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OpenGL extensions

Extension Reports Support percentage
GL_ KHR_ debug 134,043
98.28%
GL_ EXT_ texture_ sRGB_ decode 122,304
89.68%
GL_ KHR_ blend_ equation_ advanced 117,612
86.24%
GL_ EXT_ texture_ filter_ anisotropic 115,859
84.95%
GL_ EXT_ texture_ sRGB_ R8 115,216
84.48%
GL_ KHR_ blend_ equation_ advanced_ coherent 114,034
83.61%
GL_ OES_ EGL_ image 111,159
81.50%
GL_ EXT_ texture_ format_ BGRA8888 107,743
79.00%
GL_ KHR_ texture_ compression_ astc_ ldr 107,125
78.55%
GL_ KHR_ robust_ buffer_ access_ behavior 106,969
78.43%
GL_ OES_ rgb8_ rgba8 106,616
78.17%
GL_ OES_ packed_ depth_ stencil 106,614
78.17%
GL_ OES_ depth_ texture 106,608
78.17%
GL_ OES_ texture_ npot 106,604
78.16%
GL_ OES_ compressed_ ETC1_ RGB8_ texture 106,586
78.15%
GL_ OES_ vertex_ array_ object 106,466
78.06%
GL_ EXT_ robustness 106,398
78.01%
GL_ OES_ standard_ derivatives 106,387
78.00%
GL_ OES_ depth24 106,333
77.97%
GL_ EXT_ debug_ marker 106,156
77.84%
GL_ OES_ EGL_ sync 106,052
77.76%
GL_ OES_ get_ program_ binary 105,973
77.70%
GL_ EXT_ discard_ framebuffer 105,941
77.68%
GL_ OES_ element_ index_ uint 105,846
77.61%
GL_ OVR_ multiview 105,387
77.27%
GL_ OVR_ multiview2 104,774
76.82%
GL_ EXT_ color_ buffer_ half_ float 104,554
76.66%
GL_ OES_ surfaceless_ context 104,512
76.63%
GL_ EXT_ multisampled_ render_ to_ texture 103,235
75.69%
GL_ OES_ texture_ 3D 97,344
71.37%
GL_ EXT_ sRGB 97,241
71.30%
GL_ OES_ EGL_ image_ external 94,055
68.96%
GL_ EXT_ sRGB_ write_ control 93,929
68.87%
GL_ OES_ vertex_ half_ float 93,740
68.73%
GL_ EXT_ texture_ buffer 93,149
68.30%
GL_ EXT_ copy_ image 92,825
68.06%
GL_ EXT_ texture_ border_ clamp 92,651
67.93%
GL_ EXT_ shader_ io_ blocks 92,582
67.88%
GL_ EXT_ gpu_ shader5 92,535
67.85%
GL_ EXT_ color_ buffer_ float 92,373
67.73%
GL_ EXT_ draw_ buffers_ indexed 91,894
67.38%
GL_ EXT_ tessellation_ shader 91,866
67.36%
GL_ OES_ texture_ stencil8 91,578
67.15%
GL_ OES_ shader_ image_ atomic 91,577
67.15%
GL_ OES_ texture_ storage_ multisample_ 2d_ array 91,573
67.14%
GL_ OES_ EGL_ image_ external_ essl3 91,512
67.10%
GL_ OES_ sample_ variables 91,469
67.07%
GL_ OES_ shader_ multisample_ interpolation 91,469
67.07%
GL_ OES_ sample_ shading 91,466
67.06%
GL_ EXT_ texture_ cube_ map_ array 91,438
67.04%
GL_ EXT_ primitive_ bounding_ box 90,727
66.52%
GL_ EXT_ geometry_ shader 90,720
66.52%
GL_ ANDROID_ extension_ pack_ es31a 90,681
66.49%
GL_ EXT_ YUV_ target 90,509
66.36%
GL_ EXT_ shader_ non_ constant_ global_ initializers 90,221
66.15%
GL_ EXT_ buffer_ storage 89,856
65.88%
GL_ EXT_ blend_ minmax 87,741
64.33%
GL_ EXT_ read_ format_ bgra 87,267
63.99%
GL_ EXT_ EGL_ image_ array 86,842
63.67%
GL_ EXT_ multisampled_ render_ to_ texture2 86,842
63.67%
GL_ EXT_ external_ buffer 86,069
63.11%
GL_ OES_ depth_ texture_ cube_ map 85,277
62.53%
GL_ EXT_ texture_ type_ 2_ 10_ 10_ 10_ REV 84,911
62.26%
GL_ EXT_ disjoint_ timer_ query 84,444
61.92%
GL_ OVR_ multiview_ multisampled_ render_ to_ texture 83,651
61.33%
GL_ ARM_ shader_ framebuffer_ fetch_ depth_ stencil 82,915
60.79%
GL_ EXT_ protected_ textures 81,276
59.59%
GL_ EXT_ memory_ object 80,237
58.83%
GL_ EXT_ texture_ storage 77,981
57.18%
GL_ KHR_ texture_ compression_ astc_ hdr 77,617
56.91%
GL_ OES_ texture_ compression_ astc 76,272
55.92%
GL_ KHR_ no_ error 75,466
55.33%
GL_ OES_ texture_ half_ float 70,503
51.69%
GL_ OES_ texture_ float 70,379
51.60%
GL_ EXT_ shader_ framebuffer_ fetch 69,944
51.28%
GL_ KHR_ robustness 69,300
50.81%
GL_ OES_ texture_ half_ float_ linear 62,420
45.77%
GL_ OES_ texture_ float_ linear 58,688
43.03%
GL_ EXT_ clip_ control 58,313
42.76%
GL_ OES_ mapbuffer 57,420
42.10%
GL_ EXT_ texture_ rg 57,018
41.81%
GL_ EXT_ occlusion_ query_ boolean 57,018
41.81%
GL_ EXT_ memory_ object_ fd 54,021
39.61%
GL_ EXT_ debug_ label 50,200
36.81%
GL_ EXT_ texture_ format_ sRGB_ override 49,202
36.08%
GL_ EXT_ clip_ cull_ distance 48,893
35.85%
GL_ AMD_ compressed_ ATC_ texture 48,393
35.48%
GL_ QCOM_ alpha_ test 48,393
35.48%
GL_ QCOM_ tiled_ rendering 48,393
35.48%
GL_ OES_ framebuffer_ object 47,652
34.94%
GL_ EXT_ texture_ sRGB_ RG8 47,350
34.72%
GL_ EXT_ texture_ norm16 47,339
34.71%
GL_ EXT_ blit_ framebuffer_ params 47,066
34.51%
GL_ NV_ shader_ noperspective_ interpolation 46,442
