Package com.prineside.tdi2.abilities
Class LoicAbility
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Ability
com.prineside.tdi2.abilities.LoicAbility
- All Implemented Interfaces:
KryoSerializable
LOIC ability implementation.
Enum: AbilityType.LOIC
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Ability
Ability.Factory<T extends Ability>
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Field Summary
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionvoid
configure
(int x, int y, double mdps) Configures ability before it can be started.void
Called byAbilitySystem.draw(Batch, float)
each frame.void
drawBatchAdditive
(Batch batch, float deltaTime) Called byAbilitySystem.drawBatchAdditive(Batch, float)
(Batch, float)} each frame.boolean
isDone()
Used to check if the ability has finished running.void
void
Remove the reference to the game state and mark this object as not registered.boolean
start()
Starts the ability.void
update
(float deltaTime) Called by the AbilitySystem each frame to update the state of this ability.void
Methods inherited from class com.prineside.tdi2.Ability
getKilledEnemiesCoinMultiplier, getType, onDone, startEffects
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered
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Method Details
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write
- Specified by:
write
in interfaceKryoSerializable
- Overrides:
write
in classAbility
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read
- Specified by:
read
in interfaceKryoSerializable
- Overrides:
read
in classAbility
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setUnregistered
public void setUnregistered()Description copied from class:Registrable
Remove the reference to the game state and mark this object as not registered.- Overrides:
setUnregistered
in classRegistrable
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configure
public void configure(int x, int y, double mdps) Description copied from class:Ability
Configures ability before it can be started. Sets the position on map where this ability will start - depending on ability type, it can apply an effect in that point. Some abilities can ignore the position completely. -
start
public boolean start()Description copied from class:Ability
Starts the ability. Normally only called by theAbilitySystem
and not manually. UseAbilitySystem.startAbility(Ability)
to trigger the events and handle the ability properly. -
update
public void update(float deltaTime) Description copied from class:Ability
Called by the AbilitySystem each frame to update the state of this ability. -
isDone
public boolean isDone()Description copied from class:Ability
Used to check if the ability has finished running. Used by theAbilitySystem
to finish the handling of the ability. -
draw
Description copied from class:Ability
Called byAbilitySystem.draw(Batch, float)
each frame. Allows to update realtime graphics of the ability. -
drawBatchAdditive
Description copied from class:Ability
Called byAbilitySystem.drawBatchAdditive(Batch, float)
(Batch, float)} each frame. Allows to update realtime graphics of the ability and render additive graphics on top of the regular (draw) ones.- Overrides:
drawBatchAdditive
in classAbility
- Parameters:
batch
- Batch used for renderingdeltaTime
- delta time since the last frame (dynamic)
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