Package com.prineside.tdi2.towers
Class CannonTower
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Building
com.prineside.tdi2.Tower
com.prineside.tdi2.towers.CannonTower
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,com.esotericsoftware.kryo.KryoSerializable
,ScheduledUpdater.Updatable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Tower
Tower.AbilityConfig, Tower.AimStrategy, Tower.Factory<T extends Tower>, Tower.FindEnemyFilter
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Field Summary
FieldsFields inherited from class com.prineside.tdi2.Tower
ABILITIES_COUNT, ABILITY_INDEX_POWERFUL, ABILITY_INDEX_SPECIAL, ABILITY_INDEX_ULTIMATE, ABILITY_NAMES, abilityAvailableParticleEffect, aimStrategy, angle, attackDisabled, attackedSinceLastConstantEnemySeeking, bonusCoinsBrought, bountyModifiersNearby, currentLevelExperience, damageGiven, DPS_STAT_INTERVAL, DPS_STAT_SLOTS, dpsDamage, dpsTime, enemiesKilled, experience, experienceGeneration, experienceMultiplier, id, installedAbilities, level, LEVEL_EXPERIENCE, LEVEL_EXPERIENCE_MILESTONES, MAX_LEVEL, MAX_UPGRADE_LEVEL, mdps, minRangeInPixels, moneySpentOn, nextLevelExperience, outOfOrder, powerBonuses, rangeInPixels, sbForUI, searchModifiersNearby, SHADOW_COLOR, shotCount, timeSinceLastAttack, type
Fields inherited from class com.prineside.tdi2.Building
buildingType
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionvoid
attack
(int shotsCount) float
calculateStat
(TowerStatType towerStatType) boolean
canAim()
void
fillTowerMenu
(com.badlogic.gdx.scenes.scene2d.Group container, com.badlogic.gdx.utils.ObjectMap<String, Object> elements) Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново.float
float
void
read
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) void
update
(float deltaTime) void
write
(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.Tower
addExperience, applyDrawInterpolation, calculateXpLevel, canAbilityBeInstalled, canAttack, canAttackEnemy, canNewAbilityBeInstalled, cloneBuilding, customButtonAction, dispose, drawAbilitiesToCache, drawBase, drawBaseExtrasToCache, drawBaseToCache, drawBatch, drawBatchAdditive, drawGlitch, drawHoveredRange, drawSelectedRange, drawWeapon, findTarget, findTarget, getAttackDelay, getEnemyPriority, getExpLevelStatBonusPercentage, getLevel, getLevelForExperience, getMaxTowerLevel, getMaxUpgradeLevel, getMinRange, getPowerCombinedMultiplier, getRange, getScheduledUpdateInterval, getSellPrice, getStartingLevel, getStat, getTarget, getUniqueStatDescription, getUpgradeLevel, getWalkCost, hasCustomButton, isAbilityInstalled, isCustomButtonNeedMapPoint, isOutOfOrder, isSellFullRefundStillActive, isStatAffectedByPower, loadFromJson, onAbilitySet, onPreSell, placedOnMap, removedFromMap, rotateTo, rotateTo, scheduledUpdatableGetId, scheduledUpdatableSetId, scheduledUpdate, setAimStrategy, setExperience, setLevel, setRegistered, setTarget, setUnregistered, setUpgradeLevel, shouldSearchForTarget, toJson, traverseTilesInRange, updateBasicRotation, updateCache, updateCustomButton, upgrade, upgrade
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered
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Field Details
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ABILITY_FOUNDATION
public static final int ABILITY_FOUNDATION- See Also:
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ABILITY_ALIASES
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) -
read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) -
getWeaponTextures
- Specified by:
getWeaponTextures
in classTower
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canAim
public boolean canAim() -
getRotationSinceShot
public float getRotationSinceShot() -
getDamageBonusForFoundationRotation
public float getDamageBonusForFoundationRotation() -
attack
public void attack(int shotsCount) -
fillTowerMenu
public void fillTowerMenu(com.badlogic.gdx.scenes.scene2d.Group container, com.badlogic.gdx.utils.ObjectMap<String, Object> elements) Description copied from class:Tower
Добавить / обновить элементы в меню башни Вызывается каждый кадр, когда видно меню башни elements сохраняется между вызовами метода, чтобы не создавать актеров заново. Если он пустой - значит, вызвали первый раз и надо создать Можно не обновлять ничего, если состояние устраивает (можно хранить любые данные в elements, например хэш состояния или предыдущие значения)- Overrides:
fillTowerMenu
in classTower
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calculateStat
- Overrides:
calculateStat
in classTower
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update
public void update(float deltaTime)
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