34.05%
GL_ QCOM_ shader_ framebuffer_ fetch_ noncoherent 46,328
33.97%
GL_ QCOM_ texture_ foveated 46,069
33.78%
GL_ EXT_ EGL_ image_ external_ wrap_ modes 45,999
33.73%
GL_ EXT_ blend_ func_ extended 45,904
33.66%
GL_ EXT_ EGL_ image_ storage 45,696
33.51%
GL_ OES_ texture_ border_ clamp 44,311
32.49%
GL_ OES_ texture_ buffer 44,308
32.49%
GL_ OES_ shader_ io_ blocks 44,306
32.49%
GL_ OES_ texture_ cube_ map_ array 44,305
32.49%
GL_ OES_ required_ internalformat 43,853
32.15%
GL_ OES_ gpu_ shader5 43,685
32.03%
GL_ EXT_ shader_ pixel_ local_ storage 43,602
31.97%
GL_ OES_ draw_ buffers_ indexed 43,599
31.97%
GL_ EXT_ draw_ elements_ base_ vertex 43,594
31.96%
GL_ OES_ geometry_ shader 43,586
31.96%
GL_ OES_ draw_ elements_ base_ vertex 43,506
31.90%
GL_ OES_ tessellation_ shader 42,965
31.50%
GL_ OES_ texture_ view 42,693
31.30%
GL_ QCOM_ shader_ framebuffer_ fetch_ rate 42,513
31.17%
GL_ EXT_ fragment_ invocation_ density 42,496
31.16%
GL_ QCOM_ YUV_ texture_ gather 42,472
31.14%
GL_ EXT_ semaphore 39,192
28.74%
GL_ KHR_ parallel_ shader_ compile 38,666
28.35%
GL_ EXT_ multi_ draw_ arrays 38,113
27.95%
GL_ QCOM_ texture_ foveated_ subsampled_ layout 38,101
27.94%
GL_ OES_ fbo_ render_ mipmap 37,757
27.68%
GL_ EXT_ polygon_ offset_ clamp 37,176
27.26%
GL_ EXT_ shadow_ samplers 36,817
26.99%
GL_ OES_ compressed_ paletted_ texture 36,270
26.59%
GL_ KHR_ texture_ compression_ astc_ sliced_ 3d 36,256
26.58%
GL_ ARM_ rgba8 36,098
26.47%
GL_ ARM_ mali_ shader_ binary 36,069
26.45%
GL_ ARM_ mali_ program_ binary 36,065
26.44%
GL_ ARM_ shader_ framebuffer_ fetch 35,932
26.35%
GL_ OES_ copy_ image 35,647
26.14%
GL_ OES_ primitive_ bounding_ box 35,546
26.06%
GL_ NV_ fence 35,259
25.85%
GL_ EXT_ texture_ compression_ s3tc 30,139
22.10%
GL_ ARB_ texture_ non_ power_ of_ two 30,068
22.05%
GL_ EXT_ separate_ shader_ objects 29,990
21.99%
GL_ ARB_ texture_ rectangle 29,801
21.85%
GL_ ARB_ draw_ buffers 29,799
21.85%
GL_ EXT_ draw_ range_ elements 29,799
21.85%
GL_ ARB_ fragment_ shader 29,799
21.85%
GL_ ARB_ shader_ objects 29,799
21.85%
GL_ ARB_ shading_ language_ 100 29,799
21.85%
GL_ ARB_ shadow 29,799
21.85%
GL_ ARB_ texture_ env_ add 29,799
21.85%
GL_ ARB_ vertex_ buffer_ object 29,799
21.85%
GL_ ARB_ depth_ texture 29,799
21.85%
GL_ EXT_ framebuffer_ object 29,799
21.85%
GL_ ARB_ multitexture 29,799
21.85%
GL_ ARB_ texture_ env_ combine 29,799
21.85%
GL_ EXT_ texture_ sRGB 29,799
21.85%
GL_ EXT_ stencil_ wrap 29,799
21.85%
GL_ ARB_ vertex_ program 29,799
21.85%
GL_ ARB_ fragment_ program 29,799
21.85%
GL_ ARB_ occlusion_ query 29,799
21.85%
GL_ ARB_ pixel_ buffer_ object 29,799
21.85%
GL_ ARB_ texture_ cube_ map 29,799
21.85%
GL_ ARB_ texture_ float 29,799
21.85%
GL_ ARB_ vertex_ shader 29,799
21.85%
GL_ ARB_ point_ parameters 29,799
21.85%
GL_ ARB_ texture_ compression 29,799
21.85%
GL_ ARB_ texture_ env_ dot3 29,799
21.85%
GL_ ARB_ point_ sprite 29,798
21.85%
GL_ EXT_ texture3D 29,797
21.85%
GL_ ARB_ texture_ rg 29,797
21.85%
GL_ ARB_ half_ float_ vertex 29,797
21.85%
GL_ EXT_ framebuffer_ blit 29,797
21.85%
GL_ EXT_ packed_ depth_ stencil 29,797
21.85%
GL_ EXT_ texture_ env_ combine 29,796
21.85%
GL_ EXT_ texture_ edge_ clamp 29,795
21.85%
GL_ ARB_ vertex_ array_ object 29,795
21.85%
GL_ EXT_ bgra 29,792
21.84%
GL_ EXT_ draw_ buffers2 29,790
21.84%
GL_ EXT_ abgr 29,790
21.84%
GL_ EXT_ texture_ shared_ exponent 29,790
21.84%
GL_ ARB_ draw_ instanced 29,789
21.84%
GL_ ARB_ texture_ compression_ rgtc 29,789
21.84%
GL_ ARB_ depth_ buffer_ float 29,789
21.84%
GL_ NV_ blend_ square 29,788
21.84%
GL_ ARB_ color_ buffer_ float 29,788
21.84%
GL_ EXT_ fog_ coord 29,788
21.84%
GL_ ARB_ framebuffer_ sRGB 29,788
21.84%
GL_ ARB_ half_ float_ pixel 29,788
21.84%
GL_ EXT_ blend_ func_ separate 29,788
21.84%
GL_ EXT_ secondary_ color 29,788
21.84%
GL_ ARB_ transpose_ matrix 29,788
21.84%
GL_ EXT_ blend_ color 29,788
21.84%
GL_ ARB_ window_ pos 29,788
21.84%
GL_ EXT_ blend_ equation_ separate 29,788
21.84%
GL_ EXT_ blend_ subtract 29,788
21.84%
GL_ ARB_ texture_ border_ clamp 29,788
21.84%
GL_ EXT_ texture_ lod_ bias 29,787
21.84%
GL_ EXT_ compiled_ vertex_ array 29,784
21.84%
GL_ ARB_ framebuffer_ object 29,773
21.83%
GL_ ARB_ map_ buffer_ range 29,771
21.83%
GL_ EXT_ texture_ env_ add 29,769
21.83%
GL_ EXT_ gpu_ program_ parameters 29,767
