Uses of Annotation Interface
com.prineside.tdi2.utils.IgnoreMethodOverloadLuaDefWarning
Packages that use IgnoreMethodOverloadLuaDefWarning
Package
Description
Contains a fixed version of Input and Output from some of the older versions of Kryo, does not contain Kryo itself, meaning it is only good for a primitive data and is not a complete serialization solution.
The game itself.
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Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.kryo
Methods in com.prineside.kryo with annotations of type IgnoreMethodOverloadLuaDefWarningModifier and TypeMethodDescriptionint
FixedInput.read()
Reads a single byte as an int from 0 to 255, or -1 if there are no more bytes are available.int
FixedInput.read
(byte[] bytes) Reads bytes.length bytes or less and writes them to the specified byte[], starting at 0, and returns the number of bytes read.int
FixedInput.read
(byte[] bytes, int offset, int count) Reads count bytes or less and writes them to the specified byte[], starting at offset, and returns the number of bytes read or -1 if no more bytes are available.void
FixedInput.readBytes
(byte[] bytes) Reads bytes.length bytes and writes them to the specified byte[], starting at index 0.void
FixedInput.readBytes
(byte[] bytes, int offset, int count) Reads count bytes and writes them to the specified byte[], starting at offset.byte[]
FixedInput.readBytes
(int length) Reads the specified number of bytes into a new byte[].double
FixedInput.readDouble()
Reads an 8 bytes double.double
FixedInput.readDouble
(double precision, boolean optimizePositive) Reads a 1-9 byte double with reduced precision.float
FixedInput.readFloat()
Reads a 4 byte float.float
FixedInput.readFloat
(float precision, boolean optimizePositive) Reads a 1-5 byte float with reduced precision.int
FixedInput.readInt()
Reads a 4 byte int.int
FixedInput.readInt
(boolean optimizePositive) Reads a 1-5 byte int.int[]
FixedInput.readInts
(int length) Bulk input of an int array.int[]
FixedInput.readInts
(int length, boolean optimizePositive) Bulk input of an int array.long
FixedInput.readLong()
Reads an 8 byte long.long
FixedInput.readLong
(boolean optimizePositive) Reads a 1-9 byte long.long[]
FixedInput.readLongs
(int length) Bulk input of a long array.long[]
FixedInput.readLongs
(int length, boolean optimizePositive) Bulk input of a long array.void
FixedInput.setBuffer
(byte[] bytes) Sets a new buffer.void
FixedInput.setBuffer
(byte[] bytes, int offset, int count) Sets a new buffer.void
FixedOutput.setBuffer
(byte[] buffer) Sets the buffer that will be written to.void
FixedOutput.setBuffer
(byte[] buffer, int maxBufferSize) Sets the buffer that will be written to.void
FixedInput.skip
(int count) Discards the specified number of bytes.long
FixedInput.skip
(long count) Discards the specified number of bytes.void
FixedOutput.write
(byte[] bytes) Writes the bytes.void
FixedOutput.write
(byte[] bytes, int offset, int length) Writes the bytes.void
FixedOutput.write
(int value) Writes a byte.void
FixedOutput.writeByte
(byte value) void
FixedOutput.writeByte
(int value) void
FixedOutput.writeBytes
(byte[] bytes) Writes the bytes.void
FixedOutput.writeBytes
(byte[] bytes, int offset, int count) Writes the bytes.void
FixedOutput.writeDouble
(double value) Writes an 8 byte double.int
FixedOutput.writeDouble
(double value, double precision, boolean optimizePositive) Writes a 1-9 byte double with reduced precision.void
FixedOutput.writeFloat
(float value) Writes a 4 byte float.int
FixedOutput.writeFloat
(float value, float precision, boolean optimizePositive) Writes a 1-5 byte float with reduced precision.void
FixedOutput.writeInt
(int value) Writes a 4 byte int.int
FixedOutput.writeInt
(int value, boolean optimizePositive) Writes a 1-5 byte int.void
FixedOutput.writeInts
(int[] object) Bulk output of an int array.void
FixedOutput.writeInts
(int[] object, boolean optimizePositive) Bulk output of an int array.void
FixedOutput.writeLong
