Extension |
Reports |
Support percentage |
GL_ KHR_ debug |
134,043 |
98.28% |
GL_ EXT_ texture_ sRGB_ decode |
122,304 |
89.68% |
GL_ KHR_ blend_ equation_ advanced |
117,612 |
86.24% |
GL_ EXT_ texture_ filter_ anisotropic |
115,859 |
84.95% |
GL_ EXT_ texture_ sRGB_ R8 |
115,216 |
84.48% |
GL_ KHR_ blend_ equation_ advanced_ coherent |
114,034 |
83.61% |
GL_ OES_ EGL_ image |
111,159 |
81.50% |
GL_ EXT_ texture_ format_ BGRA8888 |
107,743 |
79.00% |
GL_ KHR_ texture_ compression_ astc_ ldr |
107,125 |
78.55% |
GL_ KHR_ robust_ buffer_ access_ behavior |
106,969 |
78.43% |
GL_ OES_ rgb8_ rgba8 |
106,616 |
78.17% |
GL_ OES_ packed_ depth_ stencil |
106,614 |
78.17% |
GL_ OES_ depth_ texture |
106,608 |
78.17% |
GL_ OES_ texture_ npot |
106,604 |
78.16% |
GL_ OES_ compressed_ ETC1_ RGB8_ texture |
106,586 |
78.15% |
GL_ OES_ vertex_ array_ object |
106,466 |
78.06% |
GL_ EXT_ robustness |
106,398 |
78.01% |
GL_ OES_ standard_ derivatives |
106,387 |
78.00% |
GL_ OES_ depth24 |
106,333 |
77.97% |
GL_ EXT_ debug_ marker |
106,156 |
77.84% |
GL_ OES_ EGL_ sync |
106,052 |
77.76% |
GL_ OES_ get_ program_ binary |
105,973 |
77.70% |
GL_ EXT_ discard_ framebuffer |
105,941 |
77.68% |
GL_ OES_ element_ index_ uint |
105,846 |
77.61% |
GL_ OVR_ multiview |
105,387 |
77.27% |
GL_ OVR_ multiview2 |
104,774 |
76.82% |
GL_ EXT_ color_ buffer_ half_ float |
104,554 |
76.66% |
GL_ OES_ surfaceless_ context |
104,512 |
76.63% |
GL_ EXT_ multisampled_ render_ to_ texture |
103,235 |
75.69% |
GL_ OES_ texture_ 3D |
97,344 |
71.37% |
GL_ EXT_ sRGB |
97,241 |
71.30% |
GL_ OES_ EGL_ image_ external |
94,055 |
68.96% |
GL_ EXT_ sRGB_ write_ control |
93,929 |
68.87% |
GL_ OES_ vertex_ half_ float |
93,740 |
68.73% |
GL_ EXT_ texture_ buffer |
93,149 |
68.30% |
GL_ EXT_ copy_ image |
92,825 |
68.06% |
GL_ EXT_ texture_ border_ clamp |
92,651 |
67.93% |
GL_ EXT_ shader_ io_ blocks |
92,582 |
67.88% |
GL_ EXT_ gpu_ shader5 |
92,535 |
67.85% |
GL_ EXT_ color_ buffer_ float |
92,373 |
67.73% |
GL_ EXT_ draw_ buffers_ indexed |
91,894 |
67.38% |
GL_ EXT_ tessellation_ shader |
91,866 |
67.36% |
GL_ OES_ texture_ stencil8 |
91,578 |
67.15% |
GL_ OES_ shader_ image_ atomic |
91,577 |
67.15% |
GL_ OES_ texture_ storage_ multisample_ 2d_ array |
91,573 |
67.14% |
GL_ OES_ EGL_ image_ external_ essl3 |
91,512 |
67.10% |
GL_ OES_ sample_ variables |
91,469 |
67.07% |
GL_ OES_ shader_ multisample_ interpolation |
91,469 |
67.07% |
GL_ OES_ sample_ shading |
91,466 |
67.06% |
GL_ EXT_ texture_ cube_ map_ array |
91,438 |
67.04% |
GL_ EXT_ primitive_ bounding_ box |
90,727 |
66.52% |
GL_ EXT_ geometry_ shader |
90,720 |
66.52% |
GL_ ANDROID_ extension_ pack_ es31a |
90,681 |
66.49% |
GL_ EXT_ YUV_ target |
90,509 |
66.36% |
GL_ EXT_ shader_ non_ constant_ global_ initializers |
90,221 |
66.15% |
GL_ EXT_ buffer_ storage |
89,856 |
65.88% |
GL_ EXT_ blend_ minmax |
87,741 |
64.33% |
GL_ EXT_ read_ format_ bgra |
87,267 |
63.99% |
GL_ EXT_ EGL_ image_ array |
86,842 |
63.67% |
GL_ EXT_ multisampled_ render_ to_ texture2 |
86,842 |
63.67% |
GL_ EXT_ external_ buffer |
86,069 |
63.11% |
GL_ OES_ depth_ texture_ cube_ map |
85,277 |
62.53% |
GL_ EXT_ texture_ type_ 2_ 10_ 10_ 10_ REV |
84,911 |
62.26% |
GL_ EXT_ disjoint_ timer_ query |
84,444 |
61.92% |
GL_ OVR_ multiview_ multisampled_ render_ to_ texture |
83,651 |
61.33% |
GL_ ARM_ shader_ framebuffer_ fetch_ depth_ stencil |
82,915 |
60.79% |
GL_ EXT_ protected_ textures |
81,276 |
59.59% |
GL_ EXT_ memory_ object |
80,237 |
58.83% |
GL_ EXT_ texture_ storage |
77,981 |
57.18% |
GL_ KHR_ texture_ compression_ astc_ hdr |
77,617 |
56.91% |
GL_ OES_ texture_ compression_ astc |
76,272 |
55.92% |
GL_ KHR_ no_ error |
75,466 |
55.33% |
GL_ OES_ texture_ half_ float |
70,503 |
51.69% |
GL_ OES_ texture_ float |
70,379 |
51.60% |
GL_ EXT_ shader_ framebuffer_ fetch |
69,944 |
51.28% |
GL_ KHR_ robustness |
69,300 |
50.81% |
GL_ OES_ texture_ half_ float_ linear |
62,420 |
45.77% |
GL_ OES_ texture_ float_ linear |
58,688 |
43.03% |
GL_ EXT_ clip_ control |
58,313 |
42.76% |
GL_ OES_ mapbuffer |
57,420 |
42.10% |
GL_ EXT_ texture_ rg |
57,018 |
41.81% |
GL_ EXT_ occlusion_ query_ boolean |
57,018 |
41.81% |
GL_ EXT_ memory_ object_ fd |
54,021 |
39.61% |
GL_ EXT_ debug_ label |
50,200 |
36.81% |
GL_ EXT_ texture_ format_ sRGB_ override |
49,202 |
36.08% |
GL_ EXT_ clip_ cull_ distance |
48,893 |
35.85% |
GL_ AMD_ compressed_ ATC_ texture |
48,393 |
35.48% |
GL_ QCOM_ alpha_ test |
48,393 |
35.48% |
GL_ QCOM_ tiled_ rendering |
48,393 |
35.48% |
GL_ OES_ framebuffer_ object |
47,652 |
34.94% |
GL_ EXT_ texture_ sRGB_ RG8 |
47,350 |
34.72% |
GL_ EXT_ texture_ norm16 |
47,339 |
34.71% |
GL_ EXT_ blit_ framebuffer_ params |
47,066 |
34.51% |
GL_ NV_ shader_ noperspective_ interpolation |
46,442 |
34.05% |
GL_ QCOM_ shader_ framebuffer_ fetch_ noncoherent |
46,328 |
33.97% |
GL_ QCOM_ texture_ foveated |
46,069 |
33.78% |
GL_ EXT_ EGL_ image_ external_ wrap_ modes |
45,999 |
33.73% |
GL_ EXT_ blend_ func_ extended |
45,904 |
33.66% |
GL_ EXT_ EGL_ image_ storage |
45,696 |
33.51% |
GL_ OES_ texture_ border_ clamp |
44,311 |
32.49% |
GL_ OES_ texture_ buffer |
44,308 |
32.49% |
GL_ OES_ shader_ io_ blocks |
44,306 |
32.49% |
GL_ OES_ texture_ cube_ map_ array |
44,305 |
32.49% |
GL_ OES_ required_ internalformat |
43,853 |
32.15% |
GL_ OES_ gpu_ shader5 |
43,685 |
32.03% |
GL_ EXT_ shader_ pixel_ local_ storage |
43,602 |
31.97% |
GL_ OES_ draw_ buffers_ indexed |
43,599 |
31.97% |
GL_ EXT_ draw_ elements_ base_ vertex |