21.83%
GL_ ARB_ fragment_ program_ shadow 29,767
21.83%
GL_ EXT_ texture_ array 29,766
21.82%
GL_ ARB_ depth_ clamp 29,765
21.82%
GL_ ARB_ sync 29,764
21.82%
GL_ ARB_ copy_ buffer 29,763
21.82%
GL_ ARB_ sampler_ objects 29,762
21.82%
GL_ ARB_ draw_ elements_ base_ vertex 29,758
21.82%
GL_ ARB_ uniform_ buffer_ object 29,755
21.82%
GL_ NV_ primitive_ restart 29,752
21.81%
GL_ ARB_ multisample 29,746
21.81%
GL_ EXT_ texture_ integer 29,739
21.81%
GL_ ARB_ timer_ query 29,729
21.80%
GL_ ARB_ explicit_ attrib_ location 29,729
21.80%
GL_ ARB_ occlusion_ query2 29,729
21.80%
GL_ ARB_ fragment_ coord_ conventions 29,728
21.80%
GL_ ARB_ instanced_ arrays 29,724
21.79%
GL_ ARB_ texture_ rgb10_ a2ui 29,722
21.79%
GL_ ARB_ shader_ bit_ encoding 29,722
21.79%
GL_ EXT_ framebuffer_ multisample 29,716
21.79%
GL_ ARB_ compatibility 29,685
21.77%
GL_ ARB_ draw_ buffers_ blend 29,638
21.73%
GL_ QCOM_ validate_ shader_ binary 29,619
21.72%
GL_ ARB_ blend_ func_ extended 29,510
21.64%
GL_ ARB_ texture_ multisample 29,510
21.64%
GL_ EXT_ shader_ integer_ mix 29,509
21.64%
GL_ ARB_ ES2_ compatibility 29,503
21.63%
GL_ EXT_ gpu_ shader4 29,493
21.62%
GL_ ARB_ internalformat_ query 29,492
21.62%
GL_ ARB_ get_ program_ binary 29,487
21.62%
GL_ ARB_ separate_ shader_ objects 29,487
21.62%
GL_ ARB_ viewport_ array 29,484
21.62%
GL_ ARB_ texture_ storage 29,481
21.62%
GL_ ARB_ conservative_ depth 29,481
21.62%
GL_ ARB_ shading_ language_ 420pack 29,476
21.61%
GL_ ARB_ base_ instance 29,469
21.61%
GL_ ARB_ transform_ feedback2 29,430
21.58%
GL_ ARB_ texture_ swizzle 29,415
21.57%
GL_ EXT_ shadow_ funcs 29,413
21.57%
GL_ ARB_ transform_ feedback_ instanced 29,410
21.56%
GL_ ARB_ arrays_ of_ arrays 29,409
21.56%
GL_ ARB_ program_ interface_ query 29,409
21.56%
GL_ ARB_ sample_ shading 29,405
21.56%
GL_ ARB_ texture_ cube_ map_ array 29,405
21.56%
GL_ ARB_ texture_ gather 29,405
21.56%
GL_ ARB_ texture_ buffer_ range 29,402
21.56%
GL_ ARB_ debug_ output 29,401
21.56%
GL_ ARB_ internalformat_ query2 29,397
21.55%
GL_ ARB_ texture_ storage_ multisample 29,386
21.55%
GL_ ARB_ vertex_ attrib_ binding 29,379
21.54%
GL_ ARB_ stencil_ texturing 29,374
21.54%
GL_ ARB_ framebuffer_ no_ attachments 29,372
21.54%
GL_ ARB_ ES3_ compatibility 29,367
21.53%
GL_ ARB_ transform_ feedback3 29,346
21.52%
GL_ ARB_ shader_ precision 29,316
21.50%
GL_ ARB_ draw_ indirect 29,305
21.49%
GL_ ARB_ shader_ subroutine 29,304
21.49%
GL_ ARB_ gpu_ shader_ fp64 29,298
21.48%
GL_ ARB_ texture_ compression_ bptc 29,292
21.48%
GL_ ARB_ gpu_ shader5 29,287
21.47%
GL_ ARB_ tessellation_ shader 29,287
21.47%
GL_ ARB_ shader_ atomic_ counters 29,283
21.47%
GL_ ARB_ vertex_ attrib_ 64bit 29,272
21.46%
GL_ ARB_ multi_ draw_ indirect 29,261
21.45%
GL_ EXT_ geometry_ shader4 29,245
21.44%
GL_ ARB_ geometry_ shader4 29,243
21.44%
GL_ ARB_ buffer_ storage 29,201
21.41%
GL_ EXT_ direct_ state_ access 29,151
21.37%
GL_ EXT_ timer_ query 29,078
21.32%
GL_ ARB_ clear_ buffer_ object 29,076
21.32%
GL_ ARB_ explicit_ uniform_ location 29,076
21.32%
GL_ ARB_ invalidate_ subdata 29,076
21.32%
GL_ ARB_ fragment_ layer_ viewport 29,075
21.32%
GL_ ARB_ copy_ image 29,065
21.31%
GL_ ARB_ texture_ view 29,058
21.31%
GL_ ARB_ texture_ stencil8 29,023
21.28%
GL_ ARB_ multi_ bind 28,996
21.26%
GL_ ARB_ enhanced_ layouts 28,977
21.25%
GL_ ARB_ seamless_ cube_ map 28,971
21.24%
GL_ ARB_ shader_ image_ load_ store 28,971
21.24%
GL_ ARB_ shader_ storage_ buffer_ object 28,951
21.23%
GL_ ARB_ compute_ shader 28,946
21.22%
GL_ ARB_ shader_ image_ size 28,938
21.22%
GL_ ARB_ query_ buffer_ object 28,895
21.19%
GL_ ARB_ clear_ texture 28,849
21.15%
GL_ ARB_ clip_ control 28,838
21.14%
GL_ ARB_ texture_ barrier 28,803
21.12%
GL_ NV_ conditional_ render 28,753
21.08%
GL_ SGIS_ generate_ mipmap 28,652
21.01%
GL_ EXT_ packed_ pixels 28,648
21.01%
GL_ EXT_ texture_ swizzle 28,648
21.01%
GL_ EXT_ packed_ float 28,645
21.00%
GL_ SGIS_ texture_ lod 28,641
21.00%
GL_ NV_ texgen_ reflection 28,641
21.00%
GL_ EXT_ rescale_ normal 28,641
21.00%
GL_ EXT_ separate_ specular_ color 28,641
21.00%
GL_ ARB_ texture_ env_ crossbar 28,640
21.00%
GL_ IBM_ texture_ mirrored_ repeat 28,637
21.00%
WGL_ EXT_ swap_ control 28,625
20.99%
GL_ ARB_ texture_ buffer_ object 28,619
20.98%
GL_ ARB_ vertex_ array_ bgra 28,618