(long value) Writes an 8 byte long.int
FixedOutput.writeLong
(long value, boolean optimizePositive) Writes a 1-9 byte long.void
FixedOutput.writeLongs
(long[] object) Bulk output of an long array.void
FixedOutput.writeLongs
(long[] object, boolean optimizePositive) Bulk output of an long array.void
FixedOutput.writeString
(CharSequence value) Writes the length and CharSequence as UTF8, or null.void
FixedOutput.writeString
(String value) Writes the length and string, or null. -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2
Methods in com.prineside.tdi2 with annotations of type IgnoreMethodOverloadLuaDefWarningModifier and TypeMethodDescriptionboolean
CameraController.isPointVisible
(float x, float y, float size) boolean
CameraController.isPointVisible
(Vector2 pos, float size) void
Enemy.setPosition
(float x, float y) final void
Enemy.setPosition
(Vector2 position) -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.ibxm
Methods in com.prineside.tdi2.ibxm with annotations of type IgnoreMethodOverloadLuaDefWarning -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.managers.script
Methods in com.prineside.tdi2.managers.script with annotations of type IgnoreMethodOverloadLuaDefWarningModifier and TypeMethodDescriptiondouble
MathEnvironment.PreparedMathExpression.eval()
double
MathEnvironment.PreparedMathExpression.eval
(double v1) double
MathEnvironment.PreparedMathExpression.eval
(double v1, double v2) double
MathEnvironment.PreparedMathExpression.eval
(double v1, double v2, double v3) -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.shapes
Methods in com.prineside.tdi2.shapes with annotations of type IgnoreMethodOverloadLuaDefWarning -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.systems
Methods in com.prineside.tdi2.systems with annotations of type IgnoreMethodOverloadLuaDefWarningModifier and TypeMethodDescriptionWaveSystem.generateWave
(int wave, int difficulty, long seed, ObjectSet<EnemyType> allowedEnemyTypes) WaveSystem.generateWave
(int wave, int difficulty, WaveTemplates.PredefinedWaveTemplate template) WaveSystem.generateWave
(WaveTemplates.WaveTemplate template, int wave, int difficulty) -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.ui.actors
Methods in com.prineside.tdi2.ui.actors with annotations of type IgnoreMethodOverloadLuaDefWarningModifier and TypeMethodDescriptionvoid
void
void
void
Window.setPosition
(float x, float y) void
Window.setPosition
(float x, float y, int pivot) -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.ui.components
Methods in com.prineside.tdi2.ui.components with annotations of type IgnoreMethodOverloadLuaDefWarning -
Uses of IgnoreMethodOverloadLuaDefWarning in com.prineside.tdi2.utils
Methods in com.prineside.tdi2.utils with annotations of type IgnoreMethodOverloadLuaDefWarningModifier and TypeMethodDescriptionlong
CRC.calculateCRC
(byte[] data) A convenience method allowing to calculate CRC in one call.long
CRC.calculateCRC
(byte[] data, int offset, int length) static long
CRC.calculateCRC
(CRC.Parameters crcParams, byte[] data) This method implements simple straight forward bit by bit calculation.static long
CRC.calculateCRC
(CRC.Parameters crcParams, byte[] data, int offset, int length) void
ParallelBatch.draw
(TextureRegion region, float x, float y) void
ParallelBatch.draw
(TextureRegion region, float x, float y, float width, float height) void
ParallelBatch.draw
(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) void
ParallelBatch.draw
(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, boolean clockwise) void
ParallelBatch.draw
(TextureRegion region, float width, float height, Affine2 transform) void
void
void
void
ParallelBatch.draw
(Texture texture, float x, float y, float width, float height, float u, float v, float u2, float v2) void
ParallelBatch.draw
(Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY) void
ParallelBatch.draw
(Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY) void
ParallelBatch.draw