43,594 |
31.96% |
GL_ OES_ geometry_ shader |
43,586 |
31.96% |
GL_ OES_ draw_ elements_ base_ vertex |
43,506 |
31.90% |
GL_ OES_ tessellation_ shader |
42,965 |
31.50% |
GL_ OES_ texture_ view |
42,693 |
31.30% |
GL_ QCOM_ shader_ framebuffer_ fetch_ rate |
42,513 |
31.17% |
GL_ EXT_ fragment_ invocation_ density |
42,496 |
31.16% |
GL_ QCOM_ YUV_ texture_ gather |
42,472 |
31.14% |
GL_ EXT_ semaphore |
39,192 |
28.74% |
GL_ KHR_ parallel_ shader_ compile |
38,666 |
28.35% |
GL_ EXT_ multi_ draw_ arrays |
38,113 |
27.95% |
GL_ QCOM_ texture_ foveated_ subsampled_ layout |
38,101 |
27.94% |
GL_ OES_ fbo_ render_ mipmap |
37,757 |
27.68% |
GL_ EXT_ polygon_ offset_ clamp |
37,176 |
27.26% |
GL_ EXT_ shadow_ samplers |
36,817 |
26.99% |
GL_ OES_ compressed_ paletted_ texture |
36,270 |
26.59% |
GL_ KHR_ texture_ compression_ astc_ sliced_ 3d |
36,256 |
26.58% |
GL_ ARM_ rgba8 |
36,098 |
26.47% |
GL_ ARM_ mali_ shader_ binary |
36,069 |
26.45% |
GL_ ARM_ mali_ program_ binary |
36,065 |
26.44% |
GL_ ARM_ shader_ framebuffer_ fetch |
35,932 |
26.35% |
GL_ OES_ copy_ image |
35,647 |
26.14% |
GL_ OES_ primitive_ bounding_ box |
35,546 |
26.06% |
GL_ NV_ fence |
35,259 |
25.85% |
GL_ EXT_ texture_ compression_ s3tc |
30,139 |
22.10% |
GL_ ARB_ texture_ non_ power_ of_ two |
30,068 |
22.05% |
GL_ EXT_ separate_ shader_ objects |
29,990 |
21.99% |
GL_ ARB_ texture_ rectangle |
29,801 |
21.85% |
GL_ ARB_ draw_ buffers |
29,799 |
21.85% |
GL_ EXT_ draw_ range_ elements |
29,799 |
21.85% |
GL_ ARB_ fragment_ shader |
29,799 |
21.85% |
GL_ ARB_ shader_ objects |
29,799 |
21.85% |
GL_ ARB_ shading_ language_ 100 |
29,799 |
21.85% |
GL_ ARB_ shadow |
29,799 |
21.85% |
GL_ ARB_ texture_ env_ add |
29,799 |
21.85% |
GL_ ARB_ vertex_ buffer_ object |
29,799 |
21.85% |
GL_ ARB_ depth_ texture |
29,799 |
21.85% |
GL_ EXT_ framebuffer_ object |
29,799 |
21.85% |
GL_ ARB_ multitexture |
29,799 |
21.85% |
GL_ ARB_ texture_ env_ combine |
29,799 |
21.85% |
GL_ EXT_ texture_ sRGB |
29,799 |
21.85% |
GL_ EXT_ stencil_ wrap |
29,799 |
21.85% |
GL_ ARB_ vertex_ program |
29,799 |
21.85% |
GL_ ARB_ fragment_ program |
29,799 |
21.85% |
GL_ ARB_ occlusion_ query |
29,799 |
21.85% |
GL_ ARB_ pixel_ buffer_ object |
29,799 |
21.85% |
GL_ ARB_ texture_ cube_ map |
29,799 |
21.85% |
GL_ ARB_ texture_ float |
29,799 |
21.85% |
GL_ ARB_ vertex_ shader |
29,799 |
21.85% |
GL_ ARB_ point_ parameters |
29,799 |
21.85% |
GL_ ARB_ texture_ compression |
29,799 |
21.85% |
GL_ ARB_ texture_ env_ dot3 |
29,799 |
21.85% |
GL_ ARB_ point_ sprite |
29,798 |
21.85% |
GL_ EXT_ texture3D |
29,797 |
21.85% |
GL_ ARB_ texture_ rg |
29,797 |
21.85% |
GL_ ARB_ half_ float_ vertex |
29,797 |
21.85% |
GL_ EXT_ framebuffer_ blit |
29,797 |
21.85% |
GL_ EXT_ packed_ depth_ stencil |
29,797 |
21.85% |
GL_ EXT_ texture_ env_ combine |
29,796 |
21.85% |
GL_ EXT_ texture_ edge_ clamp |
29,795 |
21.85% |
GL_ ARB_ vertex_ array_ object |
29,795 |
21.85% |
GL_ EXT_ bgra |
29,792 |
21.84% |
GL_ EXT_ draw_ buffers2 |
29,790 |
21.84% |
GL_ EXT_ abgr |
29,790 |
21.84% |
GL_ EXT_ texture_ shared_ exponent |
29,790 |
21.84% |
GL_ ARB_ draw_ instanced |
29,789 |
21.84% |
GL_ ARB_ texture_ compression_ rgtc |
29,789 |
21.84% |
GL_ ARB_ depth_ buffer_ float |
29,789 |
21.84% |
GL_ NV_ blend_ square |
29,788 |
21.84% |
GL_ ARB_ color_ buffer_ float |
29,788 |
21.84% |
GL_ EXT_ fog_ coord |
29,788 |
21.84% |
GL_ ARB_ framebuffer_ sRGB |
29,788 |
21.84% |
GL_ ARB_ half_ float_ pixel |
29,788 |
21.84% |
GL_ EXT_ blend_ func_ separate |
29,788 |
21.84% |
GL_ EXT_ secondary_ color |
29,788 |
21.84% |
GL_ ARB_ transpose_ matrix |
29,788 |
21.84% |
GL_ EXT_ blend_ color |
29,788 |
21.84% |
GL_ ARB_ window_ pos |
29,788 |
21.84% |
GL_ EXT_ blend_ equation_ separate |
29,788 |
21.84% |
GL_ EXT_ blend_ subtract |
29,788 |
21.84% |
GL_ ARB_ texture_ border_ clamp |
29,788 |
21.84% |
GL_ EXT_ texture_ lod_ bias |
29,787 |
21.84% |
GL_ EXT_ compiled_ vertex_ array |
29,784 |
21.84% |
GL_ ARB_ framebuffer_ object |
29,773 |
21.83% |
GL_ ARB_ map_ buffer_ range |
29,771 |
21.83% |
GL_ EXT_ texture_ env_ add |
29,769 |
21.83% |
GL_ EXT_ gpu_ program_ parameters |
29,767 |
21.83% |
GL_ ARB_ fragment_ program_ shadow |
29,767 |
21.83% |
GL_ EXT_ texture_ array |
29,766 |
21.82% |
GL_ ARB_ depth_ clamp |
29,765 |
21.82% |
GL_ ARB_ sync |
29,764 |
21.82% |
GL_ ARB_ copy_ buffer |
29,763 |
21.82% |
GL_ ARB_ sampler_ objects |
29,762 |
21.82% |
GL_ ARB_ draw_ elements_ base_ vertex |
29,758 |
21.82% |
GL_ ARB_ uniform_ buffer_ object |
29,755 |
21.82% |
GL_ NV_ primitive_ restart |
29,752 |
21.81% |
GL_ ARB_ multisample |
29,746 |
21.81% |
GL_ EXT_ texture_ integer |
29,739 |
21.81% |
GL_ ARB_ timer_ query |
29,729 |
21.80% |
GL_ ARB_ explicit_ attrib_ location |
29,729 |
21.80% |
GL_ ARB_ occlusion_ query2 |
29,729 |
21.80% |
GL_ ARB_ fragment_ coord_ conventions |
29,728 |
21.80% |
GL_ ARB_ instanced_ arrays |
29,724 |
21.79% |
GL_ ARB_ texture_ rgb10_ a2ui |
29,722 |
21.79% |
GL_ ARB_ shader_ bit_ encoding |
29,722 |
21.79% |
GL_ EXT_ framebuffer_ multisample |
29,716 |
21.79% |
GL_ ARB_ compatibility |
29,685 |
21.77% |
GL_ ARB_ draw_ buffers_ blend |
29,638 |
21.73% |
GL_ QCOM_ validate_ shader_ binary |
29,619 |
21.72% |
GL_ ARB_ blend_ func_ extended |
29,510 |
21.64% |
GL_ ARB_ texture_ multisample |
29,510 |
21.64% |
GL_ EXT_ shader_ integer_ mix |
29,509 |
21.64% |
GL_ ARB_ ES2_ compatibility |
29,503 |
21.63% |
GL_ EXT_ gpu_ shader4 |
29,493 |
21.62% |
GL_ ARB_ internalformat_ query |
29,492 |
21.62% |