20.98%
GL_ ARB_ provoking_ vertex 28,585
20.96%
GL_ ARB_ indirect_ parameters 28,576
20.95%
GL_ ARB_ vertex_ type_ 2_ 10_ 10_ 10_ rev 28,575
20.95%
GL_ ARB_ texture_ query_ lod 28,467
20.87%
GL_ ARB_ texture_ buffer_ object_ rgb32 28,420
20.84%
GL_ ARB_ derivative_ control 28,414
20.83%
GL_ ARB_ conditional_ render_ inverted 28,349
20.79%
GL_ ARB_ cull_ distance 28,335
20.78%
GL_ ARB_ map_ buffer_ alignment 28,334
20.78%
GL_ ARB_ shader_ texture_ image_ samples 28,330
20.77%
GL_ ARB_ compressed_ texture_ pixel_ storage 28,330
20.77%
GL_ ARB_ direct_ state_ access 28,326
20.77%
GL_ ARB_ shading_ language_ packing 28,323
20.77%
GL_ WIN_ swap_ hint 28,287
20.74%
GL_ ARB_ get_ texture_ sub_ image 28,253
20.72%
GL_ ARB_ pipeline_ statistics_ query 28,195
20.67%
GL_ ARB_ transform_ feedback_ overflow_ query 28,189
20.67%
GL_ ARB_ shader_ draw_ parameters 28,150
20.64%
GL_ ARB_ shader_ group_ vote 28,088
20.59%
GL_ ARB_ texture_ mirrored_ repeat 27,966
20.51%
GL_ ARB_ texture_ query_ levels 27,929
20.48%
GL_ ARB_ texture_ mirror_ clamp_ to_ edge 27,904
20.46%
GL_ ARB_ robust_ buffer_ access_ behavior 27,868
20.43%
GL_ ARB_ vertex_ type_ 10f_ 11f_ 11f_ rev 27,858
20.43%
GL_ ARB_ gl_ spirv 27,783
20.37%
GL_ ARB_ polygon_ offset_ clamp 27,598
20.24%
GL_ ARB_ bindless_ texture 27,399
20.09%
GL_ KHR_ context_ flush_ control 27,388
20.08%
GL_ ARB_ seamless_ cubemap_ per_ texture 27,223
19.96%
GL_ ARB_ ES3_ 1_ compatibility 27,174
19.92%
GL_ EXT_ texture_ compression_ rgtc 26,645
19.54%
GL_ EXT_ depth_ bounds_ test 26,617
19.52%
GL_ ARB_ shader_ atomic_ counter_ ops 26,435
19.38%
GL_ EXT_ texture_ object 26,396
19.35%
GL_ EXT_ vertex_ array 26,396
19.35%
GL_ EXT_ pixel_ buffer_ object 26,396
19.35%
GL_ EXT_ framebuffer_ sRGB 26,393
19.35%
GL_ EXT_ provoking_ vertex 26,389
19.35%
GL_ ARB_ shader_ texture_ lod 26,388
19.35%
GL_ ATI_ draw_ buffers 26,385
19.35%
GL_ EXT_ point_ parameters 26,385
19.35%
GL_ EXT_ texture_ buffer_ object 26,381
19.34%
GL_ NV_ copy_ image 26,380
19.34%
GL_ ARB_ spirv_ extensions 26,372
19.34%
GL_ EXT_ texture_ env_ dot3 26,366
19.33%
GL_ EXT_ texture_ compression_ latc 26,314
19.29%
GL_ ARB_ robustness 26,221
19.23%
GL_ EXT_ shader_ image_ load_ store 26,118
19.15%
GL_ EXT_ texture_ lod 26,098
19.14%
GL_ ARB_ sparse_ texture 25,753
18.88%
GL_ ARB_ sparse_ buffer 25,725
18.86%
GL_ EXT_ memory_ object_ win32 25,694
18.84%
GL_ EXT_ semaphore_ win32 25,694
18.84%
GL_ ARB_ parallel_ shader_ compile 25,655
18.81%
GL_ NV_ texture_ barrier 25,604
18.77%
GL_ AMD_ vertex_ shader_ viewport_ index 25,408
18.63%
GL_ AMD_ vertex_ shader_ layer 25,408
18.63%
GL_ EXT_ stencil_ two_ side 25,385
18.61%
GL_ EXT_ draw_ instanced 25,340
18.58%
GL_ NV_ float_ buffer 25,316
18.56%
GL_ NV_ depth_ buffer_ float 25,262
18.52%
GL_ ARB_ shader_ ballot 25,251
18.51%
GL_ ATI_ texture_ float 25,242
18.51%
GL_ EXT_ vertex_ array_ bgra 25,242
18.51%
GL_ EXT_ texture_ cube_ map 25,238
18.50%
GL_ NV_ half_ float 25,228
18.50%
GL_ NV_ copy_ depth_ to_ color 25,192
18.47%
GL_ ATI_ texture_ mirror_ once 25,177
18.46%
GL_ EXT_ texture_ mirror_ clamp 25,172
18.46%
GL_ AMD_ multi_ draw_ indirect 25,035
18.36%
GL_ EXT_ vertex_ attrib_ 64bit 25,021
18.35%
GL_ ARB_ imaging 24,992
18.32%
GL_ KTX_ buffer_ region 24,981
18.32%
GL_ EXT_ bindable_ uniform 24,974
18.31%
GL_ NV_ explicit_ multisample 24,974
18.31%
GL_ ARB_ texture_ filter_ anisotropic 24,733
18.13%
GL_ AMD_ seamless_ cubemap_ per_ texture 24,554
18.00%
GL_ NV_ alpha_ to_ coverage_ dither_ control 24,444
17.92%
GL_ EXT_ texture_ compression_ astc_ decode_ mode 24,292
17.81%
GL_ EXT_ texture_ compression_ astc_ decode_ mode_ rgb9e5 24,203
17.75%
GL_ NV_ shader_ atomic_ int64 24,114
17.68%
GL_ EXT_ texture_ shadow_ lod 23,958
17.57%
GL_ ARB_ shading_ language_ include 23,753
17.42%
GL_ ARB_ shader_ viewport_ layer_ array 23,365
17.13%
GL_ EXT_ texture_ compression_ dxt1 22,855
16.76%
GL_ ARB_ gpu_ shader_ int64 22,847
16.75%
GL_ ARM_ texture_ unnormalized_ coordinates 22,760
16.69%
GL_ S3_ s3tc 22,731
16.67%
GL_ ARB_ shader_ clock 22,396
16.42%
GL_ ARB_ post_ depth_ coverage 22,185
16.27%
GL_ NV_ texture_ rectangle 21,984
16.12%
GL_ ARB_ fragment_ shader_ interlock 21,978
16.11%
GL_ NV_ fog_ distance 21,975
16.11%
GL_ NV_ light_ max_ exponent 21,975
16.11%
GL_ NV_ depth_ clamp 21,975
