Package com.prineside.tdi2.systems
Class UnitSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.UnitSystem
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,com.esotericsoftware.kryo.KryoSerializable
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Nested Class Summary
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Field Summary
FieldsFields inherited from class com.prineside.tdi2.Registrable
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionbooleanvoiddispose()Releases all resources of this object.voiddrawFlying(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime, float interpolatedTime) voiddrawGrounded(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime, float interpolatedTime) voidbooleanpreparePathToRandomSpawn(Unit unit, Tile startingTile) voidread(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) voidvoidsetup()Произвести начальную настройку системы.voidupdate(float deltaTime) voidwrite(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, profileUpdateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered, setUnregistered
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Field Details
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listeners
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Constructor Details
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UnitSystem
public UnitSystem()
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Method Details
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write
public void write(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Output output) - Specified by:
writein interfacecom.esotericsoftware.kryo.KryoSerializable- Overrides:
writein classRegistrable
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read
public void read(com.esotericsoftware.kryo.Kryo kryo, com.esotericsoftware.kryo.io.Input input) - Specified by:
readin interfacecom.esotericsoftware.kryo.KryoSerializable- Overrides:
readin classRegistrable
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameStatein classGameSystem
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setup
public void setup()Description copied from class:GameSystemПроизвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
setupin classGameSystem
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preparePathToRandomSpawn
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register
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killUnit
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update
public void update(float deltaTime) - Overrides:
updatein classGameSystem
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getSystemName
- Specified by:
getSystemNamein classGameSystem
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drawGrounded
public void drawGrounded(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime, float interpolatedTime) -
drawFlying
public void drawFlying(com.badlogic.gdx.graphics.g2d.Batch batch, float deltaTime, float interpolatedTime) -
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classGameSystem
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