Uses of Class
com.prineside.tdi2.managers.ProgressManager.ProgressSnapshotForState
Packages that use ProgressManager.ProgressSnapshotForState
Package
Description
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Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers declared as ProgressManager.ProgressSnapshotForStateMethods in com.prineside.tdi2.managers that return ProgressManager.ProgressSnapshotForStateMethods in com.prineside.tdi2.managers with parameters of type ProgressManager.ProgressSnapshotForStateModifier and TypeMethodDescriptionstatic intProgressManager.clampModeDifficulty(DifficultyMode mode, int setValue, BasicLevel basicLevel, boolean disableResearchAndTrophies, boolean forUserMaps, ProgressManager.ProgressSnapshotForState progressSnapshot) GameValueManager.createSnapshot(GameValueManager.GameValuesSnapshot snapshot, DifficultyMode difficultyMode, boolean fillWithEffects, BasicLevel forLevel, boolean disableResearchAndTrophies, boolean forUserMaps, ProgressManager.ProgressSnapshotForState progressSnapshot) booleanProgressManager.ProgressSnapshotForState.sameAs(ProgressManager.ProgressSnapshotForState snapshot) -
Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.screens
Methods in com.prineside.tdi2.screens with parameters of type ProgressManager.ProgressSnapshotForStateModifier and TypeMethodDescriptionstatic voidGameScreen.configureSystemsBeforeSetup(GameSystemProvider S, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, BasicLevel basicLevel, UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, GameStateSystem.GameMode gameMode, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameScreen.init() - GameStateSystem.continueSavedGame() (if continued with sync validator)Constructors in com.prineside.tdi2.screens with parameters of type ProgressManager.ProgressSnapshotForStateModifierConstructorDescriptionGameScreen(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() --- ScreenManager.startNewBasicLevel() --- ScreenManager.startNewDailyLevel()GameScreen(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot) Used by: - ScreenManager.startNewBasicLevel()GameScreen(UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics) Used by: - ScreenManager.startNewUserLevel() - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() -
Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.systems
Fields in com.prineside.tdi2.systems declared as ProgressManager.ProgressSnapshotForState -
Uses of ProgressManager.ProgressSnapshotForState in com.prineside.tdi2.utils.simulation
Methods in com.prineside.tdi2.utils.simulation with parameters of type ProgressManager.ProgressSnapshotForStateModifier and TypeMethodDescriptionstatic GameSystemProviderSimConfig.initGSP(SimConfig sCfg, ProgressManager.ProgressSnapshotForState progressSnapshot) Allows to set a preferences snapshot and save a replay