16.11%
GL_ IBM_ rasterpos_ clip 21,973
16.11%
GL_ NV_ packed_ depth_ stencil 21,971
16.11%
GL_ NV_ texture_ env_ combine4 21,971
16.11%
GL_ EXT_ framebuffer_ multisample_ blit_ scaled 21,945
16.09%
GL_ NVX_ gpu_ memory_ info 21,889
16.05%
GL_ KHR_ shader_ subgroup 21,875
16.04%
GL_ ARB_ compute_ variable_ group_ size 21,769
15.96%
GL_ NV_ ES1_ 1_ compatibility 21,728
15.93%
GL_ NV_ path_ rendering 21,722
15.93%
GL_ NV_ pixel_ data_ range 21,714
15.92%
GL_ NV_ register_ combiners2 21,714
15.92%
GL_ NV_ texture_ shader3 21,714
15.92%
GL_ NV_ vertex_ program2 21,714
15.92%
GL_ NV_ fragment_ program2 21,714
15.92%
GL_ NV_ point_ sprite 21,714
15.92%
GL_ NV_ texture_ compression_ vtc 21,714
15.92%
GL_ NV_ vertex_ program2_ option 21,714
15.92%
GL_ NV_ fragment_ program_ option 21,714
15.92%
GL_ NV_ occlusion_ query 21,714
15.92%
GL_ SUN_ slice_ accum 21,714
15.92%
GL_ NV_ texture_ shader 21,714
15.92%
GL_ NV_ vertex_ array_ range 21,714
15.92%
GL_ NV_ vertex_ program 21,714
15.92%
GL_ NV_ vertex_ program3 21,714
15.92%
GL_ NV_ multisample_ filter_ hint 21,714
15.92%
GL_ SGIX_ depth_ texture 21,714
15.92%
GL_ NV_ register_ combiners 21,714
15.92%
GL_ NV_ texture_ shader2 21,714
15.92%
GL_ NV_ vertex_ array_ range2 21,714
15.92%
GL_ NV_ vertex_ program1_ 1 21,714
15.92%
GL_ NVX_ conditional_ render 21,714
15.92%
GL_ NV_ fragment_ program 21,714
15.92%
GL_ NV_ framebuffer_ multisample_ coverage 21,714
15.92%
GL_ EXT_ Cg_ shader 21,714
15.92%
GL_ SGIX_ shadow 21,714
15.92%
GL_ EXT_ import_ sync_ object 21,712
15.92%
GL_ NV_ parameter_ buffer_ object2 21,707
15.92%
GL_ NV_ shader_ buffer_ load 21,707
15.92%
GL_ NV_ vertex_ buffer_ unified_ memory 21,707
15.92%
GL_ NV_ multisample_ coverage 21,707
15.92%
GL_ NV_ geometry_ shader4 21,707
15.92%
GL_ NV_ gpu_ program4 21,707
15.92%
GL_ EXTX_ framebuffer_ mixed_ formats 21,707
15.92%
GL_ NV_ transform_ feedback 21,707
15.92%
GL_ NV_ parameter_ buffer_ object 21,707
15.92%
GL_ NV_ texture_ multisample 21,706
15.92%
GL_ ARB_ ES3_ 2_ compatibility 21,682
15.90%
GL_ EXT_ window_ rectangles 21,653
15.88%
GL_ NV_ transform_ feedback2 21,642
15.87%
GL_ EXT_ transform_ feedback2 21,641
15.87%
GL_ NV_ gpu_ program4_ 1 21,634
15.86%
GL_ NV_ gpu_ shader5 21,576
15.82%
GL_ NV_ draw_ texture 21,564
15.81%
GL_ NV_ shader_ atomic_ counters 21,561
15.81%
GL_ NV_ vertex_ attrib_ integer_ 64bit 21,561
15.81%
GL_ NV_ gpu_ program5 21,561
15.81%
GL_ NV_ gpu_ program_ fp64 21,561
15.81%
GL_ NV_ shader_ atomic_ float 21,559
15.81%
GL_ NV_ blend_ equation_ advanced 21,552
15.80%
GL_ NV_ shader_ storage_ buffer_ object 21,545
15.80%
GL_ NV_ compute_ program5 21,545
15.80%
GL_ NV_ bindless_ multi_ draw_ indirect 21,542
15.79%
GL_ NV_ gpu_ program5_ mem_ extended 21,542
15.79%
GL_ NV_ internalformat_ sample_ query 21,530
15.79%
GL_ NV_ ES3_ 1_ compatibility 21,527
15.78%
GL_ NV_ shader_ thread_ group 21,527
15.78%
GL_ NV_ bindless_ multi_ draw_ indirect_ count 21,525
15.78%
GL_ NV_ uniform_ buffer_ unified_ memory 21,515
15.78%
GL_ NV_ command_ list 21,513
15.77%
GL_ EXT_ draw_ buffers 21,418
15.70%
GL_ NVX_ multigpu_ info 21,368
15.67%
GL_ NV_ query_ resource 21,225
15.56%
GL_ NV_ texture_ rectangle_ compressed 21,225
15.56%
GL_ NV_ query_ resource_ tag 21,225
15.56%
GL_ NV_ bindless_ texture 21,074
15.45%
GL_ NVX_ nvenc_ interop 21,047
15.43%
GL_ NV_ shader_ thread_ shuffle 21,039
15.43%
GL_ NV_ draw_ vulkan_ image 21,013
15.41%
GL_ EXT_ win32_ keyed_ mutex 20,757
15.22%
GL_ IMG_ texture_ compression_ pvrtc 20,614
15.11%
GL_ EXT_ pvrtc_ sRGB 20,584
15.09%
GL_ NV_ feature_ query 20,573
15.08%
GL_ EXT_ shader_ image_ load_ formatted 20,382
14.94%
GL_ ARB_ texture_ filter_ minmax 20,327
14.90%
GL_ NV_ blend_ equation_ advanced_ coherent 20,218
14.82%
GL_ NV_ shader_ subgroup_ partitioned 20,172
14.79%
GL_ EXT_ multiview_ timer_ query 20,171
14.79%
GL_ NVX_ progress_ fence 20,171
14.79%
GL_ NV_ gpu_ multicast 20,171
14.79%
GL_ EXT_ multiview_ texture_ multisample 20,171
14.79%
GL_ NVX_ gpu_ multicast2 20,081
14.72%
GL_ NVX_ linked_ gpu_ multicast 20,081
14.72%
GL_ NV_ blend_ minmax_ factor 20,068
14.71%
GL_ QCOM_ motion_ estimation 19,953
14.63%
GL_ ARB_ sparse_ texture2 19,316
14.16%
GL_ ARB_ sparse_ texture_ clamp 19,316
14.16%
GL_ NV_ fragment_ shader_ interlock 19,315
14.16%
GL_ NV_ sample_ locations 19,193
