Package com.prineside.tdi2.abilities
Class BlizzardAbility
java.lang.Object
com.prineside.tdi2.Registrable
com.prineside.tdi2.Ability
com.prineside.tdi2.abilities.BlizzardAbility
- All Implemented Interfaces:
KryoSerializable
,Listener<EnemySpawn>
Blizzard ability implementation.
Enum: AbilityType.BLIZZARD
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.prineside.tdi2.Ability
Ability.Factory<T extends Ability>
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
Fields inherited from class com.prineside.tdi2.Registrable
S
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Method Summary
Modifier and TypeMethodDescriptionvoid
configure
(int x, int y, double mdps) Configures ability before it can be started.void
Called byAbilitySystem.draw(Batch, float)
each frame.void
handleEvent
(EnemySpawn event) Called each time an event is being triggeredboolean
isDone()
Used to check if the ability has finished running.void
onDone()
Called by theAbilitySystem
once it realizes that the abilityAbility.isDone()
but before the ability gets unregistered.void
boolean
start()
Starts the ability.void
update
(float deltaTime) Called by the AbilitySystem each frame to update the state of this ability.void
Methods inherited from class com.prineside.tdi2.Ability
drawBatchAdditive, getKilledEnemiesCoinMultiplier, getType, startEffects
Methods inherited from class com.prineside.tdi2.Registrable
isRegistered, setRegistered, setUnregistered
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Field Details
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ICE_FIELD_LIFETIME_MIN
public static final int ICE_FIELD_LIFETIME_MIN- See Also:
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ICE_FIELD_LIFETIME_MAX
public static final int ICE_FIELD_LIFETIME_MAX- See Also:
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ICE_FIELD_COUNT
public static final int ICE_FIELD_COUNT- See Also:
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ICE_FIELD_MAX_TOUCHES
public static final int ICE_FIELD_MAX_TOUCHES- See Also:
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Method Details
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write
- Specified by:
write
in interfaceKryoSerializable
- Overrides:
write
in classAbility
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read
- Specified by:
read
in interfaceKryoSerializable
- Overrides:
read
in classAbility
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configure
public void configure(int x, int y, double mdps) Description copied from class:Ability
Configures ability before it can be started. Sets the position on map where this ability will start - depending on ability type, it can apply an effect in that point. Some abilities can ignore the position completely. -
start
public boolean start()Description copied from class:Ability
Starts the ability. Normally only called by theAbilitySystem
and not manually. UseAbilitySystem.startAbility(Ability)
to trigger the events and handle the ability properly. -
update
public void update(float deltaTime) Description copied from class:Ability
Called by the AbilitySystem each frame to update the state of this ability. -
isDone
public boolean isDone()Description copied from class:Ability
Used to check if the ability has finished running. Used by theAbilitySystem
to finish the handling of the ability. -
onDone
public void onDone()Description copied from class:Ability
Called by theAbilitySystem
once it realizes that the abilityAbility.isDone()
but before the ability gets unregistered. Usually used by the implementations of this class to remove particle effects and event listeners. -
draw
Description copied from class:Ability
Called byAbilitySystem.draw(Batch, float)
each frame. Allows to update realtime graphics of the ability. -
handleEvent
Description copied from interface:Listener
Called each time an event is being triggered- Specified by:
handleEvent
in interfaceListener<EnemySpawn>
- Parameters:
event
- event object passed by someone. Some events can be stopped or cancelled
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