Class LabelWithShadow

java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.ui.Widget
com.badlogic.gdx.scenes.scene2d.ui.Label
com.prineside.tdi2.ui.actors.LabelWithShadow
All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Layout

public final class LabelWithShadow extends com.badlogic.gdx.scenes.scene2d.ui.Label
  • Nested Class Summary

    Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Label

    com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    com.badlogic.gdx.graphics.Color
     
    float
     
    float
     
  • Constructor Summary

    Constructors
    Constructor
    Description
    LabelWithShadow(CharSequence text, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle style)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
    If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
    setShadowColor(com.badlogic.gdx.graphics.Color color)
     
    setShadowShift(float x, float y)
     

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Label

    getFontScaleX, getFontScaleY, getGlyphLayout, getLabelAlign, getLineAlign, getPrefHeight, getPrefWidth, getStyle, getText, getWrap, invalidate, layout, setAlignment, setAlignment, setEllipsis, setEllipsis, setFontScale, setFontScale, setFontScaleX, setFontScaleY, setStyle, setText, setText, setWrap, textEquals, toString

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Widget

    getMaxHeight, getMaxWidth, getMinHeight, getMinWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, validate

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

    act, addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, hit, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Field Details

    • shadowColor

      public com.badlogic.gdx.graphics.Color shadowColor
    • shiftX

      public float shiftX
    • shiftY

      public float shiftY
  • Constructor Details

    • LabelWithShadow

      public LabelWithShadow(CharSequence text, com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle style)
  • Method Details

    • setShadowColor

      public LabelWithShadow setShadowColor(com.badlogic.gdx.graphics.Color color)
    • setShadowShift

      public LabelWithShadow setShadowShift(float x, float y)
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
      Description copied from class: com.badlogic.gdx.scenes.scene2d.ui.Widget
      If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
      Overrides:
      draw in class com.badlogic.gdx.scenes.scene2d.ui.Label
      parentAlpha - The parent alpha, to be multiplied with this actor's alpha, allowing the parent's alpha to affect all children.