Class AddRandomCoreTile

java.lang.Object
com.prineside.tdi2.gameplayMods.GenericGameplayMod
com.prineside.tdi2.gameplayMods.mods.AddRandomCoreTile
All Implemented Interfaces:
com.esotericsoftware.kryo.KryoSerializable, GameplayMod

public final class AddRandomCoreTile extends GenericGameplayMod
  • Constructor Details

    • AddRandomCoreTile

      public AddRandomCoreTile()
  • Method Details

    • write

      public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output)
      Specified by:
      write in interface com.esotericsoftware.kryo.KryoSerializable
      Overrides:
      write in class GenericGameplayMod
    • read

      public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input)
      Specified by:
      read in interface com.esotericsoftware.kryo.KryoSerializable
      Overrides:
      read in class GenericGameplayMod
    • isImmediateAndNotListed

      public boolean isImmediateAndNotListed()
    • getIcon

      public com.badlogic.gdx.scenes.scene2d.utils.Drawable getIcon()
    • getRarityType

      public RarityType getRarityType()
    • getDescription

      public CharSequence getDescription()
    • cpy

      public AddRandomCoreTile cpy()
    • getNotSatisfiedPreconditions

      public CharSequence getNotSatisfiedPreconditions(GameSystemProvider S)
      Returns:
      description of a not satisfied preconditions or null if bonus can be enabled
    • register

      public boolean register(GameSystemProvider S, String activatedBy)
      Description copied from interface: GameplayMod
      Note: if mod needs random number generator, it must use the one provided by GameplayModSystem
      Returns:
      true if bonus has to be registered. False means that existing active mod of the same type has been upgraded
    • getCategory

      public GameplayModCategory getCategory()
    • applyConfig

      public AddRandomCoreTile applyConfig(com.badlogic.gdx.utils.JsonValue cfg)
      Description copied from class: GenericGameplayMod
      Usually there's no need to override this method Used by mods that have specific combinations of parameters and read default parameters for each combo
      Overrides:
      applyConfig in class GenericGameplayMod