GL_ ARB_ get_ program_ binary |
29,487 |
21.62% |
GL_ ARB_ separate_ shader_ objects |
29,487 |
21.62% |
GL_ ARB_ viewport_ array |
29,484 |
21.62% |
GL_ ARB_ texture_ storage |
29,481 |
21.62% |
GL_ ARB_ conservative_ depth |
29,481 |
21.62% |
GL_ ARB_ shading_ language_ 420pack |
29,476 |
21.61% |
GL_ ARB_ base_ instance |
29,469 |
21.61% |
GL_ ARB_ transform_ feedback2 |
29,430 |
21.58% |
GL_ ARB_ texture_ swizzle |
29,415 |
21.57% |
GL_ EXT_ shadow_ funcs |
29,413 |
21.57% |
GL_ ARB_ transform_ feedback_ instanced |
29,410 |
21.56% |
GL_ ARB_ arrays_ of_ arrays |
29,409 |
21.56% |
GL_ ARB_ program_ interface_ query |
29,409 |
21.56% |
GL_ ARB_ sample_ shading |
29,405 |
21.56% |
GL_ ARB_ texture_ cube_ map_ array |
29,405 |
21.56% |
GL_ ARB_ texture_ gather |
29,405 |
21.56% |
GL_ ARB_ texture_ buffer_ range |
29,402 |
21.56% |
GL_ ARB_ debug_ output |
29,401 |
21.56% |
GL_ ARB_ internalformat_ query2 |
29,397 |
21.55% |
GL_ ARB_ texture_ storage_ multisample |
29,386 |
21.55% |
GL_ ARB_ vertex_ attrib_ binding |
29,379 |
21.54% |
GL_ ARB_ stencil_ texturing |
29,374 |
21.54% |
GL_ ARB_ framebuffer_ no_ attachments |
29,372 |
21.54% |
GL_ ARB_ ES3_ compatibility |
29,367 |
21.53% |
GL_ ARB_ transform_ feedback3 |
29,346 |
21.52% |
GL_ ARB_ shader_ precision |
29,316 |
21.50% |
GL_ ARB_ draw_ indirect |
29,305 |
21.49% |
GL_ ARB_ shader_ subroutine |
29,304 |
21.49% |
GL_ ARB_ gpu_ shader_ fp64 |
29,298 |
21.48% |
GL_ ARB_ texture_ compression_ bptc |
29,292 |
21.48% |
GL_ ARB_ gpu_ shader5 |
29,287 |
21.47% |
GL_ ARB_ tessellation_ shader |
29,287 |
21.47% |
GL_ ARB_ shader_ atomic_ counters |
29,283 |
21.47% |
GL_ ARB_ vertex_ attrib_ 64bit |
29,272 |
21.46% |
GL_ ARB_ multi_ draw_ indirect |
29,261 |
21.45% |
GL_ EXT_ geometry_ shader4 |
29,245 |
21.44% |
GL_ ARB_ geometry_ shader4 |
29,243 |
21.44% |
GL_ ARB_ buffer_ storage |
29,201 |
21.41% |
GL_ EXT_ direct_ state_ access |
29,151 |
21.37% |
GL_ EXT_ timer_ query |
29,078 |
21.32% |
GL_ ARB_ clear_ buffer_ object |
29,076 |
21.32% |
GL_ ARB_ explicit_ uniform_ location |
29,076 |
21.32% |
GL_ ARB_ invalidate_ subdata |
29,076 |
21.32% |
GL_ ARB_ fragment_ layer_ viewport |
29,075 |
21.32% |
GL_ ARB_ copy_ image |
29,065 |
21.31% |
GL_ ARB_ texture_ view |
29,058 |
21.31% |
GL_ ARB_ texture_ stencil8 |
29,023 |
21.28% |
GL_ ARB_ multi_ bind |
28,996 |
21.26% |
GL_ ARB_ enhanced_ layouts |
28,977 |
21.25% |
GL_ ARB_ seamless_ cube_ map |
28,971 |
21.24% |
GL_ ARB_ shader_ image_ load_ store |
28,971 |
21.24% |
GL_ ARB_ shader_ storage_ buffer_ object |
28,951 |
21.23% |
GL_ ARB_ compute_ shader |
28,946 |
21.22% |
GL_ ARB_ shader_ image_ size |
28,938 |
21.22% |
GL_ ARB_ query_ buffer_ object |
28,895 |
21.19% |
GL_ ARB_ clear_ texture |
28,849 |
21.15% |
GL_ ARB_ clip_ control |
28,838 |
21.14% |
GL_ ARB_ texture_ barrier |
28,803 |
21.12% |
GL_ NV_ conditional_ render |
28,753 |
21.08% |
GL_ SGIS_ generate_ mipmap |
28,652 |
21.01% |
GL_ EXT_ packed_ pixels |
28,648 |
21.01% |
GL_ EXT_ texture_ swizzle |
28,648 |
21.01% |
GL_ EXT_ packed_ float |
28,645 |
21.00% |
GL_ SGIS_ texture_ lod |
28,641 |
21.00% |
GL_ NV_ texgen_ reflection |
28,641 |
21.00% |
GL_ EXT_ rescale_ normal |
28,641 |
21.00% |
GL_ EXT_ separate_ specular_ color |
28,641 |
21.00% |
GL_ ARB_ texture_ env_ crossbar |
28,640 |
21.00% |
GL_ IBM_ texture_ mirrored_ repeat |
28,637 |
21.00% |
WGL_ EXT_ swap_ control |
28,625 |
20.99% |
GL_ ARB_ texture_ buffer_ object |
28,619 |
20.98% |
GL_ ARB_ vertex_ array_ bgra |
28,618 |
20.98% |
GL_ ARB_ provoking_ vertex |
28,585 |
20.96% |
GL_ ARB_ indirect_ parameters |
28,576 |
20.95% |
GL_ ARB_ vertex_ type_ 2_ 10_ 10_ 10_ rev |
28,575 |
20.95% |
GL_ ARB_ texture_ query_ lod |
28,467 |
20.87% |
GL_ ARB_ texture_ buffer_ object_ rgb32 |
28,420 |
20.84% |
GL_ ARB_ derivative_ control |
28,414 |
20.83% |
GL_ ARB_ conditional_ render_ inverted |
28,349 |
20.79% |
GL_ ARB_ cull_ distance |
28,335 |
20.78% |
GL_ ARB_ map_ buffer_ alignment |
28,334 |
20.78% |
GL_ ARB_ shader_ texture_ image_ samples |
28,330 |
20.77% |
GL_ ARB_ compressed_ texture_ pixel_ storage |
28,330 |
20.77% |
GL_ ARB_ direct_ state_ access |
28,326 |
20.77% |
GL_ ARB_ shading_ language_ packing |
28,323 |
20.77% |
GL_ WIN_ swap_ hint |
28,287 |
20.74% |
GL_ ARB_ get_ texture_ sub_ image |
28,253 |
20.72% |
GL_ ARB_ pipeline_ statistics_ query |
28,195 |
20.67% |
GL_ ARB_ transform_ feedback_ overflow_ query |
28,189 |
20.67% |
GL_ ARB_ shader_ draw_ parameters |
28,150 |
20.64% |
GL_ ARB_ shader_ group_ vote |
28,088 |
20.59% |
GL_ ARB_ texture_ mirrored_ repeat |
27,966 |
20.51% |
GL_ ARB_ texture_ query_ levels |
27,929 |
20.48% |
GL_ ARB_ texture_ mirror_ clamp_ to_ edge |
27,904 |
20.46% |
GL_ ARB_ robust_ buffer_ access_ behavior |
27,868 |
20.43% |
GL_ ARB_ vertex_ type_ 10f_ 11f_ 11f_ rev |
27,858 |
20.43% |
GL_ ARB_ gl_ spirv |
27,783 |
20.37% |
GL_ ARB_ polygon_ offset_ clamp |
27,598 |
20.24% |
GL_ ARB_ bindless_ texture |
27,399 |
20.09% |
GL_ KHR_ context_ flush_ control |
27,388 |
20.08% |
GL_ ARB_ seamless_ cubemap_ per_ texture |
27,223 |
19.96% |
GL_ ARB_ ES3_ 1_ compatibility |
27,174 |
19.92% |
GL_ EXT_ texture_ compression_ rgtc |
26,645 |
19.54% |
GL_ EXT_ depth_ bounds_ test |
26,617 |
19.52% |
GL_ ARB_ shader_ atomic_ counter_ ops |
26,435 |
19.38% |
GL_ EXT_ texture_ object |
26,396 |
19.35% |
GL_ EXT_ vertex_ array |
26,396 |
19.35% |
GL_ EXT_ pixel_ buffer_ object |
26,396 |
19.35% |
GL_ EXT_ framebuffer_ sRGB |
26,393 |
19.35% |
GL_ EXT_ provoking_ vertex |
26,389 |
19.35% |
