Package com.prineside.tdi2.systems
Class InventorySystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.InventorySystem
- All Implemented Interfaces:
Disposable,KryoSerializable
-
Field Summary
Fields inherited from class com.prineside.tdi2.Registrable
S -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidConvenience methodvoidConvenience methodbooleanbooleanvoiddispose()Releases all resources of this object.getItemsBySubCategory(ItemSubcategoryType category) voidinitAddItem(Item item, int count) Used only by game mode / managers outside of map editor logic Ignores GM.isInventoryStatic()voidinitAddItems(Array<ItemStack> items) Used only by game mode / managers outside of map editor logic Ignores GM.isInventoryStatic()booleanНужно ли учитывать время выполнения update() в DebugbooleanbooleanvoidsetStaticMode(boolean staticMode) voidsetup()Произвести начальную настройку системы.Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postSetup, postStateRestore, updateMethods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write
-
Constructor Details
-
InventorySystem
public InventorySystem()
-
-
Method Details
-
setup
public void setup()Description copied from class:GameSystemПроизвести начальную настройку системы. На момент вызова этого метода, systemProvider содержит объекты всех систем.- Overrides:
setupin classGameSystem
-
affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameStatein classGameSystem
-
getItemsBySubCategory
-
getAllItems
-
initAddItem
Used only by game mode / managers outside of map editor logic Ignores GM.isInventoryStatic() -
initAddItems
Used only by game mode / managers outside of map editor logic Ignores GM.isInventoryStatic() -
add
-
addTile
Convenience method -
addGate
Convenience method -
setStaticMode
public void setStaticMode(boolean staticMode) -
contains
-
remove
-
remove
-
profileUpdate
public boolean profileUpdate()Description copied from class:GameSystemНужно ли учитывать время выполнения update() в Debug- Overrides:
profileUpdatein classGameSystem
-
getSystemName
- Specified by:
getSystemNamein classGameSystem
-
dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.DisposableReleases all resources of this object.- Specified by:
disposein interfaceDisposable- Overrides:
disposein classGameSystem
-