Interface Simulation
- All Known Implementing Classes:
AbstractSimulation,LJ_TDI_utils.Simulation_BY.LIP,PerformanceBenchmarkSim,SyncCheckSim,TowerBenchmarkSim
public interface Simulation
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptiongetName()floatstatic GameSystemProviderDoes not save preferences snapshot and can not produce a valid replaystatic GameSystemProviderinitGSP(SimConfig sCfg, GameValueManager.GameValuesSnapshot gvSnapshot, byte[] preferencesSnapshot) Allows to set a preferences snapshot and save a replaybooleanbooleanbooleanvoidsetSimFinishListener(Runnable onFinish) voidsetSimLogListener(Simulation.LogListener listener) voidstart()voidstop()
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Field Details
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LOG_LEVEL_DEBUG
static final int LOG_LEVEL_DEBUG- See Also:
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LOG_LEVEL_INFO
static final int LOG_LEVEL_INFO- See Also:
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LOG_LEVEL_WARNING
static final int LOG_LEVEL_WARNING- See Also:
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LOG_LEVEL_ERROR
static final int LOG_LEVEL_ERROR- See Also:
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Method Details
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getName
CharSequence getName() -
setSimLogListener
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setSimFinishListener
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getProgress
float getProgress() -
start
void start() -
isRunning
boolean isRunning() -
isReadyToStart
boolean isReadyToStart() -
isSuccessful
boolean isSuccessful() -
stop
void stop() -
initGSP
Does not save preferences snapshot and can not produce a valid replay -
initGSP
static GameSystemProvider initGSP(SimConfig sCfg, GameValueManager.GameValuesSnapshot gvSnapshot, byte[] preferencesSnapshot) Allows to set a preferences snapshot and save a replay
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