Package com.prineside.tdi2.configs
Class JobFrameIntervals
java.lang.Object
com.prineside.tdi2.configs.JobFrameIntervals
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final byte
If Basic tower has child towers (ultimate ability), it will share excess XP with this interval.static final byte
Interval between enemy-in-range check for Blast towersstatic final byte
Interval of burn buff updates.static final byte
When Search mod is attacked to the Crusher, defines frame interval of constant enemy searching of its hooksstatic final byte
When Search mod is attacked to the Flamethrower, defines frame interval of constant enemy searchingstatic final byte
Frame interval of the Flamethrower's collision checks / damage handlingstatic final byte
Interval of freezing buff updates.static final byte
Interval of Freezing tower aura handling / buff application.static final byte
Interval of laser projectile collision checks.static final byte
Interval of Missile's LRM updates / enemy searchingstatic final byte
Interval of poison buff updates.static final byte
Interval of regeneration buff updates.static final byte
Interval between enemy-in-range check for Splash towersstatic final byte
Interval of stun buff updatesstatic final byte
When Search mod is attached to the tower, defines frame interval of constant enemy searching -
Method Summary
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Field Details
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TOWER_CONSTANT_ENEMY_SEEKING
public static final byte TOWER_CONSTANT_ENEMY_SEEKINGWhen Search mod is attached to the tower, defines frame interval of constant enemy searching- See Also:
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BURN_BUFF_UPDATE
public static final byte BURN_BUFF_UPDATEInterval of burn buff updates. Delta time is multiplied by the number of frames passed since the last update- See Also:
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FREEZING_BUFF_UPDATE
public static final byte FREEZING_BUFF_UPDATEInterval of freezing buff updates. Delta time is multiplied by the number of frames passed since the last update- See Also:
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POISON_BUFF_UPDATE
public static final byte POISON_BUFF_UPDATEInterval of poison buff updates. Delta time is multiplied by the number of frames passed since the last update- See Also:
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REGENERATION_BUFF_UPDATE
public static final byte REGENERATION_BUFF_UPDATEInterval of regeneration buff updates. Delta time is multiplied by the number of frames passed since the last update- See Also:
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STUN_BUFF_UPDATE
public static final byte STUN_BUFF_UPDATEInterval of stun buff updates- See Also:
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LASER_PROJECTILE_UPDATE
public static final byte LASER_PROJECTILE_UPDATEInterval of laser projectile collision checks. Delta time is multiplied by the number of frames passed since the last update- See Also:
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BASIC_TOWER_XP_SHARING
public static final byte BASIC_TOWER_XP_SHARINGIf Basic tower has child towers (ultimate ability), it will share excess XP with this interval. Delta time (amount of shared XP) is multiplied by the number of frames passed since the last update- See Also:
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BLAST_TOWER_ENEMIES_IN_RANGE_CHECK
public static final byte BLAST_TOWER_ENEMIES_IN_RANGE_CHECKInterval between enemy-in-range check for Blast towers- See Also:
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SPLASH_TOWER_ENEMIES_IN_RANGE_CHECK
public static final byte SPLASH_TOWER_ENEMIES_IN_RANGE_CHECKInterval between enemy-in-range check for Splash towers- See Also:
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CRUSHER_TOWER_HOOK_ENEMY_SEARCH
public static final byte CRUSHER_TOWER_HOOK_ENEMY_SEARCHWhen Search mod is attacked to the Crusher, defines frame interval of constant enemy searching of its hooks- See Also:
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FLAMETHROWER_TOWER_SEARCH_MOD
public static final byte FLAMETHROWER_TOWER_SEARCH_MODWhen Search mod is attacked to the Flamethrower, defines frame interval of constant enemy searching- See Also:
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FLAMETHROWER_TOWER_UPDATE
public static final byte FLAMETHROWER_TOWER_UPDATEFrame interval of the Flamethrower's collision checks / damage handling- See Also:
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FREEZING_TOWER_AURA_UPDATE
public static final byte FREEZING_TOWER_AURA_UPDATEInterval of Freezing tower aura handling / buff application. Duration of the freezing debuff is equal to (this + 1) * tickDeltaTime to make it apply constantly- See Also:
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MISSILE_TOWER_LRM_UPDATE
public static final byte MISSILE_TOWER_LRM_UPDATEInterval of Missile's LRM updates / enemy searching- See Also:
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