14.07%
GL_ EXT_ sparse_ texture2 19,193
14.07%
GL_ NV_ sample_ mask_ override_ coverage 19,193
14.07%
GL_ NV_ viewport_ array2 19,193
14.07%
GL_ NV_ framebuffer_ mixed_ samples 19,193
14.07%
GL_ EXT_ texture_ filter_ minmax 19,193
14.07%
GL_ NV_ path_ rendering_ shared_ edge 19,193
14.07%
GL_ EXT_ post_ depth_ coverage 19,193
14.07%
GL_ NV_ fill_ rectangle 19,193
14.07%
GL_ NV_ fragment_ coverage_ to_ color 19,193
14.07%
GL_ NV_ shader_ atomic_ fp16_ vector 19,193
14.07%
GL_ NV_ conservative_ raster 19,193
14.07%
GL_ EXT_ raster_ multisample 19,193
14.07%
GL_ NV_ geometry_ shader_ passthrough 19,193
14.07%
GL_ NV_ conservative_ raster_ dilate 19,185
14.07%
GL_ ARB_ sample_ locations 19,180
14.06%
GL_ NV_ viewport_ swizzle 19,178
14.06%
GL_ NV_ memory_ attachment 18,959
13.90%
GL_ NV_ timeline_ semaphore 18,483
13.55%
GL_ NV_ stereo_ view_ rendering 18,157
13.31%
GL_ NV_ clip_ space_ w_ scaling 18,157
13.31%
GL_ NV_ shader_ atomic_ float64 18,157
13.31%
GL_ NVX_ blend_ equation_ advanced_ multi_ draw_ buffers 18,157
13.31%
GL_ NV_ conservative_ raster_ pre_ snap_ triangles 18,157
13.31%
GL_ NV_ memory_ object_ sparse 17,728
13.00%
GL_ EXT_ float_ blend 17,701
12.98%
GL_ OES_ depth32 13,577
9.95%
GL_ EXT_ semaphore_ fd 13,498
9.90%
GL_ EXT_ frag_ depth 13,405
9.83%
GL_ EXT_ map_ buffer_ range 13,349
9.79%
GL_ EXT_ unpack_ subimage 13,321
9.77%
GL_ EXT_ instanced_ arrays 13,161
9.65%
GL_ OES_ compressed_ EAC_ R11_ unsigned_ texture 13,155
9.65%
GL_ OES_ compressed_ ETC2_ RGB8_ texture 13,155
9.65%
GL_ OES_ compressed_ ETC2_ sRGB8_ alpha8_ texture 13,155
9.65%
GL_ OES_ compressed_ EAC_ RG11_ signed_ texture 13,155
9.65%
GL_ OES_ compressed_ ETC2_ RGBA8_ texture 13,155
9.65%
GL_ OES_ compressed_ ETC2_ sRGB8_ texture 13,155
9.65%
GL_ OES_ compressed_ EAC_ RG11_ unsigned_ texture 13,155
9.65%
GL_ OES_ compressed_ ETC2_ punchthroughA_ RGBA8_ texture 13,155
9.65%
GL_ OES_ compressed_ EAC_ R11_ signed_ texture 13,155
9.65%
GL_ OES_ compressed_ ETC2_ punchthroughA_ sRGB8_ alpha_ texture 13,155
9.65%
GL_ ANGLE_ framebuffer_ blit 13,153
9.64%
GL_ ANGLE_ framebuffer_ multisample 13,153
9.64%
GL_ ANGLE_ instanced_ arrays 13,152
9.64%
GL_ ANGLE_ client_ arrays 13,150
9.64%
GL_ ANGLE_ explicit_ context 13,150
9.64%
GL_ ANGLE_ program_ cache_ control 13,150
9.64%
GL_ CHROMIUM_ lose_ context 13,150
9.64%
GL_ ANGLE_ explicit_ context_ gles1 13,150
9.64%
GL_ ANGLE_ memory_ size 13,150
9.64%
GL_ ANGLE_ multi_ draw 13,150
9.64%
GL_ ANGLE_ request_ extension 13,150
9.64%
GL_ CHROMIUM_ bind_ generates_ resource 13,150
9.64%
GL_ ANGLE_ depth_ texture 13,150
9.64%
GL_ ANGLE_ robust_ client_ memory 13,150
9.64%
GL_ CHROMIUM_ bind_ uniform_ location 13,150
9.64%
GL_ NV_ pixel_ buffer_ object 12,655
9.28%
GL_ CHROMIUM_ color_ buffer_ float_ rgba 12,533
9.19%
GL_ CHROMIUM_ color_ buffer_ float_ rgb 12,531
9.19%
GL_ MGL_ EGL_ image_ cube 12,531
9.19%
GL_ MGL_ timeline_ semaphore 12,531
9.19%
GL_ APPLE_ clip_ distance 12,531
9.19%
GL_ ANGLE_ translated_ shader_ source 12,531
9.19%
GL_ NV_ compute_ shader_ derivatives 11,936
8.75%
GL_ NV_ mesh_ shader 11,688
8.57%
GL_ NV_ representative_ fragment_ test 11,688
8.57%
GL_ NV_ shading_ rate_ image 11,688
8.57%
GL_ NV_ conservative_ raster_ pre_ snap 11,688
8.57%
GL_ NV_ scissor_ exclusive 11,688
8.57%
GL_ NV_ shader_ texture_ footprint 11,688
8.57%
GL_ NV_ fragment_ shader_ barycentric 11,688
8.57%
GL_ NV_ conservative_ raster_ underestimation 11,688
8.57%
GL_ EXT_ geometry_ point_ size 9,448
6.93%
GL_ EXT_ shader_ texture_ lod 9,347
6.85%
GL_ EXT_ tessellation_ point_ size 9,248
6.78%
GL_ OES_ fragment_ precision_ high 9,132
6.70%
GL_ QCOM_ shading_ rate 9,005
6.60%
GL_ OES_ geometry_ point_ size 8,236
6.04%
GL_ OES_ tessellation_ point_ size 8,235
6.04%
GL_ EXT_ clear_ texture 8,126
5.96%
GL_ IMG_ read_ format 8,112
5.95%
GL_ IMG_ shader_ binary 8,083
5.93%
GL_ IMG_ texture_ format_ BGRA8888 8,083
5.93%
GL_ IMG_ multisampled_ render_ to_ texture 8,083
5.93%
GL_ IMG_ texture_ npot 8,083
5.93%
GL_ IMG_ program_ binary 8,083
5.93%
GL_ IMG_ texture_ compression_ pvrtc2 8,083
5.93%
GL_ EXT_ transform_ feedback 8,082
5.93%
GL_ EXT_ texture_ rectangle 8,074
5.92%
GL_ ATI_ separate_ stencil 8,074
5.92%
GL_ EXT_ shader_ group_ vote 8,062
5.91%
GL_ EXT_ sparse_ texture 8,055
5.91%
