Number of reports matching the filters
Matching Total Match %
All reports 29,799 136,385
21.85%
Android 0 94,055
0.00%
Desktop 29,799 29,799
100.00%
iOS 0 12,531
0.00%

CPU

Note: Java does not provide much info about the CPU

Available processors

Values returned by Runtime.getRuntime().availableProcessors()

Processor count Reports Share Cumulative
64 6
0.02%
0.02%
48 4
0.01%
0.03%
40 3
0.01%
0.04%
36 8
0.03%
0.07%
32 165
0.55%
0.62%
28 9
0.03%
0.65%
24 620
2.08%
2.73%
20 806
2.70%
5.44%
16 4,915
16.49%
21.93%
14 1
0.00%
21.94%
12 6,941
23.29%
45.23%
11 2
0.01%
45.24%
10 7
0.02%
45.26%
9 1
0.00%
45.26%
8 7,309
24.53%
69.79%
7 4
0.01%
69.80%
6 1,661
5.57%
75.38%
4 6,352
21.32%
96.69%
3 26
0.09%
96.78%
2 955
3.20%
99.99%
1 4
0.01%
100.00%

Binary tree benchmark

Using this code from the Benchmarks Game. Benchmark has been run for 6, 8 and 10 nodes sequentially per iteration, 20 iterations in total, with 1.5s warmup.

Every value listed here is a duration in microseconds, smaller is faster.

Note: this is not a proper benchmark and it only shows some rough numbers to see how different platforms act in the same conditions. A complete benchmark would take much more time and I did not want to make players wait for too long or to drain their battery.

Min Avg Max
963 3,773 11,981,368