GL_ ARB_ shader_ texture_ lod |
26,388 |
19.35% |
GL_ ATI_ draw_ buffers |
26,385 |
19.35% |
GL_ EXT_ point_ parameters |
26,385 |
19.35% |
GL_ EXT_ texture_ buffer_ object |
26,381 |
19.34% |
GL_ NV_ copy_ image |
26,380 |
19.34% |
GL_ ARB_ spirv_ extensions |
26,372 |
19.34% |
GL_ EXT_ texture_ env_ dot3 |
26,366 |
19.33% |
GL_ EXT_ texture_ compression_ latc |
26,314 |
19.29% |
GL_ ARB_ robustness |
26,221 |
19.23% |
GL_ EXT_ shader_ image_ load_ store |
26,118 |
19.15% |
GL_ EXT_ texture_ lod |
26,098 |
19.14% |
GL_ ARB_ sparse_ texture |
25,753 |
18.88% |
GL_ ARB_ sparse_ buffer |
25,725 |
18.86% |
GL_ EXT_ memory_ object_ win32 |
25,694 |
18.84% |
GL_ EXT_ semaphore_ win32 |
25,694 |
18.84% |
GL_ ARB_ parallel_ shader_ compile |
25,655 |
18.81% |
GL_ NV_ texture_ barrier |
25,604 |
18.77% |
GL_ AMD_ vertex_ shader_ viewport_ index |
25,408 |
18.63% |
GL_ AMD_ vertex_ shader_ layer |
25,408 |
18.63% |
GL_ EXT_ stencil_ two_ side |
25,385 |
18.61% |
GL_ EXT_ draw_ instanced |
25,340 |
18.58% |
GL_ NV_ float_ buffer |
25,316 |
18.56% |
GL_ NV_ depth_ buffer_ float |
25,262 |
18.52% |
GL_ ARB_ shader_ ballot |
25,251 |
18.51% |
GL_ ATI_ texture_ float |
25,242 |
18.51% |
GL_ EXT_ vertex_ array_ bgra |
25,242 |
18.51% |
GL_ EXT_ texture_ cube_ map |
25,238 |
18.50% |
GL_ NV_ half_ float |
25,228 |
18.50% |
GL_ NV_ copy_ depth_ to_ color |
25,192 |
18.47% |
GL_ ATI_ texture_ mirror_ once |
25,177 |
18.46% |
GL_ EXT_ texture_ mirror_ clamp |
25,172 |
18.46% |
GL_ AMD_ multi_ draw_ indirect |
25,035 |
18.36% |
GL_ EXT_ vertex_ attrib_ 64bit |
25,021 |
18.35% |
GL_ ARB_ imaging |
24,992 |
18.32% |
GL_ KTX_ buffer_ region |
24,981 |
18.32% |
GL_ EXT_ bindable_ uniform |
24,974 |
18.31% |
GL_ NV_ explicit_ multisample |
24,974 |
18.31% |
GL_ ARB_ texture_ filter_ anisotropic |
24,733 |
18.13% |
GL_ AMD_ seamless_ cubemap_ per_ texture |
24,554 |
18.00% |
GL_ NV_ alpha_ to_ coverage_ dither_ control |
24,444 |
17.92% |
GL_ EXT_ texture_ compression_ astc_ decode_ mode |
24,292 |
17.81% |
GL_ EXT_ texture_ compression_ astc_ decode_ mode_ rgb9e5 |
24,203 |
17.75% |
GL_ NV_ shader_ atomic_ int64 |
24,114 |
17.68% |
GL_ EXT_ texture_ shadow_ lod |
23,958 |
17.57% |
GL_ ARB_ shading_ language_ include |
23,753 |
17.42% |
GL_ ARB_ shader_ viewport_ layer_ array |
23,365 |
17.13% |
GL_ EXT_ texture_ compression_ dxt1 |
22,855 |
16.76% |
GL_ ARB_ gpu_ shader_ int64 |
22,847 |
16.75% |
GL_ ARM_ texture_ unnormalized_ coordinates |
22,760 |
16.69% |
GL_ S3_ s3tc |
22,731 |
16.67% |
GL_ ARB_ shader_ clock |
22,396 |
16.42% |
GL_ ARB_ post_ depth_ coverage |
22,185 |
16.27% |
GL_ NV_ texture_ rectangle |
21,984 |
16.12% |
GL_ ARB_ fragment_ shader_ interlock |
21,978 |
16.11% |
GL_ NV_ fog_ distance |
21,975 |
16.11% |
GL_ NV_ light_ max_ exponent |
21,975 |
16.11% |
GL_ NV_ depth_ clamp |
21,975 |
16.11% |
GL_ IBM_ rasterpos_ clip |
21,973 |
16.11% |
GL_ NV_ packed_ depth_ stencil |
21,971 |
16.11% |
GL_ NV_ texture_ env_ combine4 |
21,971 |
16.11% |
GL_ EXT_ framebuffer_ multisample_ blit_ scaled |
21,945 |
16.09% |
GL_ NVX_ gpu_ memory_ info |
21,889 |
16.05% |
GL_ KHR_ shader_ subgroup |
21,875 |
16.04% |
GL_ ARB_ compute_ variable_ group_ size |
21,769 |
15.96% |
GL_ NV_ ES1_ 1_ compatibility |
21,728 |
15.93% |
GL_ NV_ path_ rendering |
21,722 |
15.93% |
GL_ NV_ pixel_ data_ range |
21,714 |
15.92% |
GL_ NV_ register_ combiners2 |
21,714 |
15.92% |
GL_ NV_ texture_ shader3 |
21,714 |
15.92% |
GL_ NV_ vertex_ program2 |
21,714 |
15.92% |
GL_ NV_ fragment_ program2 |
21,714 |
15.92% |
GL_ NV_ point_ sprite |
21,714 |
15.92% |
GL_ NV_ texture_ compression_ vtc |
21,714 |
15.92% |
GL_ NV_ vertex_ program2_ option |
21,714 |
15.92% |
GL_ NV_ fragment_ program_ option |
21,714 |
15.92% |
GL_ NV_ occlusion_ query |
21,714 |
15.92% |
GL_ SUN_ slice_ accum |
21,714 |
15.92% |
GL_ NV_ texture_ shader |
21,714 |
15.92% |
GL_ NV_ vertex_ array_ range |
21,714 |
15.92% |
GL_ NV_ vertex_ program |
21,714 |
15.92% |
GL_ NV_ vertex_ program3 |
21,714 |
15.92% |
GL_ NV_ multisample_ filter_ hint |
21,714 |
15.92% |
GL_ SGIX_ depth_ texture |
21,714 |
15.92% |
GL_ NV_ register_ combiners |
21,714 |
15.92% |
GL_ NV_ texture_ shader2 |
21,714 |
15.92% |
GL_ NV_ vertex_ array_ range2 |
21,714 |
15.92% |
GL_ NV_ vertex_ program1_ 1 |
21,714 |
15.92% |
GL_ NVX_ conditional_ render |
21,714 |
15.92% |
GL_ NV_ fragment_ program |
21,714 |
15.92% |
GL_ NV_ framebuffer_ multisample_ coverage |
21,714 |
15.92% |
GL_ EXT_ Cg_ shader |
21,714 |
15.92% |
GL_ SGIX_ shadow |
21,714 |
15.92% |
GL_ EXT_ import_ sync_ object |
21,712 |
15.92% |
GL_ NV_ parameter_ buffer_ object2 |
21,707 |
15.92% |
GL_ NV_ shader_ buffer_ load |
21,707 |
15.92% |
GL_ NV_ vertex_ buffer_ unified_ memory |
21,707 |
15.92% |
GL_ NV_ multisample_ coverage |
21,707 |
15.92% |
GL_ NV_ geometry_ shader4 |
21,707 |
15.92% |
GL_ NV_ gpu_ program4 |
21,707 |
15.92% |
GL_ EXTX_ framebuffer_ mixed_ formats |
21,707 |
15.92% |
GL_ NV_ transform_ feedback |
21,707 |
15.92% |
GL_ NV_ parameter_ buffer_ object |
21,707 |
15.92% |
GL_ NV_ texture_ multisample |
21,706 |
15.92% |
GL_ ARB_ ES3_ 2_ compatibility |
21,682 |
15.90% |
GL_ EXT_ window_ rectangles |
21,653 |
15.88% |
GL_ NV_ transform_ feedback2 |
21,642 |
15.87% |
GL_ EXT_ transform_ feedback2 |
21,641 |
15.87% |
GL_ NV_ gpu_ program4_ 1 |
21,634 |
15.86% |
GL_ NV_ gpu_ shader5 |
21,576 |
15.82% |
GL_ NV_ draw_ texture |
21,564 |
15.81% |
GL_ NV_ shader_ atomic_ counters |
21,561 |
15.81% |
GL_ NV_ vertex_ attrib_ integer_ 64bit |
21,561 |
