
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setRegisteredPower
public void setRegisteredPower(int power) Description copied from interface:GameplayMod
If mod has adjustable power, this method can be called during the game to increase its power- Specified by:
setRegisteredPower
in interfaceGameplayMod
- Overrides:
setRegisteredPower
in classGenericGameplayMod
- Parameters:
power
- new power to set for this mod when already registered. Will be in range 0..getMaxPower()
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cpy
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toString
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isAlwaysUseless
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getNotSatisfiedPreconditions
- Returns:
- description of a not satisfied preconditions or null if bonus can be enabled
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register
Description copied from interface:GameplayMod
Note: if mod needs random number generator, it must use the one provided by GameplayModSystem- Returns:
- true if bonus has to be registered. False means that existing active mod of the same type has been upgraded
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getCategory
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applyConfig
For global config of the mod- Overrides:
applyConfig
in classGenericGameplayMod
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