Class BuildRandomMiner
java.lang.Object
com.prineside.tdi2.gameplayMods.GenericGameplayMod
com.prineside.tdi2.gameplayMods.mods.BuildRandomMiner
- All Implemented Interfaces:
KryoSerializable,GameplayMod
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Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
maxPower, multipleInstances, power, powerLevelsUpgradedByMods, replacedMod -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionapplyConfig(JsonValue cfg) Usually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combocpy()getIcon()static Array<ObjectPair<SourceTile,MinerType>> booleanbooleanvoidbooleanregister(GameSystemProvider S, String activatedBy) Note: if mod needs random number generator, it must use the one provided by GameplayModSystemvoidMethods inherited from class com.prineside.tdi2.gameplayMods.GenericGameplayMod
allowsMultipleInstancesFromDifferentSources, getId, getMaxPower, getPower, getReplacesUnsatisfiedMod, isPowerLevelUpgradedByOtherMod, markPowerLevelUpgradedByOtherMod, setRegisteredPower, setReplacesUnsatisfiedModMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface com.prineside.tdi2.gameplayMods.GameplayMod
configure, getAdditionalCategory
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Field Details
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minerCount
public int minerCount -
upgradeLevel
public int upgradeLevel -
doubleSpeedDuration
public float doubleSpeedDuration
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Constructor Details
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BuildRandomMiner
public BuildRandomMiner()
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Method Details
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write
- Specified by:
writein interfaceKryoSerializable- Overrides:
writein classGenericGameplayMod
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read
- Specified by:
readin interfaceKryoSerializable- Overrides:
readin classGenericGameplayMod
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isImmediateAndNotListed
public boolean isImmediateAndNotListed() -
getIcon
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getDescription
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cpy
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isAlwaysUseless
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getNotSatisfiedPreconditions
- Returns:
- description of a not satisfied preconditions or null if bonus can be enabled
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register
Description copied from interface:GameplayModNote: if mod needs random number generator, it must use the one provided by GameplayModSystem- Returns:
- true if bonus has to be registered. False means that existing active mod of the same type has been upgraded
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getSuitablePlaces
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getCategory
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applyConfig
Description copied from class:GenericGameplayModUsually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combo- Overrides:
applyConfigin classGenericGameplayMod
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