15.81% |
GL_ NV_ gpu_ program5 |
21,561 |
15.81% |
GL_ NV_ gpu_ program_ fp64 |
21,561 |
15.81% |
GL_ NV_ shader_ atomic_ float |
21,559 |
15.81% |
GL_ NV_ blend_ equation_ advanced |
21,552 |
15.80% |
GL_ NV_ shader_ storage_ buffer_ object |
21,545 |
15.80% |
GL_ NV_ compute_ program5 |
21,545 |
15.80% |
GL_ NV_ bindless_ multi_ draw_ indirect |
21,542 |
15.79% |
GL_ NV_ gpu_ program5_ mem_ extended |
21,542 |
15.79% |
GL_ NV_ internalformat_ sample_ query |
21,530 |
15.79% |
GL_ NV_ ES3_ 1_ compatibility |
21,527 |
15.78% |
GL_ NV_ shader_ thread_ group |
21,527 |
15.78% |
GL_ NV_ bindless_ multi_ draw_ indirect_ count |
21,525 |
15.78% |
GL_ NV_ uniform_ buffer_ unified_ memory |
21,515 |
15.78% |
GL_ NV_ command_ list |
21,513 |
15.77% |
GL_ EXT_ draw_ buffers |
21,418 |
15.70% |
GL_ NVX_ multigpu_ info |
21,368 |
15.67% |
GL_ NV_ query_ resource |
21,225 |
15.56% |
GL_ NV_ texture_ rectangle_ compressed |
21,225 |
15.56% |
GL_ NV_ query_ resource_ tag |
21,225 |
15.56% |
GL_ NV_ bindless_ texture |
21,074 |
15.45% |
GL_ NVX_ nvenc_ interop |
21,047 |
15.43% |
GL_ NV_ shader_ thread_ shuffle |
21,039 |
15.43% |
GL_ NV_ draw_ vulkan_ image |
21,013 |
15.41% |
GL_ EXT_ win32_ keyed_ mutex |
20,757 |
15.22% |
GL_ IMG_ texture_ compression_ pvrtc |
20,614 |
15.11% |
GL_ EXT_ pvrtc_ sRGB |
20,584 |
15.09% |
GL_ NV_ feature_ query |
20,573 |
15.08% |
GL_ EXT_ shader_ image_ load_ formatted |
20,382 |
14.94% |
GL_ ARB_ texture_ filter_ minmax |
20,327 |
14.90% |
GL_ NV_ blend_ equation_ advanced_ coherent |
20,218 |
14.82% |
GL_ NV_ shader_ subgroup_ partitioned |
20,172 |
14.79% |
GL_ EXT_ multiview_ timer_ query |
20,171 |
14.79% |
GL_ NVX_ progress_ fence |
20,171 |
14.79% |
GL_ NV_ gpu_ multicast |
20,171 |
14.79% |
GL_ EXT_ multiview_ texture_ multisample |
20,171 |
14.79% |
GL_ NVX_ gpu_ multicast2 |
20,081 |
14.72% |
GL_ NVX_ linked_ gpu_ multicast |
20,081 |
14.72% |
GL_ NV_ blend_ minmax_ factor |
20,068 |
14.71% |
GL_ QCOM_ motion_ estimation |
19,953 |
14.63% |
GL_ ARB_ sparse_ texture2 |
19,316 |
14.16% |
GL_ ARB_ sparse_ texture_ clamp |
19,316 |
14.16% |
GL_ NV_ fragment_ shader_ interlock |
19,315 |
14.16% |
GL_ NV_ sample_ locations |
19,193 |
14.07% |
GL_ EXT_ sparse_ texture2 |
19,193 |
14.07% |
GL_ NV_ sample_ mask_ override_ coverage |
19,193 |
14.07% |
GL_ NV_ viewport_ array2 |
19,193 |
14.07% |
GL_ NV_ framebuffer_ mixed_ samples |
19,193 |
14.07% |
GL_ EXT_ texture_ filter_ minmax |
19,193 |
14.07% |
GL_ NV_ path_ rendering_ shared_ edge |
19,193 |
14.07% |
GL_ EXT_ post_ depth_ coverage |
19,193 |
14.07% |
GL_ NV_ fill_ rectangle |
19,193 |
14.07% |
GL_ NV_ fragment_ coverage_ to_ color |
19,193 |
14.07% |
GL_ NV_ shader_ atomic_ fp16_ vector |
19,193 |
14.07% |
GL_ NV_ conservative_ raster |
19,193 |
14.07% |
GL_ EXT_ raster_ multisample |
19,193 |
14.07% |
GL_ NV_ geometry_ shader_ passthrough |
19,193 |
14.07% |
GL_ NV_ conservative_ raster_ dilate |
19,185 |
14.07% |
GL_ ARB_ sample_ locations |
19,180 |
14.06% |
GL_ NV_ viewport_ swizzle |
19,178 |
14.06% |
GL_ NV_ memory_ attachment |
18,959 |
13.90% |
GL_ NV_ timeline_ semaphore |
18,483 |
13.55% |
GL_ NV_ stereo_ view_ rendering |
18,157 |
13.31% |
GL_ NV_ clip_ space_ w_ scaling |
18,157 |
13.31% |
GL_ NV_ shader_ atomic_ float64 |
18,157 |
13.31% |
GL_ NVX_ blend_ equation_ advanced_ multi_ draw_ buffers |
18,157 |
13.31% |
GL_ NV_ conservative_ raster_ pre_ snap_ triangles |
18,157 |
13.31% |
GL_ NV_ memory_ object_ sparse |
17,728 |
13.00% |
GL_ EXT_ float_ blend |
17,701 |
12.98% |
GL_ OES_ depth32 |
13,577 |
9.95% |
GL_ EXT_ semaphore_ fd |
13,498 |
9.90% |
GL_ EXT_ frag_ depth |
13,405 |
9.83% |
GL_ EXT_ map_ buffer_ range |
13,349 |
9.79% |
GL_ EXT_ unpack_ subimage |
13,321 |
9.77% |
GL_ EXT_ instanced_ arrays |
13,161 |
9.65% |
GL_ OES_ compressed_ EAC_ R11_ unsigned_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ ETC2_ RGB8_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ ETC2_ sRGB8_ alpha8_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ EAC_ RG11_ signed_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ ETC2_ RGBA8_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ ETC2_ sRGB8_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ EAC_ RG11_ unsigned_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ ETC2_ punchthroughA_ RGBA8_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ EAC_ R11_ signed_ texture |
13,155 |
9.65% |
GL_ OES_ compressed_ ETC2_ punchthroughA_ sRGB8_ alpha_ texture |
13,155 |
9.65% |
GL_ ANGLE_ framebuffer_ blit |
13,153 |
9.64% |
GL_ ANGLE_ framebuffer_ multisample |
13,153 |
9.64% |
GL_ ANGLE_ instanced_ arrays |
13,152 |
9.64% |
GL_ ANGLE_ client_ arrays |
13,150 |
9.64% |
GL_ ANGLE_ explicit_ context |
13,150 |
9.64% |
GL_ ANGLE_ program_ cache_ control |
13,150 |
9.64% |
GL_ CHROMIUM_ lose_ context |
13,150 |
9.64% |
GL_ ANGLE_ explicit_ context_ gles1 |
13,150 |
9.64% |
GL_ ANGLE_ memory_ size |
13,150 |
9.64% |
GL_ ANGLE_ multi_ draw |
13,150 |
9.64% |
GL_ ANGLE_ request_ extension |
13,150 |
9.64% |
GL_ CHROMIUM_ bind_ generates_ resource |
13,150 |
9.64% |
GL_ ANGLE_ depth_ texture |
13,150 |
9.64% |
GL_ ANGLE_ robust_ client_ memory |
13,150 |
9.64% |
GL_ CHROMIUM_ bind_ uniform_ location |
13,150 |
9.64% |
GL_ NV_ pixel_ buffer_ object |
12,655 |
9.28% |
GL_ CHROMIUM_ color_ buffer_ float_ rgba |
12,533 |
9.19% |
GL_ CHROMIUM_ color_ buffer_ float_ rgb |
12,531 |
9.19% |
GL_ MGL_ EGL_ image_ cube |
12,531 |
9.19% |
GL_ MGL_ timeline_ semaphore |
12,531 |
9.19% |
GL_ APPLE_ clip_ distance |
