Package com.prineside.tdi2.shapes
Class ChainLightning
java.lang.Object
com.prineside.tdi2.Shape
com.prineside.tdi2.shapes.ChainLightning
- All Implemented Interfaces:
com.badlogic.gdx.utils.Pool.Poolable
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Shape
Shape.Factory<T extends Shape> -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatstatic final float -
Method Summary
Modifier and TypeMethodDescriptionvoiddraw(com.badlogic.gdx.graphics.g2d.Batch batch) voidfree()com.badlogic.gdx.graphics.ColorgetColor()floatfloatfloatbooleanvoidreset()Resets the object for reuse.voidsetColor(com.badlogic.gdx.graphics.Color color) voidsetFadingToEnd(boolean fadingToEnd) voidsetPosition(float startX, float startY, float endX, float endY) voidsetTexture(com.badlogic.gdx.graphics.g2d.TextureRegion texture, boolean mirror, boolean flip) voidsetup(float startX, float startY, float endX, float endY, float regenerationInterval, float drawDuration, boolean fadeOut, float minWidth, float maxWidth, float averageLength) voidupdate(float deltaTime)
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Field Details
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AVERAGE_SEGMENT_LENGTH
public static final float AVERAGE_SEGMENT_LENGTH- See Also:
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MIN_SEGMENT_WIDTH
public static final float MIN_SEGMENT_WIDTH- See Also:
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MAX_SEGMENT_WIDTH
public static final float MAX_SEGMENT_WIDTH- See Also:
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Method Details
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setFadingToEnd
public void setFadingToEnd(boolean fadingToEnd) -
getExistsTime
public float getExistsTime() -
getStartX
public float getStartX() -
getStartY
public float getStartY() -
reset
public void reset()Description copied from interface:com.badlogic.gdx.utils.Pool.PoolableResets the object for reuse. Object references should be nulled and fields may be set to default values. -
setPosition
public void setPosition(float startX, float startY, float endX, float endY) -
setup
public void setup(float startX, float startY, float endX, float endY, float regenerationInterval, float drawDuration, boolean fadeOut, float minWidth, float maxWidth, float averageLength) -
setTexture
public void setTexture(com.badlogic.gdx.graphics.g2d.TextureRegion texture, boolean mirror, boolean flip) -
setColor
public void setColor(com.badlogic.gdx.graphics.Color color) -
getColor
public com.badlogic.gdx.graphics.Color getColor() -
update
public void update(float deltaTime) -
isFinished
public boolean isFinished() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch) -
free
public void free()
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