Number of reports matching the filters
Matching Total Match %
All reports 29,799 136,385
21.85%
Android 0 94,055
0.00%
Desktop 29,799 29,799
100.00%
iOS 0 12,531
0.00%

Monitors

Pixel density, monitor count, safe screen insets (for notches / rounded corners) and back buffer scale.

Note: for screen resolutions / refresh rate, see "Display modes" report

Density

Returned by Gdx.graphics.getDensity(), this value roughly equals screen dpi / 160. All of the dpi values in this report are calculated as round(density * 160)

Min Max
0.109 2.540
17dpi 406dpi

Top 10 density values (exactly the same value among the reports)

Density Reports Share
0.89 / 142dpi 4,422
27.94%
0.51 / 82dpi 2,125
13.42%
0.58 / 93dpi 1,650
10.42%
0.68 / 109dpi 1,599
10.10%
0.57 / 92dpi 1,454
9.19%
0.59 / 94dpi 1,213
7.66%
0.60 / 96dpi 968
6.12%
0.64 / 102dpi 897
5.67%
0.63 / 101dpi 849
5.36%
0.99 / 158dpi 652
4.12%

All density values, rounded to 10dpi

Monitor count

Number of Monitors returned by Gdx.graphics.getMonitors()

Min Max
1 8
Monitor count Reports Share
1 21,492
72.12%
2 7,317
24.55%
3 898
3.01%
4 83
0.28%
5 6
0.02%
6 2
0.01%
8 1
0.00%

Screen insets

Number of reports with non-zero Gdx.graphics.getSafeInset[Top/Left/Right/Bottom]()

Actual values were not listed here as they all look meaningless - LibGDX reports them in logical pixels, and I'm not sure anyone would need this info as these values depend on app's implementation and are only used to calculate screen safe areas on the actual devices.

With insets Share No insets
0
0.00%
29,799

Back buffer scale

Value of Gdx.graphics.getBackBufferScale()

Scale Reports Share
1.000 29,799
100.00%