Package com.prineside.tdi2.systems
Class InputSystem
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.GameSystem
com.prineside.tdi2.systems.InputSystem
- All Implemented Interfaces:
Disposable
,KryoSerializable
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Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from class com.prineside.tdi2.Registrable
S
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
void
void
dispose()
Releases all resources of this object.void
void
void
Allows to get an input handling stack and to modify it according to your needs.void
Performs the final configuration of the system.boolean
Should the update() method be rendered on the debug overlayvoid
setup()
Performs the initial configuration of the system.setupInputMultiplexer
(boolean stage, boolean camera, boolean mouseEvents) Prepare and enable default input multiplexer with ability to disable particular processors.Methods inherited from class com.prineside.tdi2.GameSystem
getFastStateHash, postStateRestore, update
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, read, setRegistered, setUnregistered, write
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Field Details
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cameraController
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Constructor Details
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InputSystem
public InputSystem()
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Method Details
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affectsGameState
public boolean affectsGameState()- Specified by:
affectsGameState
in classGameSystem
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profileUpdate
public boolean profileUpdate()Description copied from class:GameSystem
Should the update() method be rendered on the debug overlay- Overrides:
profileUpdate
in classGameSystem
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getSystemName
- Specified by:
getSystemName
in classGameSystem
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setup
public void setup()Description copied from class:GameSystem
Performs the initial configuration of the system. At the moment of call, systemProvider already contains all objects of systems.- Overrides:
setup
in classGameSystem
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postSetup
public void postSetup()Description copied from class:GameSystem
Performs the final configuration of the system. At the moment of call, all systems are already loaded and setup(), all listeners are already added.- Overrides:
postSetup
in classGameSystem
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getInputMultiplexer
Allows to get an input handling stack and to modify it according to your needs. Be aware - the stack will be re-configured by this system in some cases and your changes will be lost, unless you subscribe to InputMultiplexerConfigure event and re-configure the stack again.- Returns:
- a single instance of input multiplexer responsible for any input during the game. Can be modified at any time.
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disableInput
public void disableInput() -
enableOnlyStage
public void enableOnlyStage() -
enableAllInput
public void enableAllInput() -
setupInputMultiplexer
public InputMultiplexerExtended setupInputMultiplexer(boolean stage, boolean camera, boolean mouseEvents) Prepare and enable default input multiplexer with ability to disable particular processors. If everything is enabled, processors will be configured in this order: 1. Stage (com.prineside.tdi2.scene2d.Stage) 2. Camera (cameraController.getInputProcessor()) 3. Mouse (MouseEventsInputProcessor) After that, an InputMultiplexerConfigure event will be triggered and this multiplexer will be set through Gdx.input.setInputProcessor() -
getInputProcessor
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getCameraController
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dispose
public void dispose()Description copied from interface:com.badlogic.gdx.utils.Disposable
Releases all resources of this object.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classGameSystem
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draw
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