Class JobFrameIntervals

java.lang.Object
com.prineside.tdi2.configs.JobFrameIntervals

public final class JobFrameIntervals extends Object
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  • Field Details

    • TOWER_CONSTANT_ENEMY_SEEKING

      public static final byte TOWER_CONSTANT_ENEMY_SEEKING
      When Search mod is attached to the tower, defines frame interval of constant enemy searching
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    • BURN_BUFF_UPDATE

      public static final byte BURN_BUFF_UPDATE
      Interval of burn buff updates. Delta time is multiplied by the number of frames passed since the last update
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    • FREEZING_BUFF_UPDATE

      public static final byte FREEZING_BUFF_UPDATE
      Interval of freezing buff updates. Delta time is multiplied by the number of frames passed since the last update
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    • POISON_BUFF_UPDATE

      public static final byte POISON_BUFF_UPDATE
      Interval of poison buff updates. Delta time is multiplied by the number of frames passed since the last update
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    • REGENERATION_BUFF_UPDATE

      public static final byte REGENERATION_BUFF_UPDATE
      Interval of regeneration buff updates. Delta time is multiplied by the number of frames passed since the last update
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    • STUN_BUFF_UPDATE

      public static final byte STUN_BUFF_UPDATE
      Interval of stun buff updates
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    • LASER_PROJECTILE_UPDATE

      public static final byte LASER_PROJECTILE_UPDATE
      Interval of laser projectile collision checks. Delta time is multiplied by the number of frames passed since the last update
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    • BASIC_TOWER_XP_SHARING

      public static final byte BASIC_TOWER_XP_SHARING
      If Basic tower has child towers (ultimate ability), it will share excess XP with this interval. Delta time (amount of shared XP) is multiplied by the number of frames passed since the last update
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    • BLAST_TOWER_ENEMIES_IN_RANGE_CHECK

      public static final byte BLAST_TOWER_ENEMIES_IN_RANGE_CHECK
      Interval between enemy-in-range check for Blast towers
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    • SPLASH_TOWER_ENEMIES_IN_RANGE_CHECK

      public static final byte SPLASH_TOWER_ENEMIES_IN_RANGE_CHECK
      Interval between enemy-in-range check for Splash towers
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    • FLAMETHROWER_TOWER_SEARCH_MOD

      public static final byte FLAMETHROWER_TOWER_SEARCH_MOD
      When Search mod is attacked to the Flamethrower, defines frame interval of constant enemy searching
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    • FLAMETHROWER_TOWER_UPDATE

      public static final byte FLAMETHROWER_TOWER_UPDATE
      Frame interval of the Flamethrower's collision checks / damage handling
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    • FREEZING_TOWER_AURA_UPDATE

      public static final byte FREEZING_TOWER_AURA_UPDATE
      Interval of Freezing tower aura handling / buff application. Duration of the freezing debuff is equal to (this + 1) * tickDeltaTime to make it apply constantly
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    • MISSILE_TOWER_LRM_UPDATE

      public static final byte MISSILE_TOWER_LRM_UPDATE
      Interval of Missile's LRM updates / enemy searching
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