GL_ EXT_ texture_ snorm 8,044
5.90%
GL_ IMG_ framebuffer_ downsample 8,040
5.90%
GL_ EXT_ shader_ pixel_ local_ storage2 8,040
5.90%
GL_ EXT_ conservative_ depth 8,040
5.90%
GL_ EXT_ shader_ implicit_ conversions 7,704
5.65%
GL_ ARB_ shader_ stencil_ export 6,987
5.12%
GL_ AMD_ depth_ clamp_ separate 6,980
5.12%
GL_ SGIS_ texture_ edge_ clamp 6,927
5.08%
GL_ QCOM_ frame_ extrapolation 6,685
4.90%
GL_ SUN_ multi_ draw_ arrays 6,643
4.87%
GL_ NV_ primitive_ shading_ rate 4,884
3.58%
GL_ NV_ texture_ dirty_ tile_ map 4,881
3.58%
GL_ ATI_ texture_ env_ combine3 4,675
3.43%
GL_ AMD_ pinned_ memory 4,647
3.41%
GL_ EXT_ texture_ compression_ bptc 4,642
3.40%
GL_ AMD_ performance_ monitor 4,531
3.32%
GL_ EXT_ copy_ buffer 4,414
3.24%
GL_ AMD_ sample_ positions 4,413
3.24%
GL_ INTEL_ fragment_ shader_ ordering 4,380
3.21%
GL_ AMD_ shader_ trinary_ minmax 4,353
3.19%
GL_ AMD_ blend_ minmax_ factor 4,149
3.04%
GL_ ARB_ shadow_ ambient 4,028
2.95%
GL_ AMD_ gpu_ shader_ int64 3,701
2.71%
GL_ AMD_ gpu_ shader_ half_ float 3,590
2.63%
GL_ AMD_ gpu_ shader_ int16 3,547
2.60%
GL_ EXT_ copy_ texture 3,524
2.58%
GL_ AMD_ conservative_ depth 3,524
2.58%
GL_ EXT_ subtexture 3,524
2.58%
GL_ AMD_ draw_ buffers_ blend 3,523
2.58%
GL_ ATI_ fragment_ shader 3,517
2.58%
GL_ AMD_ shader_ stencil_ export 3,504
2.57%
GL_ AMD_ texture_ texture4 3,501
2.57%
GL_ ATI_ texture_ compression_ 3dc 3,460
2.54%
GL_ 3DFX_ texture_ compression_ FXT1 3,460
2.54%
GL_ AMD_ query_ buffer_ object 3,456
2.53%
GL_ EXT_ clip_ volume_ hint 3,403
2.50%
GL_ INTEL_ map_ texture 3,329
2.44%
GL_ NV_ uniform_ buffer_ std430_ layout 3,278
2.40%
GL_ ATI_ envmap_ bumpmap 3,267
2.40%
GL_ EXT_ histogram 3,267
2.40%
GL_ EXT_ texgen_ reflection 3,267
2.40%
GL_ AMD_ debug_ output 3,267
2.40%
GL_ ARB_ texture_ snorm 3,267
2.40%
GL_ AMDX_ debug_ output 3,267
2.40%
GL_ AMD_ name_ gen_ delete 3,267
2.40%
GL_ AMD_ texture_ cube_ map_ array 3,250
2.38%
GL_ AMD_ transform_ feedback3_ lines_ triangles 3,228
2.37%
GL_ INTEL_ performance_ query 3,204
2.35%
GL_ AMD_ shader_ trace 3,189
2.34%
GL_ IMG_ texture_ filter_ cubic 3,110
2.28%
GL_ QCOM_ texture_ foveated2 3,101
2.27%
GL_ QCOM_ render_ shared_ exponent 3,089
2.26%
GL_ AMD_ shader_ atomic_ counter_ ops 2,998
2.20%
GL_ AMD_ framebuffer_ sample_ positions 2,985
2.19%
GL_ AMD_ shader_ stencil_ value_ export 2,950
2.16%
GL_ AMD_ stencil_ operation_ extended 2,950
2.16%
GL_ AMD_ transform_ feedback4 2,950
2.16%
GL_ AMD_ sparse_ texture 2,949
2.16%
GL_ AMD_ interleaved_ elements 2,948
2.16%
GL_ AMD_ gcn_ shader 2,936
2.15%
GL_ ARB_ cl_ event 2,907
2.13%
GL_ AMD_ occlusion_ query_ event 2,621
1.92%
GL_ AMD_ sparse_ texture_ pool 2,613
1.92%
GL_ INTEL_ conservative_ rasterization 2,373
1.74%
GL_ INTEL_ multi_ rate_ fragment_ shader 2,337
1.71%
GL_ INTEL_ framebuffer_ CMAA 2,330
1.71%
GL_ ARB_ robustness_ isolation 2,291
1.68%
GL_ IMG_ bindless_ texture 1,952
1.43%
GL_ KHR_ shader_ subgroup_ clustered 1,703
1.25%
GL_ KHR_ shader_ subgroup_ vote 1,703
1.25%
GL_ KHR_ shader_ subgroup_ arithmetic 1,703
1.25%
GL_ KHR_ shader_ subgroup_ quad 1,703
1.25%
GL_ KHR_ shader_ subgroup_ ballot 1,703
1.25%
GL_ KHR_ shader_ subgroup_ shuffle 1,703
1.25%
GL_ KHR_ shader_ subgroup_ basic 1,703
1.25%
GL_ KHR_ shader_ subgroup_ shuffle_ relative 1,703
1.25%
GL_ OES_ vertex_ type_ 10_ 10_ 10_ 2 1,640
1.20%
GL_ AMD_ gpu_ shader_ half_ float_ fetch 1,428
1.05%
GL_ OES_ draw_ texture 1,416
1.04%
GL_ ATI_ meminfo 1,405
1.03%
GL_ EXT_ render_ snorm 1,343
0.98%
GL_ EXT_ nonuniform_ qualifier 1,324
0.97%
GL_ EXT_ compressed_ ETC1_ RGB8_ sub_ texture 1,185
0.87%
GL_ AMD_ bus_ addressable_ memory 1,148
0.84%
GL_ ATI_ shader_ texture_ lod 1,147
0.84%
GL_ ARB_ transform_ feedback 1,147
0.84%
GL_ ARB_ texture_ multisample_ no_ array 1,147
0.84%
GL_ ANGLE_ texture_ compression_ dxt3 1,060
0.78%
GL_ ANGLE_ texture_ compression_ dxt5 1,060
0.78%
GL_ QCOM_ extended_ get 1,012
0.74%
GL_ QCOM_ writeonly_ rendering 1,012
0.74%
GL_ QCOM_ extended_ get2 1,012
0.74%
GL_ QCOM_ perfmon_ global_ mode 1,012
0.74%
GL_ QCOM_ binning_ control 1,012
0.74%
GL_ AMD_ program_ binary_ Z400 1,012
0.74%
GL_ QCOM_ driver_ control 1,012
0.74%
GL_ INTEL_ coarse_ fragment_ shader 813
0.60%
GL_ EXT_ texture_ compression_ s3tc_ srgb 812
0.60%
GL_ APPLE_ texture_ format_ BGRA8888 709
0.52%
GL_ INTEL_ performance_ queries 623