(Texture texture, float x, float y, int srcX, int srcY, int srcWidth, int srcHeight) void
void
Quad.draw
(Batch batch, float x, float y, float width, float height, float scaleX, float scaleY, float rotation) void
Quad.draw
(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) void
void
QuadDrawable.draw
(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) void
void
QuadDrawableStack.draw
(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) void
Draw vertices at the specified xy with width,height.void
QuadRegion.draw
(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) void
SpriteCacheExtended.draw
(TextureRegion region, float x, float y) void
SpriteCacheExtended.draw
(TextureRegion region, float x, float y, float width, float height) void
SpriteCacheExtended.draw
(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) void
SpriteCacheExtended.draw
(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, boolean clockwise) void
SpriteCacheExtended.draw
(TextureRegion region, float width, float height, Affine2 transform) void
void
void
void
SpriteCacheExtended.draw
(Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY) void
SpriteCacheExtended.draw
(Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY) void
SpriteCacheExtended.draw
(Texture texture, float x, float y, int srcX, int srcY, int srcWidth, int srcHeight) void
void
static void
TextureRegionConfig.drawBatch
(Array<TextureRegionConfig> trs, Batch batch, float x, float y, float size) static void
TextureRegionConfig.drawBatch
(Array<TextureRegionConfig> trs, Batch batch, float x, float y, float size, float scale, float angle) long
CRC.finalCRC
(long curValue) This method should be called to retrieve actual CRC for the data processed so far.static float
PMath.getAngleBetweenPoints
(float x1, float y1, float x2, float y2) static float
PMath.getAngleBetweenPoints
(Vector2 pointOne, Vector2 pointTwo) static int
PMath.getByChance
(RandomXS128 random, int[] chances, int arrayLength) static int
PMath.getByChance
(RandomXS128 random, IntArray chances) static float
PMath.getDistanceBetweenPoints
(float x1, float y1, float x2, float y2) static float
PMath.getDistanceBetweenPoints
(Vector2 pointOne, Vector2 pointTwo) static int
PMath.hash
(boolean v) static int
PMath.hash
(boolean[] v) static int
PMath.hash
(byte[] v) static int
PMath.hash
(double v) static int
PMath.hash
(float v) static int
PMath.hash
(float[] v) static int
PMath.hash
(int v) static int
PMath.hash
(int[] v) static int
PMath.hash
(long v) static int
static int
static int
static int
static int
static boolean
PMath.isFinite
(double v) static boolean
PMath.isFinite
(float v) Float.isFinite but works on dumb iOSvoid
ParallelBatch.setColor
(float r, float g, float b, float a) void
void
QuadRegion.setCornerPositions
(float[] v) void
QuadRegion.setCornerPositions
(float aX, float aY, float bX, float bY, float cX, float cY, float dX, float dY) LimitedBAOS.toString()
Converts the buffer's contents into a string decoding bytes using the platform's default character set.Converts the buffer's contents into a string by decoding the bytes using the namedcharset
.long
CRC.update
(long curValue, byte[] chunk) A convenience method for feeding a complete byte array of data.long
CRC.update
(long curValue, byte[] chunk, int offset, int length) This method is used to feed data when performing iterative CRC calculation (using init, update and finalCRC methods, possibly supplying data in chunks).void
LimitedBAOS.write
(byte[] b, int off, int len) Writeslen
bytes from the specified byte array starting at offsetoff
to this byte array output stream.void
LimitedBAOS.write
(int b) Writes the specified byte to this byte array output stream.void
MultiOutputStream.write
(byte[] b) void
MultiOutputStream.write
(byte[] b, int off, int len) void
MultiOutputStream.write
(int b) void
MultiOutputStreamSync.write
(byte[] b) void
MultiOutputStreamSync.write
(byte[] b, int off, int len) void
MultiOutputStreamSync.write
(int b)