12,531 |
9.19% |
GL_ ANGLE_ translated_ shader_ source |
12,531 |
9.19% |
GL_ NV_ compute_ shader_ derivatives |
11,936 |
8.75% |
GL_ NV_ mesh_ shader |
11,688 |
8.57% |
GL_ NV_ representative_ fragment_ test |
11,688 |
8.57% |
GL_ NV_ shading_ rate_ image |
11,688 |
8.57% |
GL_ NV_ conservative_ raster_ pre_ snap |
11,688 |
8.57% |
GL_ NV_ scissor_ exclusive |
11,688 |
8.57% |
GL_ NV_ shader_ texture_ footprint |
11,688 |
8.57% |
GL_ NV_ fragment_ shader_ barycentric |
11,688 |
8.57% |
GL_ NV_ conservative_ raster_ underestimation |
11,688 |
8.57% |
GL_ EXT_ geometry_ point_ size |
9,448 |
6.93% |
GL_ EXT_ shader_ texture_ lod |
9,347 |
6.85% |
GL_ EXT_ tessellation_ point_ size |
9,248 |
6.78% |
GL_ OES_ fragment_ precision_ high |
9,132 |
6.70% |
GL_ QCOM_ shading_ rate |
9,005 |
6.60% |
GL_ OES_ geometry_ point_ size |
8,236 |
6.04% |
GL_ OES_ tessellation_ point_ size |
8,235 |
6.04% |
GL_ EXT_ clear_ texture |
8,126 |
5.96% |
GL_ IMG_ read_ format |
8,112 |
5.95% |
GL_ IMG_ shader_ binary |
8,083 |
5.93% |
GL_ IMG_ texture_ format_ BGRA8888 |
8,083 |
5.93% |
GL_ IMG_ multisampled_ render_ to_ texture |
8,083 |
5.93% |
GL_ IMG_ texture_ npot |
8,083 |
5.93% |
GL_ IMG_ program_ binary |
8,083 |
5.93% |
GL_ IMG_ texture_ compression_ pvrtc2 |
8,083 |
5.93% |
GL_ EXT_ transform_ feedback |
8,082 |
5.93% |
GL_ EXT_ texture_ rectangle |
8,074 |
5.92% |
GL_ ATI_ separate_ stencil |
8,074 |
5.92% |
GL_ EXT_ shader_ group_ vote |
8,062 |
5.91% |
GL_ EXT_ sparse_ texture |
8,055 |
5.91% |
GL_ EXT_ texture_ snorm |
8,044 |
5.90% |
GL_ IMG_ framebuffer_ downsample |
8,040 |
5.90% |
GL_ EXT_ shader_ pixel_ local_ storage2 |
8,040 |
5.90% |
GL_ EXT_ conservative_ depth |
8,040 |
5.90% |
GL_ EXT_ shader_ implicit_ conversions |
7,704 |
5.65% |
GL_ ARB_ shader_ stencil_ export |
6,987 |
5.12% |
GL_ AMD_ depth_ clamp_ separate |
6,980 |
5.12% |
GL_ SGIS_ texture_ edge_ clamp |
6,927 |
5.08% |
GL_ QCOM_ frame_ extrapolation |
6,685 |
4.90% |
GL_ SUN_ multi_ draw_ arrays |
6,643 |
4.87% |
GL_ NV_ primitive_ shading_ rate |
4,884 |
3.58% |
GL_ NV_ texture_ dirty_ tile_ map |
4,881 |
3.58% |
GL_ ATI_ texture_ env_ combine3 |
4,675 |
3.43% |
GL_ AMD_ pinned_ memory |
4,647 |
3.41% |
GL_ EXT_ texture_ compression_ bptc |
4,642 |
3.40% |
GL_ AMD_ performance_ monitor |
4,531 |
3.32% |
GL_ EXT_ copy_ buffer |
4,414 |
3.24% |
GL_ AMD_ sample_ positions |
4,413 |
3.24% |
GL_ INTEL_ fragment_ shader_ ordering |
4,380 |
3.21% |
GL_ AMD_ shader_ trinary_ minmax |
4,353 |
3.19% |
GL_ AMD_ blend_ minmax_ factor |
4,149 |
3.04% |
GL_ ARB_ shadow_ ambient |
4,028 |
2.95% |
GL_ AMD_ gpu_ shader_ int64 |
3,701 |
2.71% |
GL_ AMD_ gpu_ shader_ half_ float |
3,590 |
2.63% |
GL_ AMD_ gpu_ shader_ int16 |
3,547 |
2.60% |
GL_ EXT_ copy_ texture |
3,524 |
2.58% |
GL_ AMD_ conservative_ depth |
3,524 |
2.58% |
GL_ EXT_ subtexture |
3,524 |
2.58% |
GL_ AMD_ draw_ buffers_ blend |
3,523 |
2.58% |
GL_ ATI_ fragment_ shader |
3,517 |
2.58% |
GL_ AMD_ shader_ stencil_ export |
3,504 |
2.57% |
GL_ AMD_ texture_ texture4 |
3,501 |
2.57% |
GL_ ATI_ texture_ compression_ 3dc |
3,460 |
2.54% |
GL_ 3DFX_ texture_ compression_ FXT1 |
3,460 |
2.54% |
GL_ AMD_ query_ buffer_ object |
3,456 |
2.53% |
GL_ EXT_ clip_ volume_ hint |
3,403 |
2.50% |
GL_ INTEL_ map_ texture |
3,329 |
2.44% |
GL_ NV_ uniform_ buffer_ std430_ layout |
3,278 |
2.40% |
GL_ ATI_ envmap_ bumpmap |
3,267 |
2.40% |
GL_ EXT_ histogram |
3,267 |
2.40% |
GL_ EXT_ texgen_ reflection |
3,267 |
2.40% |
GL_ AMD_ debug_ output |
3,267 |
2.40% |
GL_ ARB_ texture_ snorm |
3,267 |
2.40% |
GL_ AMDX_ debug_ output |
3,267 |
2.40% |
GL_ AMD_ name_ gen_ delete |
3,267 |
2.40% |
GL_ AMD_ texture_ cube_ map_ array |
3,250 |
2.38% |
GL_ AMD_ transform_ feedback3_ lines_ triangles |
3,228 |
2.37% |
GL_ INTEL_ performance_ query |
3,204 |
2.35% |
GL_ AMD_ shader_ trace |
3,189 |
2.34% |
GL_ IMG_ texture_ filter_ cubic |
3,110 |
2.28% |
GL_ QCOM_ texture_ foveated2 |
3,101 |
2.27% |
GL_ QCOM_ render_ shared_ exponent |
3,089 |
2.26% |
GL_ AMD_ shader_ atomic_ counter_ ops |
2,998 |
2.20% |
GL_ AMD_ framebuffer_ sample_ positions |
2,985 |
2.19% |
GL_ AMD_ shader_ stencil_ value_ export |
2,950 |
2.16% |
GL_ AMD_ stencil_ operation_ extended |
2,950 |
2.16% |
GL_ AMD_ transform_ feedback4 |
2,950 |
2.16% |
GL_ AMD_ sparse_ texture |
2,949 |
2.16% |
GL_ AMD_ interleaved_ elements |
2,948 |
2.16% |
GL_ AMD_ gcn_ shader |
2,936 |
2.15% |
GL_ ARB_ cl_ event |
2,907 |
2.13% |
GL_ AMD_ occlusion_ query_ event |
2,621 |
1.92% |
GL_ AMD_ sparse_ texture_ pool |
2,613 |
1.92% |
GL_ INTEL_ conservative_ rasterization |
2,373 |
1.74% |
GL_ INTEL_ multi_ rate_ fragment_ shader |
2,337 |
1.71% |
GL_ INTEL_ framebuffer_ CMAA |
2,330 |
1.71% |
GL_ ARB_ robustness_ isolation |
2,291 |
1.68% |
GL_ IMG_ bindless_ texture |
1,952 |
1.43% |
GL_ KHR_ shader_ subgroup_ clustered |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ vote |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ arithmetic |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ quad |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ ballot |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ shuffle |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ basic |
1,703 |
1.25% |
GL_ KHR_ shader_ subgroup_ shuffle_ relative |
1,703 |
1.25% |
GL_ OES_ vertex_ type_ 10_ 10_ 10_ 2 |
1,640 |
1.20% |
GL_ AMD_ gpu_ shader_ half_ float_ fetch |
1,428 |
1.05% |
GL_ OES_ draw_ texture |
1,416 |
1.04% |
GL_ ATI_ meminfo |
1,405 |
1.03% |
GL_ EXT_ render_ snorm |
1,343 |
