Package com.prineside.tdi2.systems
Class MapRenderingSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.MapRenderingSystem
- All Implemented Interfaces:
 Disposable,KryoSerializable
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Nested Class Summary
Nested Classes - 
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Stringstatic final Stringstatic final Stringbooleanfinal ObjectSet<SpaceTileBonusType>Fields inherited from class com.prineside.tdi2.Registrable
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Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionbooleanvoiddispose()Releases all resources of this object.voidvoiddrawBuildings(OrthographicCamera camera) voiddrawStains(Batch batch) voiddrawTiles(OrthographicCamera camera) voiddrawTilesExtras(OrthographicCamera camera) voidvoidforceTilesRedraw(boolean redrawTileBase) voidpostDrawBatch(Batch batch, float deltaTime) booleanНужно ли учитывать время выполнения update() в Debugvoidvoidsetup()Произвести начальную настройку системы.voidAlso sets the custom settingMethods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, updateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write 
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Field Details
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CACHED_GFX_LAYER_TILES
- See Also:
 
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CACHED_GFX_LAYER_TILE_EXTRAS
- See Also:
 
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CACHED_GFX_LAYER_BUILDINGS
- See Also:
 
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spaceTileBonusesToDrawColoredOnFreeTiles
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drawMapGrid
public boolean drawMapGrid 
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Constructor Details
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MapRenderingSystem
public MapRenderingSystem() 
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Method Details
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affectsGameState
public boolean affectsGameState()- Specified by:
 affectsGameStatein classGameSystem
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profileUpdate
public boolean profileUpdate()Description copied from class:GameSystemНужно ли учитывать время выполнения update() в Debug- Overrides:
 profileUpdatein classGameSystem
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getSystemName
- Specified by:
 getSystemNamein classGameSystem
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setup
public void setup()Description copied from class:GameSystemПроизвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
 setupin classGameSystem
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switchMapDrawMode
public void switchMapDrawMode()Also sets the custom setting - 
getDrawMode
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forceBuildingsRedraw
public void forceBuildingsRedraw() - 
forceTilesRedraw
public void forceTilesRedraw(boolean redrawTileBase)  - 
setDrawMode
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drawTiles
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drawBuildings
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drawStains
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drawBatch
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postDrawBatch
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drawTilesExtras
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classGameSystem
 
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