Uses of Class
com.prineside.tdi2.managers.ProgressManager.InventoryStatistics
Packages that use ProgressManager.InventoryStatistics
Package
Description
The game itself.
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Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2
Methods in com.prineside.tdi2 with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionint
Tile.Factory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) Item.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) -
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.items
Methods in com.prineside.tdi2.items with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionCaseItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) RandomBarrierItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) RandomTeleportItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) RandomTileItem.openPack
(ProgressManager.InventoryStatistics inventoryStatistics) -
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.managers
Fields in com.prineside.tdi2.managers declared as ProgressManager.InventoryStatisticsMethods in com.prineside.tdi2.managers that return ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionProgressManager.InventoryStatistics.cpy()
ProgressManager.getInventoryStatistics()
Methods in com.prineside.tdi2.managers with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionTileManager.createRandomTile
(float quality, RandomXS128 random, ProgressManager.InventoryStatistics inventoryStatistics) static ItemStack
ItemManager.generateItemByRarity
(RandomXS128 random, RarityType rarity, float rarityQuality, float countablesMultiplier, float resourcesChanceMultiplier, float rarityLootBoostChanceMultiplier, float bitDustChanceMultiplier, float casesChanceMultiplier, float caseKeysChanceMultiplier, boolean putTilesIntoPacks, ProgressManager.InventoryStatistics inventoryStatistics) -
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.screens
Methods in com.prineside.tdi2.screens with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionstatic void
GameScreen.configureSystemsBeforeSetup
(GameSystemProvider S, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, BasicLevel basicLevel, UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, GameStateSystem.GameMode gameMode, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameScreen.init() - GameStateSystem.continueSavedGame() (if continued with sync validator)Constructors in com.prineside.tdi2.screens with parameters of type ProgressManager.InventoryStatisticsModifierConstructorDescriptionGameScreen
(BasicLevel basicLevel, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, boolean canLootCases, boolean lootBoostEnabled, boolean rarityBoostEnabled, long gameStartTimestamp, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics, DailyQuestManager.DailyQuestLevel dailyQuestLevel) Used by: - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() --- ScreenManager.startNewBasicLevel() --- ScreenManager.startNewDailyLevel()GameScreen
(UserMap userMap, DifficultyMode difficultyMode, int modeDifficultyMultiplier, AbilitySelectionOverlay.SelectedAbilitiesConfiguration abilitiesConfiguration, long gameStartTimestamp, BossType[] allowedBossesForCustomMaps, ProgressManager.ProgressSnapshotForState progressSnapshot, ProgressManager.InventoryStatistics inventoryStatistics) Used by: - ScreenManager.startNewUserLevel() - GameStateSystem.restartGame() - GameStateSystem.continueSavedGame() - GameStateSystem.startReplay() - GameStateSystem.headlessValidateGame() -
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.systems
Fields in com.prineside.tdi2.systems declared as ProgressManager.InventoryStatistics -
Uses of ProgressManager.InventoryStatistics in com.prineside.tdi2.tiles
Methods in com.prineside.tdi2.tiles with parameters of type ProgressManager.InventoryStatisticsModifier and TypeMethodDescriptionint
BossTile.BossTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
CoreTile.CoreTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
DummyTile.DummyTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
EqualizerTile.EqualizerTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
GameValueTile.GameValueTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
PlatformTile.SpaceTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
QuadTile.QuadTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
RoadTile.RoadTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
ScriptTile.ScriptTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
SourceTile.SourceTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
SpawnTile.SpawnTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
TargetTile.TargetTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics) int
XmMusicTrackTile.XmMusicTrackTileFactory.getProbabilityForPrize
(float quality, ProgressManager.InventoryStatistics inventoryStatistics)