0.46%
GL_ ANGLE_ get_ image 619
0.45%
GL_ ANGLE_ memory_ object_ flags 619
0.45%
GL_ ANGLE_ compressed_ texture_ etc 619
0.45%
GL_ ANGLE_ get_ serialized_ context_ string 619
0.45%
GL_ ANGLE_ relaxed_ vertex_ attribute_ type 619
0.45%
GL_ ANGLE_ copy_ texture_ 3d 619
0.45%
GL_ ANGLE_ get_ tex_ level_ parameter 619
0.45%
GL_ CHROMIUM_ copy_ compressed_ texture 619
0.45%
GL_ CHROMIUM_ copy_ texture 619
0.45%
GL_ OES_ stencil8 450
0.33%
GL_ MESA_ shader_ integer_ functions 437
0.32%
GL_ MESA_ framebuffer_ flip_ y 406
0.30%
WGL_ EXT_ extensions_ string 357
0.26%
(empty string) 344
0.25%
GL_ EXT_ shader_ samples_ identical 329
0.24%
GL_ QCOM_ user_ clip_ planes 313
0.23%
GL_ AMDX_ vertex_ shader_ tessellator 300
0.22%
GL_ AMD_ vertex_ shader_ tessellator 300
0.22%
GL_ OES_ point_ size_ array 294
0.22%
GL_ OES_ point_ sprite 294
0.22%
GL_ OES_ read_ format 282
0.21%
GL_ NV_ vdpau_ interop 274
0.20%
GL_ OES_ blend_ func_ separate 269
0.20%
GL_ OES_ single_ precision 269
0.20%
GL_ OES_ texture_ mirrored_ repeat 269
0.20%
GL_ OES_ blend_ subtract 269
0.20%
GL_ OES_ stencil_ wrap 269
0.20%
GL_ OES_ texture_ cube_ map 269
0.20%
GL_ OES_ byte_ coordinates 269
0.20%
GL_ OES_ blend_ equation_ separate 269
0.20%
GL_ OES_ texture_ env_ crossbar 269
0.20%
GL_ APPLE_ packed_ pixels 259
0.19%
GL_ MESA_ pack_ invert 257
0.19%
GL_ IBM_ multimode_ draw_ arrays 257
0.19%
GL_ MESA_ texture_ signed_ rgba 257
0.19%
GL_ INGR_ blend_ func_ separate 257
0.19%
GL_ MESA_ window_ pos 257
0.19%
GL_ EXT_ texture 257
0.19%
GL_ ATI_ blend_ equation_ separate 257
0.19%
GL_ SGIS_ texture_ border_ clamp 257
0.19%
GL_ EXT_ demote_ to_ helper_ invocation 253
0.19%
GL_ EXT_ EGL_ sync 252
0.18%
GL_ INTEL_ blackhole_ render 251
0.18%
GL_ QCOM_ framebuffer_ foveated 250
0.18%
GL_ NV_ fbo_ color_ attachments 230
0.17%
GL_ MTK_ texture_ lod_ bias 227
0.17%
GL_ APPLE_ texture_ max_ level 223
0.16%
GL_ NV_ read_ depth 202
0.15%
GL_ NV_ read_ stencil 202
0.15%
GL_ NV_ draw_ buffers 200
0.15%
GL_ NV_ read_ depth_ stencil 200
0.15%
GL_ NV_ read_ buffer 200
0.15%
GL_ NV_ image_ formats 197
0.14%
GL_ EXT_ texture_ view 196
0.14%
GL_ AMD_ framebuffer_ multisample_ advanced 191
0.14%
GL_ EXT_ base_ instance 191
0.14%
GL_ NV_ texture_ expand_ normal 189
0.14%
GL_ OES_ viewport_ array 184
0.13%
GL_ EXT_ depth_ clamp 180
0.13%
GL_ EXT_ texture_ mirror_ clamp_ to_ edge 174
0.13%
GL_ EXT_ shader_ framebuffer_ fetch_ non_ coherent 142
0.10%
ANDROID_ EMU_ gles_ max_ version_ 3_ 1 134
0.10%
GL_ NV_ deep_ texture3D 125
0.09%
GL_ EXT_ texture_ query_ lod 106
0.08%
GL_ HUAWEI_ smart_ cache 103
0.08%
GL_ MESA_ bgra 103
0.08%
GL_ ANGLE_ pack_ reverse_ row_ order 103
0.08%
GL_ EXT_ multiview_ tessellation_ geometry_ shader 98
0.07%
GL_ NV_ robustness_ video_ memory_ purge 93
0.07%
GL_ EXT_ x11_ sync_ object 93
0.07%
GL_ NV_ vdpau_ interop2 91
0.07%
GL_ EXT_ fragment_ shading_ rate_ attachment 75
0.05%
GL_ EXT_ fragment_ shading_ rate_ primitive 75
0.05%
GL_ EXT_ fragment_ shading_ rate 75
0.05%
GL_ NV_ pack_ subimage 63
0.05%
GL_ INTEL_ shader_ atomic_ float_ minmax 48
0.04%
GL_ INTEL_ shader_ integer_ functions2 45
0.03%
GL_ AMD_ gpu_ shader_ half_ float2 43
0.03%
ANDROID_ EMU_ gles_ max_ version_ 3_ 0 39
0.03%
GL_ VIV_ direct_ texture 34
0.02%
GL_ KHR_ texture_ compression_ astc 32
0.02%
GL_ NV_ texture_ lod_ clamp 30
0.02%
GL_ NV_ fragdepth 30
0.02%
GL_ NV_ alpha_ test 30
0.02%
GL_ NV_ blend_ minmax 30
0.02%
GL_ NV_ complex_ primitives 30
0.02%
GL_ VIV_ shader_ binary 29
0.02%
GL_ OES_ stencil1 29
0.02%
GL_ OES_ stencil4 29
0.02%
GL_ VIV_ clamp_ to_ border 28
0.02%
GL_ NV_ video_ capture 23
0.02%
GL_ NV_ framebuffer_ blit 21
0.02%
GL_ NV_ texture_ compression_ s3tc 21
0.02%
GL_ MRVL_ texture_ video 20
0.01%
GL_ NVX_ sysmem_ buffer 20
0.01%
GL_ IMG_ uniform_ buffer_ object 20
0.01%
GL_ NVX_ shared_ sync_ object 20
0.01%
GL_ HUAWEI_ framebuffer_ partial_ update 19
0.01%
GL_ NV_ texture_ compression_ s3tc_ update 19
0.01%
GL_ NV_ copy_ buffer 19
0.01%
GL_ NV_ non_ square_ matrices 19
0.01%
GL_ NV_ texture_ border_ clamp 19
0.01%
GL_ NV_ draw_ instanced 19
0.01%
GL_ NV_ explicit_ attrib_ location 19
0.01%
GL_ NV_ generate_ mipmap_ sRGB 19
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GL_ NV_ packed_ float 19
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