0.98% |
GL_ EXT_ nonuniform_ qualifier |
1,324 |
0.97% |
GL_ EXT_ compressed_ ETC1_ RGB8_ sub_ texture |
1,185 |
0.87% |
GL_ AMD_ bus_ addressable_ memory |
1,148 |
0.84% |
GL_ ATI_ shader_ texture_ lod |
1,147 |
0.84% |
GL_ ARB_ transform_ feedback |
1,147 |
0.84% |
GL_ ARB_ texture_ multisample_ no_ array |
1,147 |
0.84% |
GL_ ANGLE_ texture_ compression_ dxt3 |
1,060 |
0.78% |
GL_ ANGLE_ texture_ compression_ dxt5 |
1,060 |
0.78% |
GL_ QCOM_ extended_ get |
1,012 |
0.74% |
GL_ QCOM_ writeonly_ rendering |
1,012 |
0.74% |
GL_ QCOM_ extended_ get2 |
1,012 |
0.74% |
GL_ QCOM_ perfmon_ global_ mode |
1,012 |
0.74% |
GL_ QCOM_ binning_ control |
1,012 |
0.74% |
GL_ AMD_ program_ binary_ Z400 |
1,012 |
0.74% |
GL_ QCOM_ driver_ control |
1,012 |
0.74% |
GL_ INTEL_ coarse_ fragment_ shader |
813 |
0.60% |
GL_ EXT_ texture_ compression_ s3tc_ srgb |
812 |
0.60% |
GL_ APPLE_ texture_ format_ BGRA8888 |
709 |
0.52% |
GL_ INTEL_ performance_ queries |
623 |
0.46% |
GL_ ANGLE_ get_ image |
619 |
0.45% |
GL_ ANGLE_ memory_ object_ flags |
619 |
0.45% |
GL_ ANGLE_ compressed_ texture_ etc |
619 |
0.45% |
GL_ ANGLE_ get_ serialized_ context_ string |
619 |
0.45% |
GL_ ANGLE_ relaxed_ vertex_ attribute_ type |
619 |
0.45% |
GL_ ANGLE_ copy_ texture_ 3d |
619 |
0.45% |
GL_ ANGLE_ get_ tex_ level_ parameter |
619 |
0.45% |
GL_ CHROMIUM_ copy_ compressed_ texture |
619 |
0.45% |
GL_ CHROMIUM_ copy_ texture |
619 |
0.45% |
GL_ OES_ stencil8 |
450 |
0.33% |
GL_ MESA_ shader_ integer_ functions |
437 |
0.32% |
GL_ MESA_ framebuffer_ flip_ y |
406 |
0.30% |
WGL_ EXT_ extensions_ string |
357 |
0.26% |
(empty string) |
344 |
0.25% |
GL_ EXT_ shader_ samples_ identical |
329 |
0.24% |
GL_ QCOM_ user_ clip_ planes |
313 |
0.23% |
GL_ AMDX_ vertex_ shader_ tessellator |
300 |
0.22% |
GL_ AMD_ vertex_ shader_ tessellator |
300 |
0.22% |
GL_ OES_ point_ size_ array |
294 |
0.22% |
GL_ OES_ point_ sprite |
294 |
0.22% |
GL_ OES_ read_ format |
282 |
0.21% |
GL_ NV_ vdpau_ interop |
274 |
0.20% |
GL_ OES_ blend_ func_ separate |
269 |
0.20% |
GL_ OES_ single_ precision |
269 |
0.20% |
GL_ OES_ texture_ mirrored_ repeat |
269 |
0.20% |
GL_ OES_ blend_ subtract |
269 |
0.20% |
GL_ OES_ stencil_ wrap |
269 |
0.20% |
GL_ OES_ texture_ cube_ map |
269 |
0.20% |
GL_ OES_ byte_ coordinates |
269 |
0.20% |
GL_ OES_ blend_ equation_ separate |
269 |
0.20% |
GL_ OES_ texture_ env_ crossbar |
269 |
0.20% |
GL_ APPLE_ packed_ pixels |
259 |
0.19% |
GL_ MESA_ pack_ invert |
257 |
0.19% |
GL_ IBM_ multimode_ draw_ arrays |
257 |
0.19% |
GL_ MESA_ texture_ signed_ rgba |
257 |
0.19% |
GL_ INGR_ blend_ func_ separate |
257 |
0.19% |
GL_ MESA_ window_ pos |
257 |
0.19% |
GL_ EXT_ texture |
257 |
0.19% |
GL_ ATI_ blend_ equation_ separate |
257 |
0.19% |
GL_ SGIS_ texture_ border_ clamp |
257 |
0.19% |
GL_ EXT_ demote_ to_ helper_ invocation |
253 |
0.19% |
GL_ EXT_ EGL_ sync |
252 |
0.18% |
GL_ INTEL_ blackhole_ render |
251 |
0.18% |
GL_ QCOM_ framebuffer_ foveated |
250 |
0.18% |
GL_ NV_ fbo_ color_ attachments |
230 |
0.17% |
GL_ MTK_ texture_ lod_ bias |
227 |
0.17% |
GL_ APPLE_ texture_ max_ level |
223 |
0.16% |
GL_ NV_ read_ depth |
202 |
0.15% |
GL_ NV_ read_ stencil |
202 |
0.15% |
GL_ NV_ draw_ buffers |
200 |
0.15% |
GL_ NV_ read_ depth_ stencil |
200 |
0.15% |
GL_ NV_ read_ buffer |
200 |
0.15% |
GL_ NV_ image_ formats |
197 |
0.14% |
GL_ EXT_ texture_ view |
196 |
0.14% |
GL_ AMD_ framebuffer_ multisample_ advanced |
191 |
0.14% |
GL_ EXT_ base_ instance |
191 |
0.14% |
GL_ NV_ texture_ expand_ normal |
189 |
0.14% |
GL_ OES_ viewport_ array |
184 |
0.13% |
GL_ EXT_ depth_ clamp |
180 |
0.13% |
GL_ EXT_ texture_ mirror_ clamp_ to_ edge |
174 |
0.13% |
GL_ EXT_ shader_ framebuffer_ fetch_ non_ coherent |
142 |
0.10% |
ANDROID_ EMU_ gles_ max_ version_ 3_ 1 |
134 |
0.10% |
GL_ NV_ deep_ texture3D |
125 |
0.09% |
GL_ EXT_ texture_ query_ lod |
106 |
0.08% |
GL_ HUAWEI_ smart_ cache |
103 |
0.08% |
GL_ MESA_ bgra |
103 |
0.08% |
GL_ ANGLE_ pack_ reverse_ row_ order |
103 |
0.08% |
GL_ EXT_ multiview_ tessellation_ geometry_ shader |
98 |
0.07% |
GL_ NV_ robustness_ video_ memory_ purge |
93 |
0.07% |
GL_ EXT_ x11_ sync_ object |
93 |
0.07% |
GL_ NV_ vdpau_ interop2 |
91 |
0.07% |
GL_ EXT_ fragment_ shading_ rate_ attachment |
75 |
0.05% |
GL_ EXT_ fragment_ shading_ rate_ primitive |
75 |
0.05% |
GL_ EXT_ fragment_ shading_ rate |
75 |
0.05% |
GL_ NV_ pack_ subimage |
63 |
0.05% |
GL_ INTEL_ shader_ atomic_ float_ minmax |
48 |
0.04% |
GL_ INTEL_ shader_ integer_ functions2 |
45 |
0.03% |
GL_ AMD_ gpu_ shader_ half_ float2 |
43 |
0.03% |
ANDROID_ EMU_ gles_ max_ version_ 3_ 0 |
39 |
0.03% |
GL_ VIV_ direct_ texture |
34 |
0.02% |
GL_ KHR_ texture_ compression_ astc |
32 |
0.02% |
GL_ NV_ texture_ lod_ clamp |
30 |
0.02% |
GL_ NV_ fragdepth |
30 |
0.02% |
GL_ NV_ alpha_ test |
30 |
0.02% |
GL_ NV_ blend_ minmax |
30 |
0.02% |
GL_ NV_ complex_ primitives |
30 |
0.02% |
GL_ VIV_ shader_ binary |
29 |
0.02% |
GL_ OES_ stencil1 |
29 |
0.02% |
GL_ OES_ stencil4 |
29 |
0.02% |
GL_ VIV_ clamp_ to_ border |
28 |
0.02% |
GL_ NV_ video_ capture |
23 |
0.02% |
GL_ NV_ framebuffer_ blit |
21 |
0.02% |
GL_ NV_ texture_ compression_ s3tc |
21 |
0.02% |
GL_ MRVL_ texture_ video |
20 |
0.01% |
GL_ NVX_ sysmem_ buffer |
20 |
0.01% |
GL_ IMG_ uniform_ buffer_ object |
20 |
0.01% |
GL_ NVX_ shared_ sync_ object |
20 |
0.01% |
GL_ HUAWEI_ framebuffer_ partial_ update |
19 |
0.01% |
GL_ NV_ texture_ compression_ s3tc_ update |
19 |
0.01% |
GL_ NV_ copy_ buffer |
19 |
0.01% |
