Class CollidingProjectile

All Implemented Interfaces:
Pool.Poolable, KryoSerializable
Direct Known Subclasses:
BulletWallProjectile, MultishotProjectile, SplashProjectile, SplinterProjectile

public abstract class CollidingProjectile extends Projectile
  • Field Details

    • RAYCAST_INTERVAL_MIN

      public static final float RAYCAST_INTERVAL_MIN
      Ray cast won't happen until projectile travels this distance (TILE_SIZE / 4)
      See Also:
    • RAYCAST_INTERVAL_MIN_SQR

      public static final float RAYCAST_INTERVAL_MIN_SQR
      See Also:
    • flyTime

      public float flyTime
    • totalFlyTime

      public float totalFlyTime
    • drawPosition

      public Vector2 drawPosition
    • drawAngle

      public float drawAngle
  • Method Details