GL_ NV_ non_ square_ matrices |
19 |
0.01% |
GL_ NV_ texture_ border_ clamp |
19 |
0.01% |
GL_ NV_ draw_ instanced |
19 |
0.01% |
GL_ NV_ explicit_ attrib_ location |
19 |
0.01% |
GL_ NV_ generate_ mipmap_ sRGB |
19 |
0.01% |
GL_ NV_ packed_ float |
19 |
0.01% |
GL_ NV_ shadow_ samplers_ array |
19 |
0.01% |
GL_ NV_ texture_ compression_ latc |
19 |
0.01% |
GL_ NV_ timer_ query |
19 |
0.01% |
GL_ NV_ framebuffer_ multisample |
19 |
0.01% |
GL_ NV_ instanced_ arrays |
19 |
0.01% |
GL_ NV_ occlusion_ query_ samples |
19 |
0.01% |
GL_ NV_ packed_ float_ linear |
19 |
0.01% |
GL_ NV_ sRGB_ formats |
19 |
0.01% |
GL_ NV_ shadow_ samplers_ cube |
19 |
0.01% |
GL_ NV_ texture_ array |
19 |
0.01% |
GL_ NV_ EGL_ stream_ consumer_ external |
19 |
0.01% |
GL_ NV_ bgr |
17 |
0.01% |
GL_ NV_ viewport_ array |
15 |
0.01% |
GL_ NV_ polygon_ mode |
15 |
0.01% |
GL_ EXT_ multi_ draw_ indirect |
15 |
0.01% |
GL_ EXT_ multisample_ compatibility |
15 |
0.01% |
GL_ NV_ secure_ context |
14 |
0.01% |
WGL_ EXT_ pixel_ format |
13 |
0.01% |
WGL_ ARB_ make_ current_ read |
13 |
0.01% |
WGL_ EXT_ render_ texture |
13 |
0.01% |
WGL_ ARB_ pbuffer |
13 |
0.01% |
WGL_ EXT_ make_ current_ read |
13 |
0.01% |
WGL_ ARB_ extensions_ string |
13 |
0.01% |
WGL_ ARB_ pixel_ format |
13 |
0.01% |
WGL_ ARB_ render_ texture |
13 |
0.01% |
WGL_ EXT_ pbuffer |
13 |
0.01% |
WGL_ ARB_ create_ context |
12 |
0.01% |
WGL_ EXT_ framebuffer_ sRGB |
12 |
0.01% |
WGL_ ARB_ create_ context_ profile |
12 |
0.01% |
WGL_ ARB_ framebuffer_ sRGB |
12 |
0.01% |
ANDROID_ EMU_ vulkan |
9 |
0.01% |
GL_ APPLE_ object_ purgeable |
8 |
0.01% |
ANDROID_ EMU_ sync_ buffer_ data |
8 |
0.01% |
ANDROID_ EMU_ host_ side_ tracing |
8 |
0.01% |
GL_ MRVL_ linear_ texture |
8 |
0.01% |
ANDROID_ EMU_ virtio_ gpu_ next |
7 |
0.01% |
GL_ EXT_ draw_ transform_ feedback |
6 |
0.00% |
ANDROID_ EMU_ has_ shared_ slots_ host_ memory_ allocator |
6 |
0.00% |
GL_ MESA_ ycbcr_ texture |
5 |
0.00% |
ANDROID_ EMU_ deferred_ vulkan_ commands |
5 |
0.00% |
ANDROID_ EMU_ vulkan_ create_ resources_ with_ requirements |
5 |
0.00% |
ANDROID_ EMU_ vulkan_ queue_ submit_ with_ commands |
5 |
0.00% |
GL_ ARB_ vertex_ blend |
4 |
0.00% |
GL_ INTEL_ tessellation |
4 |
0.00% |
ANDROID_ EMU_ vulkan_ batched_ descriptor_ set_ update |
4 |
0.00% |
GL_ INTEL_ geometry_ shader |
4 |
0.00% |
GL_ ANGLE_ SYZS |
4 |
0.00% |
GL_ AMD_ compressed_ 3DC_ texture |
4 |
0.00% |
WINE_ EXT_ direct_ rendering |
4 |
0.00% |
ANDROID_ EMU_ read_ color_ buffer_ dma |
3 |
0.00% |
GL_ INTEL_ fragment_ shader_ span_ sharing |
3 |
0.00% |
GL_ INTEL_ compute_ shader_ lane_ shift |
3 |
0.00% |
GL_ APPLE_ vertex_ array_ object |
3 |
0.00% |
ANDROID_ EMU_ direct_ mem |
3 |
0.00% |
ANDROID_ EMU_ virtio_ gpu_ native_ sync |
3 |
0.00% |
GL_ NV_ smooth_ points_ lines |
2 |
0.00% |
GL_ NV_ framebuffer_ sRGB |
2 |
0.00% |
GL_ NV_ get_ tex_ image |
2 |
0.00% |
GL_ ANGLE_ texture_ compression_ dxt1 |
2 |
0.00% |
GL_ APPLE_ aux_ depth_ stencil |
2 |
0.00% |
GL_ APPLE_ fence |
2 |
0.00% |
GL_ APPLE_ row_ bytes |
2 |
0.00% |
GL_ APPLE_ texture_ range |
2 |
0.00% |
GL_ APPLE_ vertex_ point_ size |
2 |
0.00% |
ANDROID_ EMU_ host_ composition_ v1 |
2 |
0.00% |
GL_ NV_ uniform_ buffer_ object |
2 |
0.00% |
GL_ NV_ 3dvision_ settings |
2 |
0.00% |
GL_ NV_ depth_ buffer_ float2 |
2 |
0.00% |
GL_ NV_ map_ buffer_ range |
2 |
0.00% |
GL_ APPLE_ client_ storage |
2 |
0.00% |
GL_ APPLE_ float_ pixels |
2 |
0.00% |
GL_ APPLE_ specular_ vector |
2 |
0.00% |
GL_ CHROMIUM_ texture_ filtering_ hint |
2 |
0.00% |
GL_ APPLE_ transform_ hint |
2 |
0.00% |
GL_ APPLE_ vertex_ program_ evaluators |
2 |
0.00% |
ANDROID_ EMU_ host_ composition_ v2 |
2 |
0.00% |
ANDROID_ gles_ max_ version_ 3_ 1 |
2 |
0.00% |
GL_ VIV_ tex_ direct |
2 |
0.00% |
GL_ NV_ shader_ framebuffer_ fetch |
2 |
0.00% |
GL_ NV_ EGL_ image_ external_ YUV |
2 |
0.00% |
GL_ NV_ draw_ path |
2 |
0.00% |
GL_ ARM_ packed_ arithmetic |
2 |
0.00% |
GL_ APPLE_ flush_ buffer_ range |
2 |
0.00% |
GL_ APPLE_ pixel_ buffer |
2 |
0.00% |
GL_ APPLE_ ycbcr_ 422 |
2 |
0.00% |
ANDROID_ EMU_ optimize_ flags_ 0xf0 |
2 |
0.00% |
GL_ NV_ texture_ npot_ 2D_ mipmap |
2 |
0.00% |
GL_ NV_ depth_ nonlinear |
2 |
0.00% |
GL_ NV_ multiview_ draw_ buffers |
2 |
0.00% |
GL_ APPLE_ element_ array |
2 |
0.00% |
GL_ APPLE_ flush_ render |
2 |
0.00% |
GL_ APPLE_ rgb_ 422 |
2 |
0.00% |
GL_ APPLE_ vertex_ array_ range |
2 |
0.00% |
ANDROID_ EMU_ optimize_ flags_ 0xff |
2 |
0.00% |
GL_ EXT_ polygon_ offset |
1 |
0.00% |
ANDROID_ EMU_ YUV_ Cache |
1 |
0.00% |
ANDROID_ EMU_ gles_ max_ version_ 2 |
1 |
0.00% |
ANDROID_ EMU_ native_ sync_ v3 |
1 |
0.00% |
ANDROID_ EMU_ vulkan_ free_ memory_ sync |
1 |
0.00% |
ANDROID_ EMU_ vulkan_ shader_ float16_ int8 |
1 |
0.00% |
GL_ EXT_ texture_ buffer_ object_ rgb32 |
1 |
0.00% |
ANDROID_ EMU_ native_ sync_ v4 |
1 |
0.00% |
ANDROID_ EMU_ vulkan_ async_ queue_ submit |
1 |
0.00% |
ANDROID_ EMU_ vulkan_ ignored_ handles |
1 |
0.00% |
GL_ EXT_ texture_ storage_ compression |
1 |
0.00% |
GL_ IMG_ clear_ texture |
1 |
0.00% |
GL_ NVX_ shader_ thread_ group |
1 |
0.00% |
ANDROID_ EMU_ vulkan_ null_ optional_ strings |
1 |
0.00% |
GL_ VIV_ timestamp |
1 |
0.00% |
GL_ IMG_ conservative_ depth |
1 |
0.00% |
GL_ KHR_ debugGL_ NV_ EGL_ stream_ consumer_ external |
1 |
0.00% |
GL_ EXT_ EGL_ image_ storage_ compression |
1 |
0.00% |
GL_ EXT_ debug_ labelGL_ EXT_ debug_ markerGL_ EXT_ robustness |
1 |
0.00% |
ANDROID_ EMU_ CHECKSUM_ HELPER_ v1 |
1 |
0.00% |
ANDROID_ EMU_ dma_ v1 |
1 |
0.00% |
ANDROID_ EMU_ native_ sync_ v2 |
1 |
0.00% |